当前位置: 首页>>代码示例>>Java>>正文


Java RealmsBridge.switchToRealms方法代码示例

本文整理汇总了Java中net.minecraft.realms.RealmsBridge.switchToRealms方法的典型用法代码示例。如果您正苦于以下问题:Java RealmsBridge.switchToRealms方法的具体用法?Java RealmsBridge.switchToRealms怎么用?Java RealmsBridge.switchToRealms使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.realms.RealmsBridge的用法示例。


在下文中一共展示了RealmsBridge.switchToRealms方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onUpdate

import net.minecraft.realms.RealmsBridge; //导入方法依赖的package包/类
@Override
public void onUpdate() {
	if(mc.thePlayer.getHealth() <= leaveHealth){
		boolean flag = this.mc.isIntegratedServerRunning();
           boolean flag1 = this.mc.isConnectedToRealms();
           this.mc.theWorld.sendQuittingDisconnectingPacket();
           this.mc.loadWorld((WorldClient)null);

           if (flag)
           {
               this.mc.displayGuiScreen(new CheataMainMenu());
           }
           else if (flag1)
           {
               RealmsBridge realmsbridge = new RealmsBridge();
               realmsbridge.switchToRealms(new CheataMainMenu());
           }
           else
           {
               this.mc.displayGuiScreen(new GuiMultiplayer(new CheataMainMenu()));
           }
	}
}
 
开发者ID:CheataClient,项目名称:CheataClientSrc,代码行数:24,代码来源:AutoDisconect.java

示例2: actionPerformed

import net.minecraft.realms.RealmsBridge; //导入方法依赖的package包/类
/**
 * Called by the controls from the buttonList when activated. (Mouse pressed for buttons)
 */
protected void actionPerformed(GuiButton button) throws IOException
{
    switch (button.id)
    {
        case 0:
            this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
            break;

        case 1:
            boolean flag = this.mc.isIntegratedServerRunning();
            boolean flag1 = this.mc.func_181540_al();
            button.enabled = false;
            this.mc.theWorld.sendQuittingDisconnectingPacket();
            this.mc.loadWorld((WorldClient)null);

            if (flag)
            {
                this.mc.displayGuiScreen(new GuiMainMenu());
            }
            else if (flag1)
            {
                RealmsBridge realmsbridge = new RealmsBridge();
                realmsbridge.switchToRealms(new GuiMainMenu());
            }
            else
            {
                this.mc.displayGuiScreen(new GuiMultiplayer(new GuiMainMenu()));
            }

        case 2:
        case 3:
        default:
            break;

        case 4:
            this.mc.displayGuiScreen((GuiScreen)null);
            this.mc.setIngameFocus();
            break;

        case 5:
            this.mc.displayGuiScreen(new GuiAchievements(this, this.mc.thePlayer.getStatFileWriter()));
            break;

        case 6:
            this.mc.displayGuiScreen(new GuiStats(this, this.mc.thePlayer.getStatFileWriter()));
            break;

        case 7:
            this.mc.displayGuiScreen(new GuiShareToLan(this));
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:55,代码来源:GuiIngameMenu.java

示例3: switchToRealms

import net.minecraft.realms.RealmsBridge; //导入方法依赖的package包/类
private void switchToRealms()
{
    RealmsBridge realmsbridge = new RealmsBridge();
    realmsbridge.switchToRealms(this);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:6,代码来源:GuiMainMenu.java

示例4: switchToRealms

import net.minecraft.realms.RealmsBridge; //导入方法依赖的package包/类
public static void switchToRealms(IGuiScreen parent) {
	RealmsBridge realmsbridge = new RealmsBridge();
	realmsbridge.switchToRealms(parent);
}
 
