本文整理汇总了Java中net.minecraft.network.play.server.SPacketRespawn.getDifficulty方法的典型用法代码示例。如果您正苦于以下问题:Java SPacketRespawn.getDifficulty方法的具体用法?Java SPacketRespawn.getDifficulty怎么用?Java SPacketRespawn.getDifficulty使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.network.play.server.SPacketRespawn
的用法示例。
在下文中一共展示了SPacketRespawn.getDifficulty方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handleRespawn
import net.minecraft.network.play.server.SPacketRespawn; //导入方法依赖的package包/类
public void handleRespawn(SPacketRespawn packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
if (packetIn.getDimensionID() != this.gameController.player.dimension)
{
this.doneLoadingTerrain = false;
Scoreboard scoreboard = this.clientWorldController.getScoreboard();
this.clientWorldController = new WorldClient(this, new WorldSettings(0L, packetIn.getGameType(), false, this.gameController.world.getWorldInfo().isHardcoreModeEnabled(), packetIn.getWorldType()), packetIn.getDimensionID(), packetIn.getDifficulty(), this.gameController.mcProfiler);
this.clientWorldController.setWorldScoreboard(scoreboard);
this.gameController.loadWorld(this.clientWorldController);
this.gameController.player.dimension = packetIn.getDimensionID();
this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
}
this.gameController.setDimensionAndSpawnPlayer(packetIn.getDimensionID());
this.gameController.playerController.setGameType(packetIn.getGameType());
}
示例2: handleRespawn
import net.minecraft.network.play.server.SPacketRespawn; //导入方法依赖的package包/类
public void handleRespawn(SPacketRespawn packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
if (packetIn.getDimensionID() != this.gameController.thePlayer.dimension)
{
this.doneLoadingTerrain = false;
Scoreboard scoreboard = this.clientWorldController.getScoreboard();
this.clientWorldController = new WorldClient(this, new WorldSettings(0L, packetIn.getGameType(), false, this.gameController.theWorld.getWorldInfo().isHardcoreModeEnabled(), packetIn.getWorldType()), packetIn.getDimensionID(), packetIn.getDifficulty(), this.gameController.mcProfiler);
this.clientWorldController.setWorldScoreboard(scoreboard);
this.gameController.loadWorld(this.clientWorldController);
this.gameController.thePlayer.dimension = packetIn.getDimensionID();
this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
}
this.gameController.setDimensionAndSpawnPlayer(packetIn.getDimensionID());
this.gameController.playerController.setGameType(packetIn.getGameType());
}