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Java MathHelper.floor方法代码示例

本文整理汇总了Java中net.minecraft.server.MathHelper.floor方法的典型用法代码示例。如果您正苦于以下问题:Java MathHelper.floor方法的具体用法?Java MathHelper.floor怎么用?Java MathHelper.floor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.server.MathHelper的用法示例。


在下文中一共展示了MathHelper.floor方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: activateEntities

import net.minecraft.server.MathHelper; //导入方法依赖的package包/类
/**
 * Find what entities are in range of the players in the world and set
 * active if in range.
 *
 * @param world
 */
public static void activateEntities(World world)
{
    SpigotTimings.entityActivationCheckTimer.startTiming();
    final int miscActivationRange = world.spigotConfig.miscActivationRange;
    final int animalActivationRange = world.spigotConfig.animalActivationRange;
    final int monsterActivationRange = world.spigotConfig.monsterActivationRange;

    int maxRange = Math.max( monsterActivationRange, animalActivationRange );
    maxRange = Math.max( maxRange, miscActivationRange );
    maxRange = Math.min( ( world.spigotConfig.viewDistance << 4 ) - 8, maxRange );

    for ( Entity player : new ArrayList<Entity>( world.players ) )
    {

        player.activatedTick = MinecraftServer.currentTick;
        growBB( maxBB, player.boundingBox, maxRange, 256, maxRange );
        growBB( miscBB, player.boundingBox, miscActivationRange, 256, miscActivationRange );
        growBB( animalBB, player.boundingBox, animalActivationRange, 256, animalActivationRange );
        growBB( monsterBB, player.boundingBox, monsterActivationRange, 256, monsterActivationRange );

        int i = MathHelper.floor( maxBB.a / 16.0D );
        int j = MathHelper.floor( maxBB.d / 16.0D );
        int k = MathHelper.floor( maxBB.c / 16.0D );
        int l = MathHelper.floor( maxBB.f / 16.0D );

        for ( int i1 = i; i1 <= j; ++i1 )
        {
            for ( int j1 = k; j1 <= l; ++j1 )
            {
                if ( world.getWorld().isChunkLoaded( i1, j1 ) )
                {
                    activateChunkEntities( world.getChunkAt( i1, j1 ) );
                }
            }
        }
    }
    SpigotTimings.entityActivationCheckTimer.stopTiming();
}
 
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:45,代码来源:ActivationRange.java

示例2: checkIfActive

import net.minecraft.server.MathHelper; //导入方法依赖的package包/类
/**
 * Checks if the entity is active for this tick.
 *
 * @param entity
 * @return
 */
public static boolean checkIfActive(Entity entity)
{
    SpigotTimings.checkIfActiveTimer.startTiming();
    boolean isActive = entity.activatedTick >= MinecraftServer.currentTick || entity.defaultActivationState;

    // Should this entity tick?
    if ( !isActive )
    {
        if ( ( MinecraftServer.currentTick - entity.activatedTick - 1 ) % 20 == 0 )
        {
            // Check immunities every 20 ticks.
            if ( checkEntityImmunities( entity ) )
            {
                // Triggered some sort of immunity, give 20 full ticks before we check again.
                entity.activatedTick = MinecraftServer.currentTick + 20;
            }
            isActive = true;
        }
        // Add a little performance juice to active entities. Skip 1/4 if not immune.
    } else if ( !entity.defaultActivationState && entity.ticksLived % 4 == 0 && !checkEntityImmunities( entity ) )
    {
        isActive = false;
    }
    int x = MathHelper.floor( entity.locX );
    int z = MathHelper.floor( entity.locZ );
    // Make sure not on edge of unloaded chunk
    if ( isActive && !entity.world.areChunksLoaded( x, 0, z, 16 ) )
    {
        isActive = false;
    }
    SpigotTimings.checkIfActiveTimer.stopTiming();
    return isActive;
}
 
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:40,代码来源:ActivationRange.java

