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Java Chunk.setNeighborLoaded方法代码示例

本文整理汇总了Java中net.minecraft.server.Chunk.setNeighborLoaded方法的典型用法代码示例。如果您正苦于以下问题:Java Chunk.setNeighborLoaded方法的具体用法?Java Chunk.setNeighborLoaded怎么用?Java Chunk.setNeighborLoaded使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.server.Chunk的用法示例。


在下文中一共展示了Chunk.setNeighborLoaded方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: callStage2

import net.minecraft.server.Chunk; //导入方法依赖的package包/类
public void callStage2(QueuedChunk queuedChunk, Chunk chunk) throws RuntimeException {
    if (chunk == null) {
        // If the chunk loading failed just do it synchronously (may generate)
        queuedChunk.provider.originalGetChunkAt(queuedChunk.x, queuedChunk.z);
        return;
    }

    queuedChunk.loader.loadEntities(chunk, queuedChunk.compound.getCompound("Level"), queuedChunk.world);
    chunk.lastSaved = queuedChunk.provider.world.getTime();
    queuedChunk.provider.chunks.put(LongHash.toLong(queuedChunk.x, queuedChunk.z), chunk);
    chunk.addEntities();

    if (queuedChunk.provider.chunkProvider != null) {
        queuedChunk.provider.chunkProvider.recreateStructures(queuedChunk.x, queuedChunk.z);
    }

    Server server = queuedChunk.provider.world.getServer();
    if (server != null) {
        server.getPluginManager().callEvent(new org.bukkit.event.world.ChunkLoadEvent(chunk.bukkitChunk, false));
    }

    // Update neighbor counts
    for (int x = -2; x < 3; x++) {
        for (int z = -2; z < 3; z++) {
            if (x == 0 && z == 0) {
                continue;
            }

            Chunk neighbor = queuedChunk.provider.getChunkIfLoaded(chunk.locX + x, chunk.locZ + z);
            if (neighbor != null) {
                neighbor.setNeighborLoaded(-x, -z);
                chunk.setNeighborLoaded(x, z);
            }
        }
    }

    chunk.loadNearby(queuedChunk.provider, queuedChunk.provider, queuedChunk.x, queuedChunk.z);
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:39,代码来源:ChunkIOProvider.java

示例2: callStage2

import net.minecraft.server.Chunk; //导入方法依赖的package包/类
public void callStage2(QueuedChunk queuedChunk, Chunk chunk) throws RuntimeException {
    if (chunk == null) {
        // If the chunk loading failed just do it synchronously (may generate)
        queuedChunk.provider.originalGetChunkAt(queuedChunk.x, queuedChunk.z);
        return;
    }

    queuedChunk.loader.loadEntities(chunk, queuedChunk.compound.getCompound("Level"), queuedChunk.world);
    chunk.setLastSaved(queuedChunk.provider.world.getTime());
    queuedChunk.provider.chunks.put(LongHash.toLong(queuedChunk.x, queuedChunk.z), chunk);
    chunk.addEntities();

    if (queuedChunk.provider.chunkProvider != null) {
        queuedChunk.provider.chunkProvider.recreateStructures(chunk, queuedChunk.x, queuedChunk.z);
    }

    Server server = queuedChunk.provider.world.getServer();
    if (server != null) {
        server.getPluginManager().callEvent(new org.bukkit.event.world.ChunkLoadEvent(chunk.bukkitChunk, false));
    }

    // Update neighbor counts
    for (int x = -2; x < 3; x++) {
        for (int z = -2; z < 3; z++) {
            if (x == 0 && z == 0) {
                continue;
            }

            Chunk neighbor = queuedChunk.provider.getChunkIfLoaded(chunk.locX + x, chunk.locZ + z);
            if (neighbor != null) {
                neighbor.setNeighborLoaded(-x, -z);
                chunk.setNeighborLoaded(x, z);
            }
        }
    }

    chunk.loadNearby(queuedChunk.provider, queuedChunk.provider, queuedChunk.x, queuedChunk.z);
}
 
