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Java SPacketSpawnPlayer.getX方法代码示例

本文整理汇总了Java中net.minecraft.network.play.server.SPacketSpawnPlayer.getX方法的典型用法代码示例。如果您正苦于以下问题:Java SPacketSpawnPlayer.getX方法的具体用法?Java SPacketSpawnPlayer.getX怎么用?Java SPacketSpawnPlayer.getX使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.network.play.server.SPacketSpawnPlayer的用法示例。


在下文中一共展示了SPacketSpawnPlayer.getX方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: handleSpawnPlayer

import net.minecraft.network.play.server.SPacketSpawnPlayer; //导入方法依赖的package包/类
/**
 * Handles the creation of a nearby player entity, sets the position and held item
 */
public void handleSpawnPlayer(SPacketSpawnPlayer packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    double d0 = packetIn.getX();
    double d1 = packetIn.getY();
    double d2 = packetIn.getZ();
    float f = (float)(packetIn.getYaw() * 360) / 256.0F;
    float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
    EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.world, this.getPlayerInfo(packetIn.getUniqueId()).getGameProfile());
    entityotherplayermp.prevPosX = d0;
    entityotherplayermp.lastTickPosX = d0;
    entityotherplayermp.prevPosY = d1;
    entityotherplayermp.lastTickPosY = d1;
    entityotherplayermp.prevPosZ = d2;
    entityotherplayermp.lastTickPosZ = d2;
    EntityTracker.updateServerPosition(entityotherplayermp, d0, d1, d2);
    entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1);
    this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entityotherplayermp);
    List < EntityDataManager.DataEntry<? >> list = packetIn.getDataManagerEntries();

    if (list != null)
    {
        entityotherplayermp.getDataManager().setEntryValues(list);
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:29,代码来源:NetHandlerPlayClient.java

示例2: handleSpawnPlayer

import net.minecraft.network.play.server.SPacketSpawnPlayer; //导入方法依赖的package包/类
/**
 * Handles the creation of a nearby player entity, sets the position and held item
 */
public void handleSpawnPlayer(SPacketSpawnPlayer packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    double d0 = packetIn.getX();
    double d1 = packetIn.getY();
    double d2 = packetIn.getZ();
    float f = (float)(packetIn.getYaw() * 360) / 256.0F;
    float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
    EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.theWorld, this.getPlayerInfo(packetIn.getUniqueId()).getGameProfile());
    entityotherplayermp.prevPosX = d0;
    entityotherplayermp.lastTickPosX = d0;
    entityotherplayermp.prevPosY = d1;
    entityotherplayermp.lastTickPosY = d1;
    entityotherplayermp.prevPosZ = d2;
    entityotherplayermp.lastTickPosZ = d2;
    EntityTracker.updateServerPosition(entityotherplayermp, d0, d1, d2);
    entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1);
    this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entityotherplayermp);
    List < EntityDataManager.DataEntry<? >> list = packetIn.getDataManagerEntries();

    if (list != null)
    {
        entityotherplayermp.getDataManager().setEntryValues(list);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:29,代码来源:NetHandlerPlayClient.java


注:本文中的net.minecraft.network.play.server.SPacketSpawnPlayer.getX方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。