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Java EntityPainting.setDirection方法代码示例

本文整理汇总了Java中net.minecraft.server.EntityPainting.setDirection方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPainting.setDirection方法的具体用法?Java EntityPainting.setDirection怎么用?Java EntityPainting.setDirection使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.server.EntityPainting的用法示例。


在下文中一共展示了EntityPainting.setDirection方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: setArt

import net.minecraft.server.EntityPainting; //导入方法依赖的package包/类
public boolean setArt(Art art, boolean force) {
    EntityPainting painting = this.getHandle();
    EnumArt oldArt = painting.art;
    painting.art = CraftArt.BukkitToNotch(art);
    painting.setDirection(painting.direction);
    if (!force && !painting.survives()) {
        // Revert painting since it doesn't fit
        painting.art = oldArt;
        painting.setDirection(painting.direction);
        return false;
    }
    this.update();
    return true;
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:15,代码来源:CraftPainting.java

示例2: update

import net.minecraft.server.EntityPainting; //导入方法依赖的package包/类
private void update() {
    WorldServer world = ((CraftWorld) getWorld()).getHandle();
    EntityPainting painting = new EntityPainting(world);
    painting.x = getHandle().x;
    painting.y = getHandle().y;
    painting.z = getHandle().z;
    painting.art = getHandle().art;
    painting.setDirection(getHandle().direction);
    getHandle().die();
    getHandle().velocityChanged = true; // because this occurs when the painting is broken, so it might be important
    world.addEntity(painting);
    this.entity = painting;
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:14,代码来源:CraftPainting.java

示例3: update

import net.minecraft.server.EntityPainting; //导入方法依赖的package包/类
private void update() {
    WorldServer world = ((CraftWorld) getWorld()).getHandle();
    EntityPainting painting = new EntityPainting(world);
    painting.blockPosition = getHandle().blockPosition;
    painting.art = getHandle().art;
    painting.setDirection(getHandle().direction);
    getHandle().die();
    getHandle().velocityChanged = true; // because this occurs when the painting is broken, so it might be important
    world.addEntity(painting);
    this.entity = painting;
}
 
开发者ID:tgnmc,项目名称:Craftbukkit,代码行数:12,代码来源:CraftPainting.java


注:本文中的net.minecraft.server.EntityPainting.setDirection方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。