本文整理汇总了Java中net.minecraft.server.EntityPlayer.getBukkitEntity方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPlayer.getBukkitEntity方法的具体用法?Java EntityPlayer.getBukkitEntity怎么用?Java EntityPlayer.getBukkitEntity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.server.EntityPlayer
的用法示例。
在下文中一共展示了EntityPlayer.getBukkitEntity方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handleEditBookEvent
import net.minecraft.server.EntityPlayer; //导入方法依赖的package包/类
public static void handleEditBookEvent(EntityPlayer player, ItemStack newBookItem) {
int itemInHandIndex = player.inventory.itemInHandIndex;
PlayerEditBookEvent editBookEvent = new PlayerEditBookEvent(player.getBukkitEntity(), player.inventory.itemInHandIndex, (BookMeta) CraftItemStack.getItemMeta(player.inventory.getItemInHand()), (BookMeta) CraftItemStack.getItemMeta(newBookItem), newBookItem.getItem() == Items.WRITTEN_BOOK);
player.world.getServer().getPluginManager().callEvent(editBookEvent);
ItemStack itemInHand = player.inventory.getItem(itemInHandIndex);
// If they've got the same item in their hand, it'll need to be updated.
if (itemInHand != null && itemInHand.getItem() == Items.BOOK_AND_QUILL) {
if (!editBookEvent.isCancelled()) {
CraftItemStack.setItemMeta(itemInHand, editBookEvent.getNewBookMeta());
if (editBookEvent.isSigning()) {
itemInHand.setItem(Items.WRITTEN_BOOK);
}
}
// Client will have updated its idea of the book item; we need to overwrite that
Slot slot = player.activeContainer.getSlot(player.inventory, itemInHandIndex);
player.playerConnection.sendPacket(new PacketPlayOutSetSlot(player.activeContainer.windowId, slot.rawSlotIndex, itemInHand));
}
}
示例2: callPlayerDeathEvent
import net.minecraft.server.EntityPlayer; //导入方法依赖的package包/类
public static PlayerDeathEvent callPlayerDeathEvent(EntityPlayer victim, List<org.bukkit.inventory.ItemStack> drops, String deathMessage, boolean keepInventory) {
CraftPlayer entity = victim.getBukkitEntity();
PlayerDeathEvent event = new PlayerDeathEvent(entity, drops, victim.getExpReward(), 0, deathMessage);
event.setKeepInventory(keepInventory);
org.bukkit.World world = entity.getWorld();
Bukkit.getServer().getPluginManager().callEvent(event);
victim.keepLevel = event.getKeepLevel();
victim.newLevel = event.getNewLevel();
victim.newTotalExp = event.getNewTotalExp();
victim.expToDrop = event.getDroppedExp();
victim.newExp = event.getNewExp();
if (event.getKeepInventory()) {
return event;
}
for (org.bukkit.inventory.ItemStack stack : event.getDrops()) {
if (stack == null || stack.getType() == Material.AIR) continue;
world.dropItemNaturally(entity.getLocation(), stack);
}
return event;
}
示例3: callInventoryOpenEvent
import net.minecraft.server.EntityPlayer; //导入方法依赖的package包/类
public static Container callInventoryOpenEvent(EntityPlayer player, Container container) {
if (player.activeContainer != player.defaultContainer) { // fire INVENTORY_CLOSE if one already open
player.playerConnection.a(new PacketPlayInCloseWindow(player.activeContainer.windowId));
}
CraftServer server = player.world.getServer();
CraftPlayer craftPlayer = player.getBukkitEntity();
player.activeContainer.transferTo(container, craftPlayer);
InventoryOpenEvent event = new InventoryOpenEvent(container.getBukkitView());
server.getPluginManager().callEvent(event);
if (event.isCancelled()) {
container.transferTo(player.activeContainer, craftPlayer);
return null;
}
return container;
}
示例4: callPlayerDeathEvent
import net.minecraft.server.EntityPlayer; //导入方法依赖的package包/类
