本文整理汇总了Java中net.minecraft.realms.RealmsBridge.switchToRealms方法的典型用法代码示例。如果您正苦于以下问题:Java RealmsBridge.switchToRealms方法的具体用法?Java RealmsBridge.switchToRealms怎么用?Java RealmsBridge.switchToRealms使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.realms.RealmsBridge
的用法示例。
在下文中一共展示了RealmsBridge.switchToRealms方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onUpdate
import net.minecraft.realms.RealmsBridge; //导入方法依赖的package包/类
@Override
public void onUpdate() {
if(mc.thePlayer.getHealth() <= leaveHealth){
boolean flag = this.mc.isIntegratedServerRunning();
boolean flag1 = this.mc.isConnectedToRealms();
this.mc.theWorld.sendQuittingDisconnectingPacket();
this.mc.loadWorld((WorldClient)null);
if (flag)
{
this.mc.displayGuiScreen(new CheataMainMenu());
}
else if (flag1)
{
RealmsBridge realmsbridge = new RealmsBridge();
realmsbridge.switchToRealms(new CheataMainMenu());
}
else
{
this.mc.displayGuiScreen(new GuiMultiplayer(new CheataMainMenu()));
}
}
}
示例2: actionPerformed
import net.minecraft.realms.RealmsBridge; //导入方法依赖的package包/类
/**
* Called by the controls from the buttonList when activated. (Mouse pressed for buttons)
*/
protected void actionPerformed(GuiButton button) throws IOException
{
switch (button.id)
{
case 0:
this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
break;
case 1:
boolean flag = this.mc.isIntegratedServerRunning();
boolean flag1 = this.mc.func_181540_al();
button.enabled = false;
this.mc.theWorld.sendQuittingDisconnectingPacket();
this.mc.loadWorld((WorldClient)null);
if (flag)
{
this.mc.displayGuiScreen(new GuiMainMenu());
}
else if (flag1)
{
RealmsBridge realmsbridge = new RealmsBridge();
realmsbridge.switchToRealms(new GuiMainMenu());
}
else
{
this.mc.displayGuiScreen(new GuiMultiplayer(new GuiMainMenu()));
}
case 2:
case 3:
default:
break;
case 4:
this.mc.displayGuiScreen((GuiScreen)null);
this.mc.setIngameFocus();
break;
case 5:
this.mc.displayGuiScreen(new GuiAchievements(this, this.mc.thePlayer.getStatFileWriter()));
break;
case 6:
this.mc.displayGuiScreen(new GuiStats(this, this.mc.thePlayer.getStatFileWriter()));
break;
case 7:
this.mc.displayGuiScreen(new GuiShareToLan(this));
}
}
示例3: switchToRealms
import net.minecraft.realms.RealmsBridge; //导入方法依赖的package包/类
private void switchToRealms()
{
RealmsBridge realmsbridge = new RealmsBridge();
realmsbridge.switchToRealms(this);
}
示例4: switchToRealms
import net.minecraft.realms.RealmsBridge; //导入方法依赖的package包/类
public static void switchToRealms(IGuiScreen parent) {
RealmsBridge realmsbridge = new RealmsBridge();
realmsbridge.switchToRealms(parent);
}
示例5: actionPerformed
import net.minecraft.realms.RealmsBridge; //导入方法依赖的package包/类
/**
* Called by the controls from the buttonList when activated. (Mouse pressed for buttons)
*/
protected void actionPerformed(GuiButton button) throws IOException
{
switch (button.id)
{
case 0:
this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
break;
case 1:
boolean flag = this.mc.isIntegratedServerRunning();
boolean flag1 = this.mc.isConnectedToRealms();
button.enabled = false;
this.mc.world.sendQuittingDisconnectingPacket();
this.mc.loadWorld((WorldClient)null);
if (flag)
{
this.mc.displayGuiScreen(new GuiMainMenu());
}
else if (flag1)
{
RealmsBridge realmsbridge = new RealmsBridge();
realmsbridge.switchToRealms(new GuiMainMenu());
}
else
{
this.mc.displayGuiScreen(new GuiMultiplayer(new GuiMainMenu()));
}
case 2:
case 3:
default:
break;
case 4:
this.mc.displayGuiScreen((GuiScreen)null);
this.mc.setIngameFocus();
break;
case 5:
this.mc.displayGuiScreen(new GuiAchievements(this, this.mc.player.getStatFileWriter()));
break;
case 6:
this.mc.displayGuiScreen(new GuiStats(this, this.mc.player.getStatFileWriter()));
break;
case 7:
this.mc.displayGuiScreen(new GuiShareToLan(this));
}
}
示例6: switchToRealms
import net.minecraft.realms.RealmsBridge; //导入方法依赖的package包/类
private void switchToRealms() {
RealmsBridge realmsbridge = new RealmsBridge();
realmsbridge.switchToRealms(this);
}
示例7: actionPerformed
import net.minecraft.realms.RealmsBridge; //导入方法依赖的package包/类
/**
* Called by the controls from the buttonList when activated. (Mouse pressed for buttons)
*/
protected void actionPerformed(GuiButton button) throws IOException
{
switch (button.id)
{
case 0:
this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
break;
case 1:
boolean flag = this.mc.isIntegratedServerRunning();
boolean flag1 = this.mc.isConnectedToRealms();
button.enabled = false;
this.mc.theWorld.sendQuittingDisconnectingPacket();
this.mc.loadWorld((WorldClient)null);
if (flag)
{
this.mc.displayGuiScreen(new GuiMainMenu());
}
else if (flag1)
{
RealmsBridge realmsbridge = new RealmsBridge();
realmsbridge.switchToRealms(new GuiMainMenu());
}
else
{
this.mc.displayGuiScreen(new GuiMultiplayer(new GuiMainMenu()));
}
case 2:
case 3:
default:
break;
case 4:
this.mc.displayGuiScreen((GuiScreen)null);
this.mc.setIngameFocus();
break;
case 5:
if (this.mc.thePlayer != null)
this.mc.displayGuiScreen(new GuiAchievements(this, this.mc.thePlayer.getStatFileWriter()));
break;
case 6:
if (this.mc.thePlayer != null)
this.mc.displayGuiScreen(new GuiStats(this, this.mc.thePlayer.getStatFileWriter()));
break;
case 7:
this.mc.displayGuiScreen(new GuiShareToLan(this));
break;
case 12:
net.minecraftforge.fml.client.FMLClientHandler.instance().showInGameModOptions(this);
break;
}
}
示例8: func_140005_i
import net.minecraft.realms.RealmsBridge; //导入方法依赖的package包/类
private void func_140005_i()
{
RealmsBridge realmsbridge = new RealmsBridge();
realmsbridge.switchToRealms(this);
}
示例9: switchToRealms
import net.minecraft.realms.RealmsBridge; //导入方法依赖的package包/类
private void switchToRealms()
{
RealmsBridge realmsbridge = new RealmsBridge();
realmsbridge.switchToRealms(this);
}