本文整理汇总了Java中net.minecraft.util.ChatAllowedCharacters.allowedCharactersArray方法的典型用法代码示例。如果您正苦于以下问题:Java ChatAllowedCharacters.allowedCharactersArray方法的具体用法?Java ChatAllowedCharacters.allowedCharactersArray怎么用?Java ChatAllowedCharacters.allowedCharactersArray使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.util.ChatAllowedCharacters
的用法示例。
在下文中一共展示了ChatAllowedCharacters.allowedCharactersArray方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: func_146314_g
import net.minecraft.util.ChatAllowedCharacters; //导入方法依赖的package包/类
private void func_146314_g()
{
this.field_146336_i = this.field_146333_g.getText().trim();
for (char c0 : ChatAllowedCharacters.allowedCharactersArray)
{
this.field_146336_i = this.field_146336_i.replace(c0, '_');
}
if (StringUtils.isEmpty(this.field_146336_i))
{
this.field_146336_i = "World";
}
this.field_146336_i = func_146317_a(this.mc.getSaveLoader(), this.field_146336_i);
}
示例2: makeUseableName
import net.minecraft.util.ChatAllowedCharacters; //导入方法依赖的package包/类
/**
* Makes a the name for a world save folder based on your world name, replacing specific characters for _s and
* appending -s to the end until a free name is available.
*/
private void makeUseableName()
{
this.folderName = this.textboxWorldName.getText().trim();
char[] achar = ChatAllowedCharacters.allowedCharactersArray;
int i = achar.length;
for (int j = 0; j < i; ++j)
{
char c0 = achar[j];
this.folderName = this.folderName.replace(c0, '_');
}
if (MathHelper.stringNullOrLengthZero(this.folderName))
{
this.folderName = "World";
}
this.folderName = func_73913_a(this.mc.getSaveLoader(), this.folderName);
}
示例3: makeUseableName
import net.minecraft.util.ChatAllowedCharacters; //导入方法依赖的package包/类
/**
* Makes a the name for a world save folder based on your world name, replacing specific characters for _s and
* appending -s to the end until a free name is available.
*/
private void makeUseableName()
{
this.folderName = this.textboxWorldName.getText().trim();
for (char c0 : ChatAllowedCharacters.allowedCharactersArray)
{
this.folderName = this.folderName.replace(c0, '_');
}
if (MathHelper.stringNullOrLengthZero(this.folderName))
{
this.folderName = "World";
}
this.folderName = func_73913_a(this.mc.getSaveLoader(), this.folderName);
}
示例4: getCurrentWorldName
import net.minecraft.util.ChatAllowedCharacters; //导入方法依赖的package包/类
public String getCurrentWorldName() {
Minecraft mc = Minecraft.getMinecraft();
EntityPlayerSP player = mc.thePlayer;
NetHandlerPlayClient handler = player.sendQueue;
NetworkManager netManager = handler.getNetworkManager();
SocketAddress addr = netManager == null ? null : netManager.getRemoteAddress();
if(addr == null)
return null;
String addrStr = addr.toString().replaceAll("[\r\n]", "");
Matcher matcher = Pattern.compile("(.*)/(.*):([0-9]+)").matcher(addrStr);
String levelName = "";
if (matcher.matches()) {
levelName = matcher.group(1);
if (levelName.isEmpty()) {
levelName = matcher.group(2);
}
if (!matcher.group(3).equals("25565")) {
levelName = levelName + "[" + matcher.group(3) + "]";
}
} else {
String str = addr.toString().replaceAll("[a-z]", "a").replaceAll("[A-Z]", "A").replaceAll("[0-9]", "*");
}
for (char c : ChatAllowedCharacters.allowedCharactersArray) {
levelName = levelName.replace(c, '_');
}
return levelName;
}