本文整理汇总了Java中net.minecraft.util.math.AxisAlignedBB.calculateIntercept方法的典型用法代码示例。如果您正苦于以下问题:Java AxisAlignedBB.calculateIntercept方法的具体用法?Java AxisAlignedBB.calculateIntercept怎么用?Java AxisAlignedBB.calculateIntercept使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.util.math.AxisAlignedBB
的用法示例。
在下文中一共展示了AxisAlignedBB.calculateIntercept方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: faceEntityClient
import net.minecraft.util.math.AxisAlignedBB; //导入方法依赖的package包/类
public static boolean faceEntityClient(Entity entity)
{
// get position & rotation
Vec3d eyesPos = getEyesPos();
Vec3d lookVec = getServerLookVec();
// try to face center of boundingBox
AxisAlignedBB bb = entity.boundingBox;
if(faceVectorClient(bb.getCenter()))
return true;
// if not facing center, check if facing anything in boundingBox
return bb.calculateIntercept(eyesPos,
eyesPos.add(lookVec.scale(6))) != null;
}
示例2: faceEntityPacket
import net.minecraft.util.math.AxisAlignedBB; //导入方法依赖的package包/类
public static boolean faceEntityPacket(Entity entity)
{
// get position & rotation
Vec3d eyesPos = getEyesPos();
Vec3d lookVec = getServerLookVec();
// try to face center of boundingBox
AxisAlignedBB bb = entity.boundingBox;
if(faceVectorPacket(bb.getCenter()))
return true;
// if not facing center, check if facing anything in boundingBox
return bb.calculateIntercept(eyesPos,
eyesPos.add(lookVec.scale(6))) != null;
}
示例3: rayTraceAABB
import net.minecraft.util.math.AxisAlignedBB; //导入方法依赖的package包/类
@Nullable
public static RayTraceResult rayTraceAABB(AxisAlignedBB box, BlockPos pos, Vec3d start, Vec3d end) {
double x = pos.getX();
double y = pos.getY();
double z = pos.getZ();
Vec3d a = start.subtract(x, y, z);
Vec3d b = end.subtract(x, y, z);
RayTraceResult result = box.calculateIntercept(a, b);
if(result != null && result.typeOfHit == RayTraceResult.Type.BLOCK) {
return result;
}
return null;
}
示例4: faceEntityPacket
import net.minecraft.util.math.AxisAlignedBB; //导入方法依赖的package包/类
public static boolean faceEntityPacket(IEntity entity) {
Vec3d eyesPos = getEyesPos();
Vec3d lookVec = getServerLookVec();
AxisAlignedBB bb = entity.getEntity().boundingBox;
if (faceVectorPacket(bb.getCenter()))
return true;
return bb.calculateIntercept(eyesPos, eyesPos.add(lookVec.scale(6))) != null;
}
示例5: faceEntityClient
import net.minecraft.util.math.AxisAlignedBB; //导入方法依赖的package包/类
public static boolean faceEntityClient(IEntity entity) {
Vec3d eyesPos = getEyesPos();
Vec3d lookVec = getServerLookVec();
AxisAlignedBB bb = entity.getEntity().boundingBox;
if (faceVectorClient(bb.getCenter()))
return true;
return bb.calculateIntercept(eyesPos, eyesPos.add(lookVec.scale(6))) != null;
}
示例6: func_190538_a
import net.minecraft.util.math.AxisAlignedBB; //导入方法依赖的package包/类
@Nullable
private Entity func_190538_a(Vec3d p_190538_1_, Vec3d p_190538_2_)
{
Entity entity = null;
List<Entity> list = this.world.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().addCoord(this.motionX, this.motionY, this.motionZ).expandXyz(1.0D));
double d0 = 0.0D;
for (Entity entity1 : list)
{
if (entity1 != this.field_190539_a)
{
AxisAlignedBB axisalignedbb = entity1.getEntityBoundingBox().expandXyz(0.30000001192092896D);
RayTraceResult raytraceresult = axisalignedbb.calculateIntercept(p_190538_1_, p_190538_2_);
if (raytraceresult != null)
{
double d1 = p_190538_1_.squareDistanceTo(raytraceresult.hitVec);
if (d1 < d0 || d0 == 0.0D)
