本文整理汇总了Java中net.minecraft.pathfinding.Path.getPathPointFromIndex方法的典型用法代码示例。如果您正苦于以下问题:Java Path.getPathPointFromIndex方法的具体用法?Java Path.getPathPointFromIndex怎么用?Java Path.getPathPointFromIndex使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.pathfinding.Path
的用法示例。
在下文中一共展示了Path.getPathPointFromIndex方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: renderPathLine
import net.minecraft.pathfinding.Path; //导入方法依赖的package包/类
public void renderPathLine(float p_190067_1_, Path p_190067_2_)
{
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
vertexbuffer.begin(3, DefaultVertexFormats.POSITION_COLOR);
for (int i = 0; i < p_190067_2_.getCurrentPathLength(); ++i)
{
PathPoint pathpoint = p_190067_2_.getPathPointFromIndex(i);
if (this.addDistanceToPlayer(pathpoint) <= 40.0F)
{
float f = (float)i / (float)p_190067_2_.getCurrentPathLength() * 0.33F;
int j = i == 0 ? 0 : MathHelper.hsvToRGB(f, 0.9F, 0.9F);
int k = j >> 16 & 255;
int l = j >> 8 & 255;
int i1 = j & 255;
vertexbuffer.pos((double)pathpoint.xCoord - this.xo + 0.5D, (double)pathpoint.yCoord - this.yo + 0.5D, (double)pathpoint.zCoord - this.zo + 0.5D).color(k, l, i1, 255).endVertex();
}
}
tessellator.draw();
}
示例2: updateTask
import net.minecraft.pathfinding.Path; //导入方法依赖的package包/类
@Override
public void updateTask()
{
Path path = this.slime.getNavigator().getPath();
if (path == null)
{
this.slime.getNavigator().clearPathEntity();
return;
}
PathPoint point = path.getPathPointFromIndex(path.getCurrentPathIndex());
double xDir = (point.x+ 0.5) - this.slime.posX;
double zDir = (point.z+ 0.5) - this.slime.posZ;
MobSlime.SlimeMoveHelper moveHelper = (MobSlime.SlimeMoveHelper) this.slime.getMoveHelper();
moveHelper.setDirection((float) MathHelper.atan2(zDir, xDir), false);
moveHelper.setSpeed(1);
Minecraft.getMinecraft().player.sendMessage(new TextComponentString(""));
Minecraft.getMinecraft().player.sendMessage(new TextComponentString("Target X: " + Integer.toString(point.x)));
Minecraft.getMinecraft().player.sendMessage(new TextComponentString("Target Z: " + Integer.toString(point.z)));
Minecraft.getMinecraft().player.sendMessage(new TextComponentString("Current X: " + Integer.toString((int) this.slime.posX)));
Minecraft.getMinecraft().player.sendMessage(new TextComponentString("Current Z: " + Integer.toString((int) this.slime.posZ)));
}
示例3: func_190067_a
import net.minecraft.pathfinding.Path; //导入方法依赖的package包/类
public void func_190067_a(float p_190067_1_, Path p_190067_2_)
{
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
vertexbuffer.begin(3, DefaultVertexFormats.POSITION_COLOR);
for (int i = 0; i < p_190067_2_.getCurrentPathLength(); ++i)
{
PathPoint pathpoint = p_190067_2_.getPathPointFromIndex(i);
if (this.func_190066_a(pathpoint) <= 40.0F)
{
float f = (float)i / (float)p_190067_2_.getCurrentPathLength() * 0.33F;
int j = i == 0 ? 0 : MathHelper.hsvToRGB(f, 0.9F, 0.9F);
int k = j >> 16 & 255;
int l = j >> 8 & 255;
int i1 = j & 255;
vertexbuffer.pos((double)pathpoint.xCoord - this.field_190069_f + 0.5D, (double)pathpoint.yCoord - this.field_190070_g + 0.5D, (double)pathpoint.zCoord - this.field_190071_h + 0.5D).color(k, l, i1, 255).endVertex();
}
}
tessellator.draw();
}
示例4: shouldExecute
import net.minecraft.pathfinding.Path; //导入方法依赖的package包/类
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute()
{
if (!this.theEntity.isCollidedHorizontally)
{
return false;
}
else
{
PathNavigateGround pathnavigateground = (PathNavigateGround)this.theEntity.getNavigator();
Path path = pathnavigateground.getPath();
if (path != null && !path.isFinished() && pathnavigateground.getEnterDoors())
{
for (int i = 0; i < Math.min(path.getCurrentPathIndex() + 2, path.getCurrentPathLength()); ++i)
{
PathPoint pathpoint = path.getPathPointFromIndex(i);
this.doorPosition = new BlockPos(pathpoint.xCoord, pathpoint.yCoord + 1, pathpoint.zCoord);
if (this.theEntity.getDistanceSq((double)this.doorPosition.getX(), this.theEntity.posY, (double)this.doorPosition.getZ()) <= 2.25D)
{
this.doorBlock = this.getBlockDoor(this.doorPosition);
if (this.doorBlock != null)
{
return true;
}
}
}
this.doorPosition = (new BlockPos(this.theEntity)).up();
this.doorBlock = this.getBlockDoor(this.doorPosition);
return this.doorBlock != null;
}
else
{
return false;
}
}
}