开发者ID:tgnmc,项目名称:Craftbukkit,代码行数:39,代码来源:ChunkIOProvider.java

示例3: callStage2

import net.minecraft.server.Chunk; //导入方法依赖的package包/类
public void callStage2(QueuedChunk queuedChunk, Chunk chunk) throws RuntimeException {
    if (chunk == null) {
        // If the chunk loading failed just do it synchronously (may generate)
        queuedChunk.provider.originalGetChunkAt(queuedChunk.x, queuedChunk.z);
        return;
    }

    queuedChunk.loader.loadEntities(chunk, queuedChunk.compound.getCompound("Level"), queuedChunk.world);
    chunk.lastSaved = queuedChunk.provider.world.getTime();
    queuedChunk.provider.chunks.put(LongHash.toLong(queuedChunk.x, queuedChunk.z), chunk);
    chunk.addEntities();

    if (queuedChunk.provider.chunkProvider != null) {
        queuedChunk.provider.world.timings.syncChunkLoadStructuresTimer.startTiming(); // Spigot
        queuedChunk.provider.chunkProvider.recreateStructures(queuedChunk.x, queuedChunk.z);
        queuedChunk.provider.world.timings.syncChunkLoadStructuresTimer.stopTiming(); // Spigot
    }

    Server server = queuedChunk.provider.world.getServer();
    if (server != null) {
        server.getPluginManager().callEvent(new org.bukkit.event.world.ChunkLoadEvent(chunk.bukkitChunk, false));
    }

    // Update neighbor counts
    for (int x = -2; x < 3; x++) {
        for (int z = -2; z < 3; z++) {
            if (x == 0 && z == 0) {
                continue;
            }

            Chunk neighbor = queuedChunk.provider.getChunkIfLoaded(chunk.locX + x, chunk.locZ + z);
            if (neighbor != null) {
                neighbor.setNeighborLoaded(-x, -z);
                chunk.setNeighborLoaded(x, z);
            }
        }
    }

    chunk.loadNearby(queuedChunk.provider, queuedChunk.provider, queuedChunk.x, queuedChunk.z);
}
 
开发者ID:pvginkel,项目名称:Tweakkit-Server,代码行数:41,代码来源:ChunkIOProvider.java

示例4: callStage2

import net.minecraft.server.Chunk; //导入方法依赖的package包/类
public void callStage2(QueuedChunk queuedChunk, Chunk chunk) throws RuntimeException {
    if (chunk == null) {
        // If the chunk loading failed just do it synchronously (may generate)
        queuedChunk.provider.originalGetChunkAt(queuedChunk.x, queuedChunk.z);
        return;
    }

    queuedChunk.loader.loadEntities(chunk, queuedChunk.compound.getCompound("Level"), queuedChunk.world);
    chunk.setLastSaved(queuedChunk.provider.world.getTime());
    queuedChunk.provider.chunks.put(ChunkCoordIntPair.a(queuedChunk.x, queuedChunk.z), chunk);
    chunk.addEntities();

    if (queuedChunk.provider.chunkGenerator != null) {
        queuedChunk.provider.world.timings.syncChunkLoadStructuresTimer.startTiming(); // Spigot
        queuedChunk.provider.chunkGenerator.recreateStructures(chunk, queuedChunk.x, queuedChunk.z);
        queuedChunk.provider.world.timings.syncChunkLoadStructuresTimer.stopTiming(); // Spigot
    }

    Server server = queuedChunk.provider.world.getServer();
    if (server != null) {
        server.getPluginManager().callEvent(new org.bukkit.event.world.ChunkLoadEvent(chunk.bukkitChunk, false));
    }

    // Update neighbor counts
    for (int x = -2; x < 3; x++) {
        for (int z = -2; z < 3; z++) {
            if (x == 0 && z == 0) {
                continue;
            }

            Chunk neighbor = queuedChunk.provider.getLoadedChunkAt(chunk.locX + x, chunk.locZ + z);
            if (neighbor != null) {
                neighbor.setNeighborLoaded(-x, -z);
                chunk.setNeighborLoaded(x, z);
            }
        }
    }

    chunk.loadNearby(queuedChunk.provider, queuedChunk.provider.chunkGenerator);
}
 
开发者ID:bergerkiller,项目名称:SpigotSource,代码行数:41,代码来源:ChunkIOProvider.java


注:本文中的net.minecraft.server.Chunk.setNeighborLoaded方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。