{
entity = entity1;
d0 = d1;
}
}
}
}
return entity;
}
示例7: findEntityOnPath
import net.minecraft.util.math.AxisAlignedBB; //导入方法依赖的package包/类
@Nullable
protected Entity findEntityOnPath(Vec3d start, Vec3d end)
{
Entity entity = null;
List<Entity> list = this.world.getEntitiesInAABBexcluding(this, this.getEntityBoundingBox().addCoord(this.motionX, this.motionY, this.motionZ).expandXyz(1.0D), ARROW_TARGETS);
double d0 = 0.0D;
for (int i = 0; i < list.size(); ++i)
{
Entity entity1 = (Entity)list.get(i);
if (entity1 != this.shootingEntity || this.ticksInAir >= 5)
{
AxisAlignedBB axisalignedbb = entity1.getEntityBoundingBox().expandXyz(0.30000001192092896D);
RayTraceResult raytraceresult = axisalignedbb.calculateIntercept(start, end);
if (raytraceresult != null)
{
double d1 = start.squareDistanceTo(raytraceresult.hitVec);
if (d1 < d0 || d0 == 0.0D)
{
entity = entity1;
d0 = d1;
}
}
}
}
return entity;
}
示例8: rayTrace
import net.minecraft.util.math.AxisAlignedBB; //导入方法依赖的package包/类
@Nullable
protected RayTraceResult rayTrace(BlockPos pos, Vec3d start, Vec3d end, AxisAlignedBB boundingBox)
{
Vec3d vec3d = start.subtract((double)pos.getX(), (double)pos.getY(), (double)pos.getZ());
Vec3d vec3d1 = end.subtract((double)pos.getX(), (double)pos.getY(), (double)pos.getZ());
RayTraceResult raytraceresult = boundingBox.calculateIntercept(vec3d, vec3d1);
return raytraceresult == null ? null : new RayTraceResult(raytraceresult.hitVec.addVector((double)pos.getX(), (double)pos.getY(), (double)pos.getZ()), raytraceresult.sideHit, pos);
}
示例9: getBlockDensity
import net.minecraft.util.math.AxisAlignedBB; //导入方法依赖的package包/类
public float getBlockDensity(Vec3d origin, AxisAlignedBB p_72842_2_) {
double d0 = 1.0D / ((p_72842_2_.maxX - p_72842_2_.minX) * 2.0D + 1.0D);
double d1 = 1.0D / ((p_72842_2_.maxY - p_72842_2_.minY) * 2.0D + 1.0D);
double d2 = 1.0D / ((p_72842_2_.maxZ - p_72842_2_.minZ) * 2.0D + 1.0D);
List<AxisAlignedBB> collisionBoxes = this.world.getCollisionBoxes(null,p_72842_2_.grow(1, 1, 1));
if (d0 >= 0.0D && d1 >= 0.0D && d2 >= 0.0D) {
int i = 0;
int j = 0;
for (float f = 0.0F; f <= 1.0F; f = (float) (f + d0))
for (float f1 = 0.0F; f1 <= 1.0F; f1 = (float) (f1 + d1))
for (float f2 = 0.0F; f2 <= 1.0F; f2 = (float) (f2 + d2)) {
double d3 = p_72842_2_.minX + (p_72842_2_.maxX - p_72842_2_.minX) * f;
double d4 = p_72842_2_.minY + (p_72842_2_.maxY - p_72842_2_.minY) * f1;
double d5 = p_72842_2_.minZ + (p_72842_2_.maxZ - p_72842_2_.minZ) * f2;
Vec3d start = new Vec3d(d3, d4, d5);
boolean free = true;
for (AxisAlignedBB box : collisionBoxes)
if (box.calculateIntercept(start, origin) != null) {
free = false;
break;
}
// RayTraceResult mop=//this.world.getCo(new
// Vec3d(d3, d4, d5), p_72842_1_, false, true, false);
if (free)
++i;
++j;
}
// System.out.println("Explosion power: "+((float)i/j));
return (float) i / (float) j;
} else
return 0.0F;
}
示例10: findEntityOnPath
import net.minecraft.util.math.AxisAlignedBB; //导入方法依赖的package包/类
@Nullable
protected Entity findEntityOnPath(Vec3d start, Vec3d end)
{
Entity entity = null;
List<Entity> list = this.worldObj.getEntitiesInAABBexcluding(this, this.getEntityBoundingBox().addCoord(this.motionX, this.motionY, this.motionZ).expandXyz(1.0D), ARROW_TARGETS);
double d0 = 0.0D;
for (int i = 0; i < list.size(); ++i)
{
Entity entity1 = (Entity)list.get(i);
if (entity1 != this.shootingEntity || this.ticksInAir >= 5)
{
