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Java ChunkPrimer.findGroundBlockIdx方法代码示例

本文整理汇总了Java中net.minecraft.world.chunk.ChunkPrimer.findGroundBlockIdx方法的典型用法代码示例。如果您正苦于以下问题:Java ChunkPrimer.findGroundBlockIdx方法的具体用法?Java ChunkPrimer.findGroundBlockIdx怎么用?Java ChunkPrimer.findGroundBlockIdx使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.world.chunk.ChunkPrimer的用法示例。


在下文中一共展示了ChunkPrimer.findGroundBlockIdx方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: func_191070_b

import net.minecraft.world.chunk.ChunkPrimer; //导入方法依赖的package包/类
private static int func_191070_b(int p_191070_0_, int p_191070_1_, ChunkProviderEnd p_191070_2_)
{
    Random random = new Random((long)(p_191070_0_ + p_191070_1_ * 10387313));
    Rotation rotation = Rotation.values()[random.nextInt(Rotation.values().length)];
    ChunkPrimer chunkprimer = new ChunkPrimer();
    p_191070_2_.setBlocksInChunk(p_191070_0_, p_191070_1_, chunkprimer);
    int i = 5;
    int j = 5;

    if (rotation == Rotation.CLOCKWISE_90)
    {
        i = -5;
    }
    else if (rotation == Rotation.CLOCKWISE_180)
    {
        i = -5;
        j = -5;
    }
    else if (rotation == Rotation.COUNTERCLOCKWISE_90)
    {
        j = -5;
    }

    int k = chunkprimer.findGroundBlockIdx(7, 7);
    int l = chunkprimer.findGroundBlockIdx(7, 7 + j);
    int i1 = chunkprimer.findGroundBlockIdx(7 + i, 7);
    int j1 = chunkprimer.findGroundBlockIdx(7 + i, 7 + j);
    int k1 = Math.min(Math.min(k, l), Math.min(i1, j1));
    return k1;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:31,代码来源:MapGenEndCity.java

示例2: create

import net.minecraft.world.chunk.ChunkPrimer; //导入方法依赖的package包/类
private void create(World worldIn, ChunkProviderEnd chunkProvider, Random rnd, int chunkX, int chunkZ)
{
    Rotation rotation = Rotation.values()[rnd.nextInt(Rotation.values().length)];
    ChunkPrimer chunkprimer = new ChunkPrimer();
    chunkProvider.setBlocksInChunk(chunkX, chunkZ, chunkprimer);
    int i = 5;
    int j = 5;

    if (rotation == Rotation.CLOCKWISE_90)
    {
        i = -5;
    }
    else if (rotation == Rotation.CLOCKWISE_180)
    {
        i = -5;
        j = -5;
    }
    else if (rotation == Rotation.COUNTERCLOCKWISE_90)
    {
        j = -5;
    }

    int k = chunkprimer.findGroundBlockIdx(7, 7);
    int l = chunkprimer.findGroundBlockIdx(7, 7 + j);
    int i1 = chunkprimer.findGroundBlockIdx(7 + i, 7);
    int j1 = chunkprimer.findGroundBlockIdx(7 + i, 7 + j);
    int k1 = Math.min(Math.min(k, l), Math.min(i1, j1));

    if (k1 < 60)
    {
        this.isSizeable = false;
    }
    else
    {
        BlockPos blockpos = new BlockPos(chunkX * 16 + 8, k1, chunkZ * 16 + 8);
        StructureEndCityPieces.beginHouseTower(blockpos, rotation, this.components, rnd);
        this.updateBoundingBox();
        this.isSizeable = true;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:41,代码来源:MapGenEndCity.java

示例3: func_191092_a

import net.minecraft.world.chunk.ChunkPrimer; //导入方法依赖的package包/类
private void func_191092_a(World p_191092_1_, ChunkProviderOverworld p_191092_2_, Random p_191092_3_, int p_191092_4_, int p_191092_5_)
{
    Rotation rotation = Rotation.values()[p_191092_3_.nextInt(Rotation.values().length)];
    ChunkPrimer chunkprimer = new ChunkPrimer();
    p_191092_2_.setBlocksInChunk(p_191092_4_, p_191092_5_, chunkprimer);
    int i = 5;
    int j = 5;

    if (rotation == Rotation.CLOCKWISE_90)
    {
        i = -5;
    }
    else if (rotation == Rotation.CLOCKWISE_180)
    {
        i = -5;
        j = -5;
    }
    else if (rotation == Rotation.COUNTERCLOCKWISE_90)
    {
        j = -5;
    }

    int k = chunkprimer.findGroundBlockIdx(7, 7);
    int l = chunkprimer.findGroundBlockIdx(7, 7 + j);
    int i1 = chunkprimer.findGroundBlockIdx(7 + i, 7);
    int j1 = chunkprimer.findGroundBlockIdx(7 + i, 7 + j);
    int k1 = Math.min(Math.min(k, l), Math.min(i1, j1));

    if (k1 < 60)
    {
        this.field_191093_c = false;
    }
    else
    {
        BlockPos blockpos = new BlockPos(p_191092_4_ * 16 + 8, k1 + 1, p_191092_5_ * 16 + 8);
        List<WoodlandMansionPieces.MansionTemplate> list = Lists.<WoodlandMansionPieces.MansionTemplate>newLinkedList();
        WoodlandMansionPieces.func_191152_a(p_191092_1_.getSaveHandler().getStructureTemplateManager(), blockpos, rotation, list, p_191092_3_);
        this.components.addAll(list);
        this.updateBoundingBox();
        this.field_191093_c = true;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:43,代码来源:WoodlandMansion.java


注:本文中的net.minecraft.world.chunk.ChunkPrimer.findGroundBlockIdx方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。