本文整理汇总了Java中net.minecraft.util.ActionResult.newResult方法的典型用法代码示例。如果您正苦于以下问题:Java ActionResult.newResult方法的具体用法?Java ActionResult.newResult怎么用?Java ActionResult.newResult使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.util.ActionResult
的用法示例。
在下文中一共展示了ActionResult.newResult方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onItemRightClick
import net.minecraft.util.ActionResult; //导入方法依赖的package包/类
@Override
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer playerIn, EnumHand handIn) {
ItemStack iStack = playerIn.getHeldItem(handIn);
if (iStack.getItemDamage() < iStack.getMaxDamage()) {
double factor = 0.2D * getPressure(iStack);
world.playSound(playerIn.posX, playerIn.posY, playerIn.posZ, Sounds.CANNON_SOUND, SoundCategory.PLAYERS, 1.0F, 0.7F + (float) factor * 0.2F, false);
EntityVortex vortex = new EntityVortex(world, playerIn);
Vec3d directionVec = playerIn.getLookVec().normalize();
vortex.posX += directionVec.x;
vortex.posY += directionVec.y;
vortex.posZ += directionVec.z;
vortex.shoot(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, 0.0F, 1.5F, 0.0F);
vortex.motionX *= factor;
vortex.motionY *= factor;
vortex.motionZ *= factor;
if (!world.isRemote) world.spawnEntity(vortex);
iStack.setItemDamage(iStack.getItemDamage() + PneumaticValues.USAGE_VORTEX_CANNON);
if (iStack.getItemDamage() > iStack.getMaxDamage()) {
iStack.setItemDamage(iStack.getMaxDamage());
}
}
return ActionResult.newResult(EnumActionResult.SUCCESS, iStack);
}
示例2: onItemRightClick
import net.minecraft.util.ActionResult; //导入方法依赖的package包/类
@Override
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand) {
ItemStack stack = player.getHeldItem(hand); //Not entirely convinced it works
RayTraceResult result = world.isRemote ? RayTraceHelper.tracePlayerHighlight((EntityPlayerSP) player) : RayTraceHelper.tracePlayerHighlight((EntityPlayerMP) player);
if(result.typeOfHit != RayTraceResult.Type.BLOCK) {
if(!world.isRemote) {
Vector3 vec = Vector3.create(player.posX, player.posY + player.getEyeHeight(), player.posZ);
vec.add(Vector3.create(player.getLookVec()).multiply(2.5D));
BlockPos pos = new BlockPos(vec.toVec3d());
IBlockState replaced = world.getBlockState(pos);
if(world.isAirBlock(pos) || replaced.getBlock().isReplaceable(world, pos)) {
IBlockState state = ModBlocks.ANGSTROM.getDefaultState();
SoundType type = ModBlocks.ANGSTROM.getSoundType(state, world, pos, player);
world.setBlockState(pos, state);
world.playSound(null, pos.getX(), pos.getY(), pos.getZ(), type.getPlaceSound(), SoundCategory.BLOCKS, 0.75F, 0.8F);
}
if(!player.capabilities.isCreativeMode) {
stack.shrink(1);
}
}
return ActionResult.newResult(EnumActionResult.SUCCESS, stack);
}
return ActionResult.newResult(EnumActionResult.PASS, stack);
}
示例3: onItemRightClick
import net.minecraft.util.ActionResult; //导入方法依赖的package包/类
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand) {
ItemStack toConvert = convertEdibles(stack);
if (!UniqueCrops.baublesLoaded) {
if (!world.isRemote)
player.setHeldItem(hand, toConvert);
return ActionResult.newResult(EnumActionResult.PASS, toConvert);
} else {
ItemStack bauble = BaublesApi.getBaublesHandler(player).getStackInSlot(6);
if (bauble == null || (bauble != null && bauble.getItem() != UCBaubles.emblemIronstomach)) {
if (!world.isRemote) {
player.setHeldItem(hand, toConvert);
}
return ActionResult.newResult(EnumActionResult.PASS, toConvert);
}
}
return super.onItemRightClick(stack, world, player, hand);
}
示例4: onItemRightClick
import net.minecraft.util.ActionResult; //导入方法依赖的package包/类
@Override
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand)
{
ItemStack stack = player.getHeldItem(hand);
if (isCooked)
{
