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Java EntityPlayer.getBukkitEntity方法代码示例

本文整理汇总了Java中net.minecraft.server.EntityPlayer.getBukkitEntity方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.getBukkitEntity方法的具体用法?Java EntityPlayer.getBukkitEntity怎么用?Java EntityPlayer.getBukkitEntity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.server.EntityPlayer的用法示例。


在下文中一共展示了EntityPlayer.getBukkitEntity方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: handleEditBookEvent

import net.minecraft.server.EntityPlayer; //导入方法依赖的package包/类
public static void handleEditBookEvent(EntityPlayer player, ItemStack newBookItem) {
    int itemInHandIndex = player.inventory.itemInHandIndex;

    PlayerEditBookEvent editBookEvent = new PlayerEditBookEvent(player.getBukkitEntity(), player.inventory.itemInHandIndex, (BookMeta) CraftItemStack.getItemMeta(player.inventory.getItemInHand()), (BookMeta) CraftItemStack.getItemMeta(newBookItem), newBookItem.getItem() == Items.WRITTEN_BOOK);
    player.world.getServer().getPluginManager().callEvent(editBookEvent);
    ItemStack itemInHand = player.inventory.getItem(itemInHandIndex);

    // If they've got the same item in their hand, it'll need to be updated.
    if (itemInHand != null && itemInHand.getItem() == Items.BOOK_AND_QUILL) {
        if (!editBookEvent.isCancelled()) {
            CraftItemStack.setItemMeta(itemInHand, editBookEvent.getNewBookMeta());
            if (editBookEvent.isSigning()) {
                itemInHand.setItem(Items.WRITTEN_BOOK);
            }
        }

        // Client will have updated its idea of the book item; we need to overwrite that
        Slot slot = player.activeContainer.getSlot(player.inventory, itemInHandIndex);
        player.playerConnection.sendPacket(new PacketPlayOutSetSlot(player.activeContainer.windowId, slot.rawSlotIndex, itemInHand));
    }
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:22,代码来源:CraftEventFactory.java

示例2: callPlayerDeathEvent

import net.minecraft.server.EntityPlayer; //导入方法依赖的package包/类
public static PlayerDeathEvent callPlayerDeathEvent(EntityPlayer victim, List<org.bukkit.inventory.ItemStack> drops, String deathMessage, boolean keepInventory) {
    CraftPlayer entity = victim.getBukkitEntity();
    PlayerDeathEvent event = new PlayerDeathEvent(entity, drops, victim.getExpReward(), 0, deathMessage);
    event.setKeepInventory(keepInventory);
    org.bukkit.World world = entity.getWorld();
    Bukkit.getServer().getPluginManager().callEvent(event);

    victim.keepLevel = event.getKeepLevel();
    victim.newLevel = event.getNewLevel();
    victim.newTotalExp = event.getNewTotalExp();
    victim.expToDrop = event.getDroppedExp();
    victim.newExp = event.getNewExp();

    if (event.getKeepInventory()) {
        return event;
    }

    for (org.bukkit.inventory.ItemStack stack : event.getDrops()) {
        if (stack == null || stack.getType() == Material.AIR) continue;

        world.dropItemNaturally(entity.getLocation(), stack);
    }

    return event;
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:26,代码来源:CraftEventFactory.java

示例3: callInventoryOpenEvent

import net.minecraft.server.EntityPlayer; //导入方法依赖的package包/类
public static Container callInventoryOpenEvent(EntityPlayer player, Container container) {
    if (player.activeContainer != player.defaultContainer) { // fire INVENTORY_CLOSE if one already open
        player.playerConnection.a(new PacketPlayInCloseWindow(player.activeContainer.windowId));
    }

    CraftServer server = player.world.getServer();
    CraftPlayer craftPlayer = player.getBukkitEntity();
    player.activeContainer.transferTo(container, craftPlayer);

    InventoryOpenEvent event = new InventoryOpenEvent(container.getBukkitView());
    server.getPluginManager().callEvent(event);

    if (event.isCancelled()) {
        container.transferTo(player.activeContainer, craftPlayer);
        return null;
    }

    return container;
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:20,代码来源:CraftEventFactory.java

