本文整理汇总了Java中net.minecraft.server.Chunk.setNeighborLoaded方法的典型用法代码示例。如果您正苦于以下问题:Java Chunk.setNeighborLoaded方法的具体用法?Java Chunk.setNeighborLoaded怎么用?Java Chunk.setNeighborLoaded使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.server.Chunk
的用法示例。
在下文中一共展示了Chunk.setNeighborLoaded方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: callStage2
import net.minecraft.server.Chunk; //导入方法依赖的package包/类
public void callStage2(QueuedChunk queuedChunk, Chunk chunk) throws RuntimeException {
if (chunk == null) {
// If the chunk loading failed just do it synchronously (may generate)
queuedChunk.provider.originalGetChunkAt(queuedChunk.x, queuedChunk.z);
return;
}
queuedChunk.loader.loadEntities(chunk, queuedChunk.compound.getCompound("Level"), queuedChunk.world);
chunk.lastSaved = queuedChunk.provider.world.getTime();
queuedChunk.provider.chunks.put(LongHash.toLong(queuedChunk.x, queuedChunk.z), chunk);
chunk.addEntities();
if (queuedChunk.provider.chunkProvider != null) {
queuedChunk.provider.chunkProvider.recreateStructures(queuedChunk.x, queuedChunk.z);
}
Server server = queuedChunk.provider.world.getServer();
if (server != null) {
server.getPluginManager().callEvent(new org.bukkit.event.world.ChunkLoadEvent(chunk.bukkitChunk, false));
}
// Update neighbor counts
for (int x = -2; x < 3; x++) {
for (int z = -2; z < 3; z++) {
if (x == 0 && z == 0) {
continue;
}
Chunk neighbor = queuedChunk.provider.getChunkIfLoaded(chunk.locX + x, chunk.locZ + z);
if (neighbor != null) {
neighbor.setNeighborLoaded(-x, -z);
chunk.setNeighborLoaded(x, z);
}
}
}
chunk.loadNearby(queuedChunk.provider, queuedChunk.provider, queuedChunk.x, queuedChunk.z);
}
示例2: callStage2
import net.minecraft.server.Chunk; //导入方法依赖的package包/类
public void callStage2(QueuedChunk queuedChunk, Chunk chunk) throws RuntimeException {
if (chunk == null) {
// If the chunk loading failed just do it synchronously (may generate)
queuedChunk.provider.originalGetChunkAt(queuedChunk.x, queuedChunk.z);
return;
}
queuedChunk.loader.loadEntities(chunk, queuedChunk.compound.getCompound("Level"), queuedChunk.world);
chunk.setLastSaved(queuedChunk.provider.world.getTime());
queuedChunk.provider.chunks.put(LongHash.toLong(queuedChunk.x, queuedChunk.z), chunk);
chunk.addEntities();
if (queuedChunk.provider.chunkProvider != null) {
queuedChunk.provider.chunkProvider.recreateStructures(chunk, queuedChunk.x, queuedChunk.z);
}
Server server = queuedChunk.provider.world.getServer();
if (server != null) {
server.getPluginManager().callEvent(new org.bukkit.event.world.ChunkLoadEvent(chunk.bukkitChunk, false));
}
// Update neighbor counts
for (int x = -2; x < 3; x++) {
for (int z = -2; z < 3; z++) {
if (x == 0 && z == 0) {
continue;
}
Chunk neighbor = queuedChunk.provider.getChunkIfLoaded(chunk.locX + x, chunk.locZ + z);
if (neighbor != null) {
neighbor.setNeighborLoaded(-x, -z);
chunk.setNeighborLoaded(x, z);
}
}
}
chunk.loadNearby(queuedChunk.provider, queuedChunk.provider, queuedChunk.x, queuedChunk.z);
}
示例3: callStage2
import net.minecraft.server.Chunk; //导入方法依赖的package包/类
public void callStage2(QueuedChunk queuedChunk, Chunk chunk) throws RuntimeException {
if (chunk == null) {
// If the chunk loading failed just do it synchronously (may generate)
queuedChunk.provider.originalGetChunkAt(queuedChunk.x, queuedChunk.z);
return;
}
queuedChunk.loader.loadEntities(chunk, queuedChunk.compound.getCompound("Level"), queuedChunk.world);
chunk.lastSaved = queuedChunk.provider.world.getTime();
queuedChunk.provider.chunks.put(LongHash.toLong(queuedChunk.x, queuedChunk.z), chunk);
chunk.addEntities();
if (queuedChunk.provider.chunkProvider != null) {
queuedChunk.provider.world.timings.syncChunkLoadStructuresTimer.startTiming(); // Spigot
queuedChunk.provider.chunkProvider.recreateStructures(queuedChunk.x, queuedChunk.z);
queuedChunk.provider.world.timings.syncChunkLoadStructuresTimer.stopTiming(); // Spigot
}
Server server = queuedChunk.provider.world.getServer();
if (server != null) {
server.getPluginManager().callEvent(new org.bukkit.event.world.ChunkLoadEvent(chunk.bukkitChunk, false));
}
// Update neighbor counts
for (int x = -2; x < 3; x++) {
for (int z = -2; z < 3; z++) {
if (x == 0 && z == 0) {
continue;
}
Chunk neighbor = queuedChunk.provider.getChunkIfLoaded(chunk.locX + x, chunk.locZ + z);
if (neighbor != null) {
neighbor.setNeighborLoaded(-x, -z);
chunk.setNeighborLoaded(x, z);
}
}
}
chunk.loadNearby(queuedChunk.provider, queuedChunk.provider, queuedChunk.x, queuedChunk.z);
}
示例4: callStage2
import net.minecraft.server.Chunk; //导入方法依赖的package包/类
public void callStage2(QueuedChunk queuedChunk, Chunk chunk) throws RuntimeException {
if (chunk == null) {
// If the chunk loading failed just do it synchronously (may generate)
queuedChunk.provider.originalGetChunkAt(queuedChunk.x, queuedChunk.z);
return;
}
queuedChunk.loader.loadEntities(chunk, queuedChunk.compound.getCompound("Level"), queuedChunk.world);
chunk.setLastSaved(queuedChunk.provider.world.getTime());
queuedChunk.provider.chunks.put(ChunkCoordIntPair.a(queuedChunk.x, queuedChunk.z), chunk);
chunk.addEntities();
if (queuedChunk.provider.chunkGenerator != null) {
queuedChunk.provider.world.timings.syncChunkLoadStructuresTimer.startTiming(); // Spigot
queuedChunk.provider.chunkGenerator.recreateStructures(chunk, queuedChunk.x, queuedChunk.z);
queuedChunk.provider.world.timings.syncChunkLoadStructuresTimer.stopTiming(); // Spigot
}
Server server = queuedChunk.provider.world.getServer();
if (server != null) {
server.getPluginManager().callEvent(new org.bukkit.event.world.ChunkLoadEvent(chunk.bukkitChunk, false));
}
// Update neighbor counts
for (int x = -2; x < 3; x++) {
for (int z = -2; z < 3; z++) {
if (x == 0 && z == 0) {
continue;
}
Chunk neighbor = queuedChunk.provider.getLoadedChunkAt(chunk.locX + x, chunk.locZ + z);
if (neighbor != null) {
neighbor.setNeighborLoaded(-x, -z);
chunk.setNeighborLoaded(x, z);
}
}
}
chunk.loadNearby(queuedChunk.provider, queuedChunk.provider.chunkGenerator);
}