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Java EntityViewRenderEvent.RenderFogEvent方法代码示例

本文整理汇总了Java中net.minecraftforge.client.event.EntityViewRenderEvent.RenderFogEvent方法的典型用法代码示例。如果您正苦于以下问题:Java EntityViewRenderEvent.RenderFogEvent方法的具体用法?Java EntityViewRenderEvent.RenderFogEvent怎么用?Java EntityViewRenderEvent.RenderFogEvent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraftforge.client.event.EntityViewRenderEvent的用法示例。


在下文中一共展示了EntityViewRenderEvent.RenderFogEvent方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: fogEvent

import net.minecraftforge.client.event.EntityViewRenderEvent; //导入方法依赖的package包/类
@SubscribeEvent
@SideOnly(Side.CLIENT)
public void fogEvent(EntityViewRenderEvent.RenderFogEvent event) {
    if (ExtendedConfig.isFogEnabled) {
        if (fogDensity < fogDensityPerTick) {
            fogDensity += DENSITY_PER_TICK;
        } else if (fogDensity > fogDensityPerTick) {
            fogDensity -= DENSITY_PER_TICK;
        }
        if (fogDensity < DENSITY_PER_TICK) {
            fogDensity = 0;
        }

        if (fogDensity > 0) {
            GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_EXP);
            GL11.glFogf(GL11.GL_FOG_DENSITY, fogDensity);
        } else {
            GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_LINEAR);
        }
    }
}
 
开发者ID:NightKosh,项目名称:Gravestone-mod-Extended,代码行数:22,代码来源:RenderEventHandler.java

示例2: fogRenderEvent

import net.minecraftforge.client.event.EntityViewRenderEvent; //导入方法依赖的package包/类
@SubscribeEvent(priority = EventPriority.LOWEST)
public void fogRenderEvent(final EntityViewRenderEvent.RenderFogEvent event) {
	if (!doFog() || event.getResult() != Result.DEFAULT)
		return;

	final float planeDistance = this.scanner.getPlaneDistance(event.getFarPlaneDistance());
	if (event.getFogMode() < 0) {
		GlStateManager.setFogStart(0F);
		GlStateManager.setFogEnd(planeDistance);
	} else {
		GlStateManager.setFogStart(planeDistance * this.scanner.getPlaneDistanceScale());
		GlStateManager.setFogEnd(planeDistance);
	}

	event.setResult(Result.ALLOW);
}
 
开发者ID:OreCruncher,项目名称:DynamicSurroundings,代码行数:17,代码来源:FogEffectHandler.java

示例3: fogDistance

import net.minecraftforge.client.event.EntityViewRenderEvent; //导入方法依赖的package包/类
@SubscribeEvent
@SideOnly(Side.CLIENT)
public void fogDistance(EntityViewRenderEvent.RenderFogEvent fogEvent) {
    if (!InteractionBWA.OBVIOUS_SAND_STORMS)
        return;
    Entity entity = fogEvent.getEntity();
    World world = entity.world;
    BlockPos pos = entity.getPosition();

    if (world.isRaining()) {
        desiredDistance = 0;
        desiredDistanceScale = 0;
        int totalweight = 0;
        BlockPos[] probes = new BlockPos[]{pos, pos.add(1, 0, 0), pos.add(0, 0, 1), pos.add(-1, 0, 0), pos.add(0, 0, -1)};
        for (BlockPos probepos : probes) {
            boolean aboveground = false;
            if (isDesert(world, probepos) && (aboveground = world.canSeeSky(probepos))) {
                desiredDistance += fogEvent.getFarPlaneDistance() / 3f;
                desiredDistanceScale += -1.0f;
                totalweight += 1;
            } else if (aboveground) {
                desiredDistance += fogEvent.getFarPlaneDistance();
                desiredDistanceScale += 0.75f;
                totalweight += 1;
            }
        }
        desiredDistance /= totalweight;
        desiredDistanceScale /= totalweight;
    } else {
        desiredDistance = fogEvent.getFarPlaneDistance();
        desiredDistanceScale = 0.75F;
    }

    if (Math.abs(fogEvent.getFarPlaneDistance() - currentDistance) > 0.001f)
        renderFog(fogEvent.getFogMode(), currentDistance, currentDistanceScale);

    //renderFog(fogEvent.getFogMode(),fogEvent.getFarPlaneDistance(),-1.0f);
}
 
开发者ID:DaedalusGame,项目名称:BetterWithAddons,代码行数:39,代码来源:StormHandler.java

示例4: onFogRender

import net.minecraftforge.client.event.EntityViewRenderEvent; //导入方法依赖的package包/类
@SubscribeEvent
public void onFogRender(EntityViewRenderEvent.RenderFogEvent event) {
    Minecraft mc = Minecraft.getMinecraft();
    if (mc.theWorld.isRaining() && event.farPlaneDistance > 45f) {
        if (event.fogMode == 0 || event.fogMode == -1) {

            float rain_strength = mc.theWorld.rainingStrength;

            float far_mod = rain_strength;
            if (mc.theWorld.isThundering()) {
                // Only reach the densest rain if it's thundering
                far_mod = (far_mod + 0.2f);
            }
            far_mod /= 1f + 0.2f;

            int x = MathHelper.floor_double(mc.thePlayer.posX);
            int y = MathHelper.floor_double(mc.thePlayer.posY);
            int z = MathHelper.floor_double(mc.thePlayer.posZ);
            if (mc.theWorld != null && mc.theWorld.blockExists(x, y, z)) {
                // Fade the effect out if the player cannot see skylight
                Chunk chunk = mc.theWorld.getChunkFromBlockCoords(x, z);
                int sl = chunk.getSavedLightValue(EnumSkyBlock.Sky, x & 15, y, z & 15);
                far_mod *= sl/15f;
            }

            // Slowly progress to the the densest possible rain but
            float fogf = mix(event.farPlaneDistance, 45f, far_mod);

            GL11.glFogf(GL11.GL_FOG_START, mix(0.75f * event.farPlaneDistance, 0.0f, rain_strength));
            GL11.glFogf(GL11.GL_FOG_END, fogf);
        }
    }
}
 
开发者ID:theunknownxy,项目名称:foggyrain,代码行数:34,代码来源:FoggyRainHandler.java


注:本文中的net.minecraftforge.client.event.EntityViewRenderEvent.RenderFogEvent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。