开发者ID:Moudoux,项目名称:EMC,代码行数:5,代码来源:IScreens.java

示例5: actionPerformed

import net.minecraft.realms.RealmsBridge; //导入方法依赖的package包/类
/**
 * Called by the controls from the buttonList when activated. (Mouse pressed for buttons)
 */
protected void actionPerformed(GuiButton button) throws IOException
{
    switch (button.id)
    {
        case 0:
            this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
            break;

        case 1:
            boolean flag = this.mc.isIntegratedServerRunning();
            boolean flag1 = this.mc.isConnectedToRealms();
            button.enabled = false;
            this.mc.world.sendQuittingDisconnectingPacket();
            this.mc.loadWorld((WorldClient)null);

            if (flag)
            {
                this.mc.displayGuiScreen(new GuiMainMenu());
            }
            else if (flag1)
            {
                RealmsBridge realmsbridge = new RealmsBridge();
                realmsbridge.switchToRealms(new GuiMainMenu());
            }
            else
            {
                this.mc.displayGuiScreen(new GuiMultiplayer(new GuiMainMenu()));
            }

        case 2:
        case 3:
        default:
            break;

        case 4:
            this.mc.displayGuiScreen((GuiScreen)null);
            this.mc.setIngameFocus();
            break;

        case 5:
            this.mc.displayGuiScreen(new GuiAchievements(this, this.mc.player.getStatFileWriter()));
            break;

        case 6:
            this.mc.displayGuiScreen(new GuiStats(this, this.mc.player.getStatFileWriter()));
            break;

        case 7:
            this.mc.displayGuiScreen(new GuiShareToLan(this));
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:55,代码来源:GuiIngameMenu.java

示例6: switchToRealms

import net.minecraft.realms.RealmsBridge; //导入方法依赖的package包/类
private void switchToRealms() {
	RealmsBridge realmsbridge = new RealmsBridge();
	realmsbridge.switchToRealms(this);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:5,代码来源:GuiMainMenu.java

示例7: actionPerformed

import net.minecraft.realms.RealmsBridge; //导入方法依赖的package包/类
/**
 * Called by the controls from the buttonList when activated. (Mouse pressed for buttons)
 */
protected void actionPerformed(GuiButton button) throws IOException
{
    switch (button.id)
    {
        case 0:
            this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
            break;
        case 1:
            boolean flag = this.mc.isIntegratedServerRunning();
            boolean flag1 = this.mc.isConnectedToRealms();
            button.enabled = false;
            this.mc.theWorld.sendQuittingDisconnectingPacket();
            this.mc.loadWorld((WorldClient)null);

            if (flag)
            {
                this.mc.displayGuiScreen(new GuiMainMenu());
            }
            else if (flag1)
            {
                RealmsBridge realmsbridge = new RealmsBridge();
                realmsbridge.switchToRealms(new GuiMainMenu());
            }
            else
            {
                this.mc.displayGuiScreen(new GuiMultiplayer(new GuiMainMenu()));
            }

        case 2:
        case 3:
        default:
            break;
        case 4:
            this.mc.displayGuiScreen((GuiScreen)null);
            this.mc.setIngameFocus();
            break;
        case 5:
            if (this.mc.thePlayer != null)
            this.mc.displayGuiScreen(new GuiAchievements(this, this.mc.thePlayer.getStatFileWriter()));
            break;
        case 6:
            if (this.mc.thePlayer != null)
            this.mc.displayGuiScreen(new GuiStats(this, this.mc.thePlayer.getStatFileWriter()));
            break;
        case 7:
            this.mc.displayGuiScreen(new GuiShareToLan(this));
            break;
        case 12:
            net.minecraftforge.fml.client.FMLClientHandler.instance().showInGameModOptions(this);
            break;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:56,代码来源:GuiIngameMenu.java

示例8: func_140005_i

import net.minecraft.realms.RealmsBridge; //导入方法依赖的package包/类
private void func_140005_i()
{
    RealmsBridge realmsbridge = new RealmsBridge();
    realmsbridge.switchToRealms(this);
}
 
开发者ID:yeyaowei,项目名称:New-Menu,代码行数:6,代码来源:NewMenu.java

示例9: switchToRealms

import net.minecraft.realms.RealmsBridge; //导入方法依赖的package包/类
private void switchToRealms()
{
	RealmsBridge realmsbridge = new RealmsBridge();
	realmsbridge.switchToRealms(this);
}
 
开发者ID:Archiving,项目名称:ARKCraft-Code,代码行数:6,代码来源:GuiMainMenuOverride.java


注:本文中的net.minecraft.realms.RealmsBridge.switchToRealms方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。