public static PlayerDeathEvent callPlayerDeathEvent(EntityPlayer victim, List<org.bukkit.inventory.ItemStack> drops, String deathMessage) {
CraftPlayer entity = victim.getBukkitEntity();
PlayerDeathEvent event = new PlayerDeathEvent(entity, drops, victim.getExpReward(), 0, deathMessage);
org.bukkit.World world = entity.getWorld();
Bukkit.getServer().getPluginManager().callEvent(event);
victim.keepLevel = event.getKeepLevel();
victim.newLevel = event.getNewLevel();
victim.newTotalExp = event.getNewTotalExp();
victim.expToDrop = event.getDroppedExp();
victim.newExp = event.getNewExp();
for (org.bukkit.inventory.ItemStack stack : event.getDrops()) {
if (stack == null || stack.getType() == Material.AIR) continue;
world.dropItemNaturally(entity.getLocation(), stack);
}
return event;
}
示例5: callInventoryOpenEvent
import net.minecraft.server.EntityPlayer; //导入方法依赖的package包/类
public static Container callInventoryOpenEvent(EntityPlayer player, Container container) {
if (player.activeContainer != player.defaultContainer) { // fire INVENTORY_CLOSE if one already open
player.playerConnection.handleContainerClose(new Packet101CloseWindow(player.activeContainer.windowId));
}
CraftServer server = player.world.getServer();
CraftPlayer craftPlayer = player.getBukkitEntity();
player.activeContainer.transferTo(container, craftPlayer);
InventoryOpenEvent event = new InventoryOpenEvent(container.getBukkitView());
server.getPluginManager().callEvent(event);
if (event.isCancelled()) {
container.transferTo(player.activeContainer, craftPlayer);
return null;
}
return container;
}
示例6: handleEditBookEvent
import net.minecraft.server.EntityPlayer; //导入方法依赖的package包/类
public static void handleEditBookEvent(EntityPlayer player, ItemStack newBookItem) {
int itemInHandIndex = player.inventory.itemInHandIndex;
PlayerEditBookEvent editBookEvent = new PlayerEditBookEvent(player.getBukkitEntity(), player.inventory.itemInHandIndex, (BookMeta) CraftItemStack.getItemMeta(player.inventory.getItemInHand()), (BookMeta) CraftItemStack.getItemMeta(newBookItem), newBookItem.id == Item.WRITTEN_BOOK.id);
player.world.getServer().getPluginManager().callEvent(editBookEvent);
ItemStack itemInHand = player.inventory.getItem(itemInHandIndex);
// If they've got the same item in their hand, it'll need to be updated.
if (itemInHand.id == Item.BOOK_AND_QUILL.id) {
if (!editBookEvent.isCancelled()) {
CraftItemStack.setItemMeta(itemInHand, editBookEvent.getNewBookMeta());
if (editBookEvent.isSigning()) {
itemInHand.id = Item.WRITTEN_BOOK.id;
}
}
// Client will have updated its idea of the book item; we need to overwrite that
Slot slot = player.activeContainer.a((IInventory) player.inventory, itemInHandIndex);
player.playerConnection.sendPacket(new Packet103SetSlot(player.activeContainer.windowId, slot.g, itemInHand));
}
}
示例7: getPlayerExact
import net.minecraft.server.EntityPlayer; //导入方法依赖的package包/类
public Player getPlayerExact(String name) {
Validate.notNull(name, "Name cannot be null");
// Almura start
EntityPlayer entityPlayer = playerList.getPlayer(name);
return (entityPlayer != null) ? entityPlayer.getBukkitEntity() : null;
// Almura end
}
示例8: getPlayer
import net.minecraft.server.EntityPlayer; //导入方法依赖的package包/类
public Player getPlayer() {
// Almura start
EntityPlayer entityPlayer = server.getHandle().getPlayer(name);
return (entityPlayer != null && entityPlayer.playerConnection != null) ? entityPlayer.getBukkitEntity() : null;
// Almura end
}