本文整理汇总了Java中net.minecraft.network.play.server.SPacketExplosion.getX方法的典型用法代码示例。如果您正苦于以下问题:Java SPacketExplosion.getX方法的具体用法?Java SPacketExplosion.getX怎么用?Java SPacketExplosion.getX使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.network.play.server.SPacketExplosion
的用法示例。
在下文中一共展示了SPacketExplosion.getX方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handleExplosion
import net.minecraft.network.play.server.SPacketExplosion; //导入方法依赖的package包/类
/**
* Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet.
*/
public void handleExplosion(SPacketExplosion packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Explosion explosion = new Explosion(this.gameController.world, (Entity)null, packetIn.getX(), packetIn.getY(), packetIn.getZ(), packetIn.getStrength(), packetIn.getAffectedBlockPositions());
explosion.doExplosionB(true);
this.gameController.player.motionX += (double)packetIn.getMotionX();
this.gameController.player.motionY += (double)packetIn.getMotionY();
this.gameController.player.motionZ += (double)packetIn.getMotionZ();
}
示例2: handleExplosion
import net.minecraft.network.play.server.SPacketExplosion; //导入方法依赖的package包/类
/**
* Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet.
*/
public void handleExplosion(SPacketExplosion packetIn)
{
if(Hacks.findMod(AntiVelocity.class).isEnabled())
return;
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Explosion explosion = new Explosion(this.gameController.world, (Entity)null, packetIn.getX(), packetIn.getY(), packetIn.getZ(), packetIn.getStrength(), packetIn.getAffectedBlockPositions());
explosion.doExplosionB(true);
this.gameController.player.motionX += (double)packetIn.getMotionX();
this.gameController.player.motionY += (double)packetIn.getMotionY();
this.gameController.player.motionZ += (double)packetIn.getMotionZ();
}
示例3: handleExplosion
import net.minecraft.network.play.server.SPacketExplosion; //导入方法依赖的package包/类
/**
* Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet.
*/
public void handleExplosion(SPacketExplosion packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Explosion explosion = new Explosion(this.gameController.theWorld, (Entity)null, packetIn.getX(), packetIn.getY(), packetIn.getZ(), packetIn.getStrength(), packetIn.getAffectedBlockPositions());
explosion.doExplosionB(true);
this.gameController.thePlayer.motionX += (double)packetIn.getMotionX();
this.gameController.thePlayer.motionY += (double)packetIn.getMotionY();
this.gameController.thePlayer.motionZ += (double)packetIn.getMotionZ();
}