本文整理汇总了Java中net.minecraft.network.play.server.SPacketSpawnPlayer.getX方法的典型用法代码示例。如果您正苦于以下问题:Java SPacketSpawnPlayer.getX方法的具体用法?Java SPacketSpawnPlayer.getX怎么用?Java SPacketSpawnPlayer.getX使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.network.play.server.SPacketSpawnPlayer
的用法示例。
在下文中一共展示了SPacketSpawnPlayer.getX方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handleSpawnPlayer
import net.minecraft.network.play.server.SPacketSpawnPlayer; //导入方法依赖的package包/类
/**
* Handles the creation of a nearby player entity, sets the position and held item
*/
public void handleSpawnPlayer(SPacketSpawnPlayer packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
double d0 = packetIn.getX();
double d1 = packetIn.getY();
double d2 = packetIn.getZ();
float f = (float)(packetIn.getYaw() * 360) / 256.0F;
float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.world, this.getPlayerInfo(packetIn.getUniqueId()).getGameProfile());
entityotherplayermp.prevPosX = d0;
entityotherplayermp.lastTickPosX = d0;
entityotherplayermp.prevPosY = d1;
entityotherplayermp.lastTickPosY = d1;
entityotherplayermp.prevPosZ = d2;
entityotherplayermp.lastTickPosZ = d2;
EntityTracker.updateServerPosition(entityotherplayermp, d0, d1, d2);
entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1);
this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entityotherplayermp);
List < EntityDataManager.DataEntry<? >> list = packetIn.getDataManagerEntries();
if (list != null)
{
entityotherplayermp.getDataManager().setEntryValues(list);
}
}
示例2: handleSpawnPlayer
import net.minecraft.network.play.server.SPacketSpawnPlayer; //导入方法依赖的package包/类
/**
* Handles the creation of a nearby player entity, sets the position and held item
*/
public void handleSpawnPlayer(SPacketSpawnPlayer packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
double d0 = packetIn.getX();
double d1 = packetIn.getY();
double d2 = packetIn.getZ();
float f = (float)(packetIn.getYaw() * 360) / 256.0F;
float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
EntityOtherPlayerMP entityotherplayermp = new EntityOtherPlayerMP(this.gameController.theWorld, this.getPlayerInfo(packetIn.getUniqueId()).getGameProfile());
entityotherplayermp.prevPosX = d0;
entityotherplayermp.lastTickPosX = d0;
entityotherplayermp.prevPosY = d1;
entityotherplayermp.lastTickPosY = d1;
entityotherplayermp.prevPosZ = d2;
entityotherplayermp.lastTickPosZ = d2;
EntityTracker.updateServerPosition(entityotherplayermp, d0, d1, d2);
entityotherplayermp.setPositionAndRotation(d0, d1, d2, f, f1);
this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entityotherplayermp);
List < EntityDataManager.DataEntry<? >> list = packetIn.getDataManagerEntries();
if (list != null)
{
entityotherplayermp.getDataManager().setEntryValues(list);
}
}