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Java WorldProvider.canRespawnHere方法代码示例

本文整理汇总了Java中net.minecraft.world.WorldProvider.canRespawnHere方法的典型用法代码示例。如果您正苦于以下问题:Java WorldProvider.canRespawnHere方法的具体用法?Java WorldProvider.canRespawnHere怎么用?Java WorldProvider.canRespawnHere使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.world.WorldProvider的用法示例。


在下文中一共展示了WorldProvider.canRespawnHere方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: updatePlayerInstances

import net.minecraft.world.WorldProvider; //导入方法依赖的package包/类
/**
 * updates all the player instances that need to be updated
 */
public void updatePlayerInstances()
{
    long i = this.theWorldServer.getTotalWorldTime();

    if (i - this.previousTotalWorldTime > 8000L)
    {
        this.previousTotalWorldTime = i;

        for (int j = 0; j < this.playerInstanceList.size(); ++j)
        {
            PlayerManager.PlayerInstance playermanager$playerinstance = (PlayerManager.PlayerInstance)this.playerInstanceList.get(j);
            playermanager$playerinstance.onUpdate();
            playermanager$playerinstance.processChunk();
        }
    }
    else
    {
        for (int k = 0; k < this.playerInstancesToUpdate.size(); ++k)
        {
            PlayerManager.PlayerInstance playermanager$playerinstance1 = (PlayerManager.PlayerInstance)this.playerInstancesToUpdate.get(k);
            playermanager$playerinstance1.onUpdate();
        }
    }

    this.playerInstancesToUpdate.clear();

    if (this.players.isEmpty())
    {
        WorldProvider worldprovider = this.theWorldServer.provider;

        if (!worldprovider.canRespawnHere())
        {
            this.theWorldServer.theChunkProviderServer.unloadAllChunks();
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:40,代码来源:PlayerManager.java

示例2: updatePlayerInstances

import net.minecraft.world.WorldProvider; //导入方法依赖的package包/类
public void updatePlayerInstances()
{
    long i = this.theWorldServer.getTotalWorldTime();
    int j;
    PlayerManager.PlayerInstance playerinstance;

    if (i - this.previousTotalWorldTime > 8000L)
    {
        this.previousTotalWorldTime = i;

        for (j = 0; j < this.playerInstanceList.size(); ++j)
        {
            playerinstance = (PlayerManager.PlayerInstance)this.playerInstanceList.get(j);
            playerinstance.sendChunkUpdate();
            playerinstance.processChunk();
        }
    }
    else
    {
        for (j = 0; j < this.chunkWatcherWithPlayers.size(); ++j)
        {
            playerinstance = (PlayerManager.PlayerInstance)this.chunkWatcherWithPlayers.get(j);
            playerinstance.sendChunkUpdate();
        }
    }

    this.chunkWatcherWithPlayers.clear();

    if (this.players.isEmpty())
    {
        WorldProvider worldprovider = this.theWorldServer.provider;

        if (!worldprovider.canRespawnHere())
        {
            this.theWorldServer.theChunkProviderServer.unloadAllChunks();
        }
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:39,代码来源:PlayerManager.java

示例3: updatePlayerInstances

import net.minecraft.world.WorldProvider; //导入方法依赖的package包/类
/**
 * updates all the player instances that need to be updated
 */
public void updatePlayerInstances()
{
    long i = this.theWorldServer.getTotalWorldTime();
    int j;
    PlayerInstance playerinstance;

    if (i - this.previousTotalWorldTime > 8000L)
    {
        this.previousTotalWorldTime = i;

        for (j = 0; j < this.playerInstanceList.size(); ++j)
        {
            playerinstance = (PlayerInstance)this.playerInstanceList.get(j);
            playerinstance.sendChunkUpdate();
            playerinstance.processChunk();
        }
    }
    else
    {
        for (j = 0; j < this.chunkWatcherWithPlayers.size(); ++j)
        {
            playerinstance = (PlayerInstance)this.chunkWatcherWithPlayers.get(j);
            playerinstance.sendChunkUpdate();
        }
    }

    this.chunkWatcherWithPlayers.clear();

    if (this.players.isEmpty())
    {
        WorldProvider worldprovider = this.theWorldServer.provider;

        if (!worldprovider.canRespawnHere())
        {
            this.theWorldServer.theChunkProviderServer.unloadAllChunks();
        }
    }
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:42,代码来源:PlayerManager.java


注:本文中的net.minecraft.world.WorldProvider.canRespawnHere方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。