示例3: activateEntities

import net.minecraft.server.MathHelper; //导入方法依赖的package包/类
/**
 * Find what entities are in range of the players in the world and set
 * active if in range.
 *
 * @param world
 */
public static void activateEntities(World world)
{
    SpigotTimings.entityActivationCheckTimer.startTiming();
    final int miscActivationRange = world.spigotConfig.miscActivationRange;
    final int animalActivationRange = world.spigotConfig.animalActivationRange;
    final int monsterActivationRange = world.spigotConfig.monsterActivationRange;

    int maxRange = Math.max( monsterActivationRange, animalActivationRange );
    maxRange = Math.max( maxRange, miscActivationRange );
    maxRange = Math.min( ( world.spigotConfig.viewDistance << 4 ) - 8, maxRange );

    for ( Entity player : (List<Entity>) world.players )
    {

        player.activatedTick = MinecraftServer.currentTick;
        growBB( maxBB, player.boundingBox, maxRange, 256, maxRange );
        growBB( miscBB, player.boundingBox, miscActivationRange, 256, miscActivationRange );
        growBB( animalBB, player.boundingBox, animalActivationRange, 256, animalActivationRange );
        growBB( monsterBB, player.boundingBox, monsterActivationRange, 256, monsterActivationRange );

        int i = MathHelper.floor( maxBB.a / 16.0D );
        int j = MathHelper.floor( maxBB.d / 16.0D );
        int k = MathHelper.floor( maxBB.c / 16.0D );
        int l = MathHelper.floor( maxBB.f / 16.0D );

        for ( int i1 = i; i1 <= j; ++i1 )
        {
            for ( int j1 = k; j1 <= l; ++j1 )
            {
                if ( world.getWorld().isChunkLoaded( i1, j1 ) )
                {
                    activateChunkEntities( world.getChunkAt( i1, j1 ) );
                }
            }
        }
    }
    SpigotTimings.entityActivationCheckTimer.stopTiming();
}
 
开发者ID:pvginkel,项目名称:Tweakkit-Server,代码行数:45,代码来源:ActivationRange.java

示例4: checkIfActive

import net.minecraft.server.MathHelper; //导入方法依赖的package包/类
/**
 * Checks if the entity is active for this tick.
 *
 * @param entity
 * @return
 */
public static boolean checkIfActive(Entity entity)
{
    SpigotTimings.checkIfActiveTimer.startTiming();
    boolean isActive = entity.activatedTick >= MinecraftServer.currentTick || entity.defaultActivationState;

    // Should this entity tick?
    if ( !isActive )
    {
        if ( ( MinecraftServer.currentTick - entity.activatedTick - 1 ) % 20 == 0 )
        {
            // Check immunities every 20 ticks.
            if ( checkEntityImmunities( entity ) )
            {
                // Triggered some sort of immunity, give 20 full ticks before we check again.
                entity.activatedTick = MinecraftServer.currentTick + 20;
            }
            isActive = true;
        }
        // Add a little performance juice to active entities. Skip 1/4 if not immune.
    } else if ( !entity.defaultActivationState && entity.ticksLived % 4 == 0 && !checkEntityImmunities( entity ) )
    {
        isActive = false;
    }
    int x = MathHelper.floor( entity.locX );
    int z = MathHelper.floor( entity.locZ );
    // Make sure not on edge of unloaded chunk
    Chunk chunk = entity.world.getChunkIfLoaded( x >> 4, z >> 4 );
    if ( isActive && !( chunk != null && chunk.areNeighborsLoaded( 1 ) ) )
    {
        isActive = false;
    }
    SpigotTimings.checkIfActiveTimer.stopTiming();
    return isActive;
}
 