AxisAlignedBB axisalignedbb = entity1.getEntityBoundingBox().expandXyz(0.30000001192092896D);
RayTraceResult raytraceresult = axisalignedbb.calculateIntercept(start, end);
if (raytraceresult != null)
{
double d1 = start.squareDistanceTo(raytraceresult.hitVec);
if (d1 < d0 || d0 == 0.0D)
{
entity = entity1;
d0 = d1;
}
}
}
}
return entity;
}
示例11: actualRayTrace
import net.minecraft.util.math.AxisAlignedBB; //导入方法依赖的package包/类
public static Entity actualRayTrace(Entity entity, double dist)
{
Vec3d vec3d = entity.getPositionEyes(1.0F);
Vec3d vec3d1 = entity.getLook(1.0F);
Vec3d vec3d2 = vec3d.addVector(vec3d1.xCoord * dist, vec3d1.yCoord * dist, vec3d1.zCoord * dist);
Entity pointedEntity = null;
List<Entity> list = entity.worldObj.getEntitiesInAABBexcluding(entity, entity.getEntityBoundingBox().addCoord(vec3d1.xCoord * dist, vec3d1.yCoord * dist, vec3d1.zCoord * dist).expand(1.0D, 1.0D, 1.0D), Predicates.and(EntitySelectors.NOT_SPECTATING, new Predicate<Entity>()
{
public boolean apply(@Nullable Entity p_apply_1_)
{
return p_apply_1_ != null && p_apply_1_.canBeCollidedWith();
}
}));
for (int j = 0; j < list.size(); ++j)
{
Entity entity1 = (Entity)list.get(j);
AxisAlignedBB axisalignedbb = entity1.getEntityBoundingBox().expandXyz((double)entity1.getCollisionBorderSize());
RayTraceResult raytraceresult = axisalignedbb.calculateIntercept(vec3d, vec3d2);
if (axisalignedbb.isVecInside(vec3d))
{
if (dist >= 0.0D)
{
pointedEntity = entity1;
dist = 0.0D;
}
}
else if (raytraceresult != null)
{
double d3 = vec3d.distanceTo(raytraceresult.hitVec);
if (d3 < dist || dist == 0.0D)
{
if (entity1.getLowestRidingEntity() == entity.getLowestRidingEntity() && !entity.canRiderInteract())
{
if (dist == 0.0D)
{
pointedEntity = entity1;
}
}
else
{
pointedEntity = entity1;
dist = d3;
}
}
}
}
return pointedEntity;
}
示例12: onLivingUpdate
import net.minecraft.util.math.AxisAlignedBB; //导入方法依赖的package包/类
@Override
public void onLivingUpdate() {
super.onLivingUpdate();
if (!this.world.isRemote) {
this.jumpCooldown--;
if (this.getAttackTarget() == null)
this.heal(0.35f);
this.bossInfo.setPercent(this.getHealth() / this.getMaxHealth());
// System.out.println("Has path: "+this.getNavigator().noPath());
List<AxisAlignedBB> boxes = this.world.getCollisionBoxes(this, getEntityBoundingBox().grow(1, 0, 1));
boolean obscuredView = false;
for (AxisAlignedBB box : boxes)
if (box.calculateIntercept(this.getPositionVector().addVector(0, this.getEyeHeight(), 0),
this.getPositionVector().add(this.getVectorForRotation(0, this.rotationYawHead).addVector(0,
this.getEyeHeight(), 0))) != null) {
obscuredView = true;
break;
}
if (this.getAttackTarget() != null && this.getAttackTarget().isEntityAlive() && obscuredView) {
this.superJump = true;
this.jump();
}
if (this.rage > 1) {
List<EntityLivingBase> list = this.world.getEntitiesWithinAABB(EntityLivingBase.class,
this.getEntityBoundingBox().grow(12, 12, 12), new Predicate<EntityLivingBase>() {
@Override
public boolean apply(EntityLivingBase input) {
// TODO Auto-generated method stub
return !(input instanceof EntitySaxtonHale)
&& !(input instanceof EntityPlayer && ((EntityPlayer) input).isCreative())
&& input.getDistanceSqToEntity(EntitySaxtonHale.this) < 144;
}
});
if (!list.isEmpty()) {
this.rage = 0;
this.playSound(TF2Sounds.MOB_SAXTON_RAGE, 2.5F, 1F);
for (EntityLivingBase living : list)
TF2Util.stun(living, 160, false);
this.superJump = true;
this.jump();
}
}
}
}