player.inventory.addItemStackToInventory(new ItemStack(RegisterItems.marshmallowCooked));
player.inventory.addItemStackToInventory(new ItemStack(RegisterItems.roastingStick));
stack.setCount(stack.getCount() - 1);
}
else
{
player.inventory.addItemStackToInventory(new ItemStack(RegisterItems.marshmallow));
player.inventory.addItemStackToInventory(new ItemStack(RegisterItems.roastingStick));
stack.setCount(stack.getCount() - 1);
}
if (stack.getCount() <= 0)
{
player.inventory.setItemStack(ItemStack.EMPTY);
ForgeEventFactory.onPlayerDestroyItem(player, stack, hand);
}
player.inventoryContainer.detectAndSendChanges();
return ActionResult.newResult(EnumActionResult.PASS, stack);
}
示例5: onItemRightClick
import net.minecraft.util.ActionResult; //导入方法依赖的package包/类
@Override
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand)
{
ItemStack stack = player.getHeldItem(hand);
if (player.inventory.hasItemStack(new ItemStack(RegisterItems.marshmallow)))
{
stack.setCount(stack.getCount() - 1);
ItemStack mallowStick = new ItemStack(RegisterItems.roastingStickRawMallow);
if (!player.inventory.addItemStackToInventory(mallowStick))
{
EntityItem drop = new EntityItem(world, player.posX, player.posY, player.posZ, mallowStick);
world.spawnEntity(drop);
}
stack.setCount(stack.getCount() - 1); // Why is this done twice?
if (stack.getCount() <= 0)
{
player.inventory.setItemStack(ItemStack.EMPTY);
ForgeEventFactory.onPlayerDestroyItem(player, stack, hand);
}
}
player.inventoryContainer.detectAndSendChanges();
return ActionResult.newResult(EnumActionResult.SUCCESS, stack);
}
示例6: onItemRightClick
import net.minecraft.util.ActionResult; //导入方法依赖的package包/类
@Override
public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) {
if (handIn != EnumHand.MAIN_HAND) return ActionResult.newResult(EnumActionResult.PASS, playerIn.getHeldItem(handIn));
ItemStack stack = playerIn.getHeldItemMainhand();
if (worldIn.isRemote) {
BlockPos pos = getGPSLocation(stack);
FMLCommonHandler.instance().showGuiScreen(new GuiGPSTool(pos != null ? pos : new BlockPos(0, 0, 0), getVariable(stack)));
}
return ActionResult.newResult(EnumActionResult.SUCCESS, stack);
}
示例7: onItemRightClick
import net.minecraft.util.ActionResult; //导入方法依赖的package包/类
@Override
public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) {
if (handIn != EnumHand.MAIN_HAND) return ActionResult.newResult(EnumActionResult.PASS, playerIn.getHeldItem(handIn));
if (!worldIn.isRemote) {
NetworkHandler.sendTo(new PacketSyncAmadronOffers(AmadronOfferManager.getInstance().getAllOffers()), (EntityPlayerMP) playerIn);
playerIn.openGui(PneumaticCraftRepressurized.instance, EnumGuiId.AMADRON.ordinal(), playerIn.world, (int) playerIn.posX, (int) playerIn.posY, (int) playerIn.posZ);
}
return ActionResult.newResult(EnumActionResult.SUCCESS, playerIn.getHeldItemMainhand());
}
示例8: onItemRightClick
import net.minecraft.util.ActionResult; //导入方法依赖的package包/类
@Override
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand handIn) {
ItemStack stack = player.getHeldItem(handIn);
if (handIn != EnumHand.MAIN_HAND) return ActionResult.newResult(EnumActionResult.PASS, stack);
if (!world.isRemote) {
openGui(player, stack);
}
return ActionResult.newResult(EnumActionResult.SUCCESS, stack);
}
示例9: onItemRightClick
import net.minecraft.util.ActionResult; //导入方法依赖的package包/类
@Override
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand handIn) {
ItemStack stack = player.getHeldItem(handIn);
if (handIn != EnumHand.MAIN_HAND) return ActionResult.newResult(EnumActionResult.PASS, stack);
if (!world.isRemote) {
player.openGui(PneumaticCraftRepressurized.instance, ((SemiBlockLogistics) getSemiBlock(world, null, stack)).getGuiID().ordinal(), world, 0, 0, 0);