示例4: callPlayerDeathEvent

import net.minecraft.server.EntityPlayer; //导入方法依赖的package包/类
public static PlayerDeathEvent callPlayerDeathEvent(EntityPlayer victim, List<org.bukkit.inventory.ItemStack> drops, String deathMessage) {
    CraftPlayer entity = victim.getBukkitEntity();
    PlayerDeathEvent event = new PlayerDeathEvent(entity, drops, victim.getExpReward(), 0, deathMessage);
    org.bukkit.World world = entity.getWorld();
    Bukkit.getServer().getPluginManager().callEvent(event);

    victim.keepLevel = event.getKeepLevel();
    victim.newLevel = event.getNewLevel();
    victim.newTotalExp = event.getNewTotalExp();
    victim.expToDrop = event.getDroppedExp();
    victim.newExp = event.getNewExp();

    for (org.bukkit.inventory.ItemStack stack : event.getDrops()) {
        if (stack == null || stack.getType() == Material.AIR) continue;

        world.dropItemNaturally(entity.getLocation(), stack);
    }

    return event;
}
 
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:21,代码来源:CraftEventFactory.java

示例5: callInventoryOpenEvent

import net.minecraft.server.EntityPlayer; //导入方法依赖的package包/类
public static Container callInventoryOpenEvent(EntityPlayer player, Container container) {
    if (player.activeContainer != player.defaultContainer) { // fire INVENTORY_CLOSE if one already open
        player.playerConnection.handleContainerClose(new Packet101CloseWindow(player.activeContainer.windowId));
    }

    CraftServer server = player.world.getServer();
    CraftPlayer craftPlayer = player.getBukkitEntity();
    player.activeContainer.transferTo(container, craftPlayer);

    InventoryOpenEvent event = new InventoryOpenEvent(container.getBukkitView());
    server.getPluginManager().callEvent(event);

    if (event.isCancelled()) {
        container.transferTo(player.activeContainer, craftPlayer);
        return null;
    }

    return container;
}
 
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:20,代码来源:CraftEventFactory.java

示例6: handleEditBookEvent

import net.minecraft.server.EntityPlayer; //导入方法依赖的package包/类
public static void handleEditBookEvent(EntityPlayer player, ItemStack newBookItem) {
    int itemInHandIndex = player.inventory.itemInHandIndex;

    PlayerEditBookEvent editBookEvent = new PlayerEditBookEvent(player.getBukkitEntity(), player.inventory.itemInHandIndex, (BookMeta) CraftItemStack.getItemMeta(player.inventory.getItemInHand()), (BookMeta) CraftItemStack.getItemMeta(newBookItem), newBookItem.id == Item.WRITTEN_BOOK.id);
    player.world.getServer().getPluginManager().callEvent(editBookEvent);
    ItemStack itemInHand = player.inventory.getItem(itemInHandIndex);

    // If they've got the same item in their hand, it'll need to be updated.
    if (itemInHand.id == Item.BOOK_AND_QUILL.id) {
        if (!editBookEvent.isCancelled()) {
            CraftItemStack.setItemMeta(itemInHand, editBookEvent.getNewBookMeta());
            if (editBookEvent.isSigning()) {
                itemInHand.id = Item.WRITTEN_BOOK.id;
            }
        }

        // Client will have updated its idea of the book item; we need to overwrite that
        Slot slot = player.activeContainer.a((IInventory) player.inventory, itemInHandIndex);
        player.playerConnection.sendPacket(new Packet103SetSlot(player.activeContainer.windowId, slot.g, itemInHand));
    }
}
 
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:22,代码来源:CraftEventFactory.java

示例7: getPlayerExact

import net.minecraft.server.EntityPlayer; //导入方法依赖的package包/类
public Player getPlayerExact(String name) {
    Validate.notNull(name, "Name cannot be null");

    // Almura start
    EntityPlayer entityPlayer = playerList.getPlayer(name);
    return (entityPlayer != null) ? entityPlayer.getBukkitEntity() : null;
    // Almura end
}
 
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:9,代码来源:CraftServer.java

示例8: getPlayer

import net.minecraft.server.EntityPlayer; //导入方法依赖的package包/类
public Player getPlayer() {
    // Almura start
    EntityPlayer entityPlayer = server.getHandle().getPlayer(name);
    return (entityPlayer != null && entityPlayer.playerConnection != null) ? entityPlayer.getBukkitEntity() : null;
    // Almura end
}
 
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:7,代码来源:CraftOfflinePlayer.java


注:本文中的net.minecraft.server.EntityPlayer.getBukkitEntity方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。