本文整理汇总了Java中net.minecraft.world.WorldProvider.canRespawnHere方法的典型用法代码示例。如果您正苦于以下问题:Java WorldProvider.canRespawnHere方法的具体用法?Java WorldProvider.canRespawnHere怎么用?Java WorldProvider.canRespawnHere使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.world.WorldProvider
的用法示例。
在下文中一共展示了WorldProvider.canRespawnHere方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: updatePlayerInstances
import net.minecraft.world.WorldProvider; //导入方法依赖的package包/类
/**
* updates all the player instances that need to be updated
*/
public void updatePlayerInstances()
{
long i = this.theWorldServer.getTotalWorldTime();
if (i - this.previousTotalWorldTime > 8000L)
{
this.previousTotalWorldTime = i;
for (int j = 0; j < this.playerInstanceList.size(); ++j)
{
PlayerManager.PlayerInstance playermanager$playerinstance = (PlayerManager.PlayerInstance)this.playerInstanceList.get(j);
playermanager$playerinstance.onUpdate();
playermanager$playerinstance.processChunk();
}
}
else
{
for (int k = 0; k < this.playerInstancesToUpdate.size(); ++k)
{
PlayerManager.PlayerInstance playermanager$playerinstance1 = (PlayerManager.PlayerInstance)this.playerInstancesToUpdate.get(k);
playermanager$playerinstance1.onUpdate();
}
}
this.playerInstancesToUpdate.clear();
if (this.players.isEmpty())
{
WorldProvider worldprovider = this.theWorldServer.provider;
if (!worldprovider.canRespawnHere())
{
this.theWorldServer.theChunkProviderServer.unloadAllChunks();
}
}
}
示例2: updatePlayerInstances
import net.minecraft.world.WorldProvider; //导入方法依赖的package包/类
public void updatePlayerInstances()
{
long i = this.theWorldServer.getTotalWorldTime();
int j;
PlayerManager.PlayerInstance playerinstance;
if (i - this.previousTotalWorldTime > 8000L)
{
this.previousTotalWorldTime = i;
for (j = 0; j < this.playerInstanceList.size(); ++j)
{
playerinstance = (PlayerManager.PlayerInstance)this.playerInstanceList.get(j);
playerinstance.sendChunkUpdate();
playerinstance.processChunk();
}
}
else
{
for (j = 0; j < this.chunkWatcherWithPlayers.size(); ++j)
{
playerinstance = (PlayerManager.PlayerInstance)this.chunkWatcherWithPlayers.get(j);
playerinstance.sendChunkUpdate();
}
}
this.chunkWatcherWithPlayers.clear();
if (this.players.isEmpty())
{
WorldProvider worldprovider = this.theWorldServer.provider;
if (!worldprovider.canRespawnHere())
{
this.theWorldServer.theChunkProviderServer.unloadAllChunks();
}
}
}
示例3: updatePlayerInstances
import net.minecraft.world.WorldProvider; //导入方法依赖的package包/类
/**
* updates all the player instances that need to be updated
*/
public void updatePlayerInstances()
{
long i = this.theWorldServer.getTotalWorldTime();
int j;
PlayerInstance playerinstance;
if (i - this.previousTotalWorldTime > 8000L)
{
this.previousTotalWorldTime = i;
for (j = 0; j < this.playerInstanceList.size(); ++j)
{
playerinstance = (PlayerInstance)this.playerInstanceList.get(j);
playerinstance.sendChunkUpdate();
playerinstance.processChunk();
}
}
else
{
for (j = 0; j < this.chunkWatcherWithPlayers.size(); ++j)
{
playerinstance = (PlayerInstance)this.chunkWatcherWithPlayers.get(j);
playerinstance.sendChunkUpdate();
}
}
this.chunkWatcherWithPlayers.clear();
if (this.players.isEmpty())
{
WorldProvider worldprovider = this.theWorldServer.provider;
if (!worldprovider.canRespawnHere())
{
this.theWorldServer.theChunkProviderServer.unloadAllChunks();
}
}
}