}
return ActionResult.newResult(EnumActionResult.SUCCESS, stack);
}
示例10: onItemRightClick
import net.minecraft.util.ActionResult; //导入方法依赖的package包/类
@SuppressWarnings("ConstantConditions")
@Override
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand) {
if (!world.isRemote) {
RayTraceResult result = RayTraceHelper.rayTraceResult(player, RayTraceHelper.fromLookVec(player, 2), true, true);
if (result != null && result.typeOfHit == ENTITY && result.entityHit instanceof EntityLivingBase) {
setVictim(player.getHeldItem(hand), (EntityLivingBase) result.entityHit);
}
}
return ActionResult.newResult(EnumActionResult.SUCCESS, player.getHeldItem(hand));
}
示例11: onItemRightClick
import net.minecraft.util.ActionResult; //导入方法依赖的package包/类
@Override
public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand hand) {
ItemStack itemstack = playerIn.getHeldItem(hand);
ItemStack copy = playerIn.capabilities.isCreativeMode ? itemstack.copy() : itemstack.splitStack(1);
playerIn.playSound(SoundEvents.ENTITY_LINGERINGPOTION_THROW, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
if (!worldIn.isRemote) {
EntityBrew brew = new EntityBrew(worldIn, playerIn, copy, EntityBrew.BrewDispersion.LINGER);
brew.shoot(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, -20.0F, 0.5F, 1.0F);
worldIn.spawnEntity(brew);
}
return ActionResult.newResult(EnumActionResult.SUCCESS, playerIn.getHeldItem(hand));
}
示例12: onItemRightClick
import net.minecraft.util.ActionResult; //导入方法依赖的package包/类
@Override
public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand hand) {
ItemStack itemstack = playerIn.getHeldItem(hand);
ItemStack copy = playerIn.capabilities.isCreativeMode ? itemstack.copy() : itemstack.splitStack(1);
playerIn.playSound(SoundEvents.ENTITY_SPLASH_POTION_THROW, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
if (!worldIn.isRemote) {
EntityBrew brew = new EntityBrew(worldIn, playerIn, copy, EntityBrew.BrewDispersion.SPLASH);
brew.shoot(playerIn, playerIn.rotationPitch, playerIn.rotationYaw, -20.0F, 0.5F, 1.0F);
worldIn.spawnEntity(brew);
}
return ActionResult.newResult(EnumActionResult.SUCCESS, playerIn.getHeldItem(hand));
}
示例13: onItemRightClick
import net.minecraft.util.ActionResult; //导入方法依赖的package包/类
@Override
public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) {
ItemStack stack = playerIn.getHeldItem(handIn);
if (playerIn.isSneaking() && stack.hasTagCompound()) {
stack.getTagCompound().setBoolean("automatic", !stack.getTagCompound().getBoolean("automatic"));
if (worldIn.isRemote) {
playerIn.sendMessage(new TextComponentString("Automatic mode has been toggled to " + stack.getTagCompound().getBoolean("automatic") + "."));
}
return ActionResult.newResult(EnumActionResult.SUCCESS, stack);
}
return ActionResult.newResult(EnumActionResult.FAIL, stack);
}
示例14: onItemRightClick
import net.minecraft.util.ActionResult; //导入方法依赖的package包/类
@Override
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand) {
if (world.isRemote) return ActionResult.newResult(EnumActionResult.PASS, player.getHeldItem(hand));
ItemStack stack = player.getHeldItem(hand);
boolean success = unloadChunk(stack);
if (success) {
//TODO: Sound and/or particles to indicate chunk unloading.
//System.out.println("Chunk Unloaded.");
}
return ActionResult.newResult(EnumActionResult.PASS, player.getHeldItem(hand));
}
示例15: onItemRightClick
import net.minecraft.util.ActionResult; //导入方法依赖的package包/类
@Override
public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand hand) {
playerIn.setActiveHand(hand);
return ActionResult.newResult(EnumActionResult.SUCCESS, playerIn.getHeldItem(hand));
}