开发者ID:pvginkel,项目名称:Tweakkit-Server,代码行数:41,代码来源:ActivationRange.java

示例5: activateEntities

import net.minecraft.server.MathHelper; //导入方法依赖的package包/类
/**
 * Find what entities are in range of the players in the world and set
 * active if in range.
 *
 * @param world
 */
public static void activateEntities(World world)
{
    SpigotTimings.entityActivationCheckTimer.startTiming();
    final int miscActivationRange = world.spigotConfig.miscActivationRange;
    final int animalActivationRange = world.spigotConfig.animalActivationRange;
    final int monsterActivationRange = world.spigotConfig.monsterActivationRange;

    int maxRange = Math.max( monsterActivationRange, animalActivationRange );
    maxRange = Math.max( maxRange, miscActivationRange );
    maxRange = Math.min( ( world.spigotConfig.viewDistance << 4 ) - 8, maxRange );

    for ( EntityHuman player : world.players )
    {

        player.activatedTick = MinecraftServer.currentTick;
        maxBB = player.getBoundingBox().grow( maxRange, 256, maxRange );
        miscBB = player.getBoundingBox().grow( miscActivationRange, 256, miscActivationRange );
        animalBB = player.getBoundingBox().grow( animalActivationRange, 256, animalActivationRange );
        monsterBB = player.getBoundingBox().grow( monsterActivationRange, 256, monsterActivationRange );

        int i = MathHelper.floor( maxBB.a / 16.0D );
        int j = MathHelper.floor( maxBB.d / 16.0D );
        int k = MathHelper.floor( maxBB.c / 16.0D );
        int l = MathHelper.floor( maxBB.f / 16.0D );

        for ( int i1 = i; i1 <= j; ++i1 )
        {
            for ( int j1 = k; j1 <= l; ++j1 )
            {
                if ( world.getWorld().isChunkLoaded( i1, j1 ) )
                {
                    activateChunkEntities( world.getChunkAt( i1, j1 ) );
                }
            }
        }
    }
    SpigotTimings.entityActivationCheckTimer.stopTiming();
}
 
开发者ID:bergerkiller,项目名称:SpigotSource,代码行数:45,代码来源:ActivationRange.java

示例6: checkIfActive

import net.minecraft.server.MathHelper; //导入方法依赖的package包/类
/**
 * Checks if the entity is active for this tick.
 *
 * @param entity
 * @return
 */
public static boolean checkIfActive(Entity entity)
{
    SpigotTimings.checkIfActiveTimer.startTiming();
    // Never safe to skip fireworks or entities not yet added to chunk
    // PAIL: inChunk
    if ( !entity.aa || entity instanceof EntityFireworks ) {
        SpigotTimings.checkIfActiveTimer.stopTiming();
        return true;
    }

    boolean isActive = entity.activatedTick >= MinecraftServer.currentTick || entity.defaultActivationState;

    // Should this entity tick?
    if ( !isActive )
    {
        if ( ( MinecraftServer.currentTick - entity.activatedTick - 1 ) % 20 == 0 )
        {
            // Check immunities every 20 ticks.
            if ( checkEntityImmunities( entity ) )
            {
                // Triggered some sort of immunity, give 20 full ticks before we check again.
                entity.activatedTick = MinecraftServer.currentTick + 20;
            }
            isActive = true;
        }
        // Add a little performance juice to active entities. Skip 1/4 if not immune.
    } else if ( !entity.defaultActivationState && entity.ticksLived % 4 == 0 && !checkEntityImmunities( entity ) )
    {
        isActive = false;
    }
    int x = MathHelper.floor( entity.locX );
    int z = MathHelper.floor( entity.locZ );
    // Make sure not on edge of unloaded chunk
    Chunk chunk = entity.world.getChunkIfLoaded( x >> 4, z >> 4 );
    if ( isActive && !( chunk != null && chunk.areNeighborsLoaded( 1 ) ) )
    {
        isActive = false;
    }
    SpigotTimings.checkIfActiveTimer.stopTiming();
    return isActive;
}
 
开发者ID:bergerkiller,项目名称:SpigotSource,代码行数:48,代码来源:ActivationRange.java


注:本文中的net.minecraft.server.MathHelper.floor方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。