本文整理汇总了Java中net.minecraft.network.play.client.C0FPacketConfirmTransaction.func_149533_d方法的典型用法代码示例。如果您正苦于以下问题:Java C0FPacketConfirmTransaction.func_149533_d方法的具体用法?Java C0FPacketConfirmTransaction.func_149533_d怎么用?Java C0FPacketConfirmTransaction.func_149533_d使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.network.play.client.C0FPacketConfirmTransaction
的用法示例。
在下文中一共展示了C0FPacketConfirmTransaction.func_149533_d方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: processConfirmTransaction
import net.minecraft.network.play.client.C0FPacketConfirmTransaction; //导入方法依赖的package包/类
/**
* Received in response to the server requesting to confirm that the client-side open container matches the servers'
* after a mismatched container-slot manipulation. It will unlock the player's ability to manipulate the container
* contents
*/
public void processConfirmTransaction(C0FPacketConfirmTransaction p_147339_1_)
{
Short var2 = (Short)this.field_147372_n.lookup(this.playerEntity.openContainer.windowId);
if (var2 != null && p_147339_1_.func_149533_d() == var2.shortValue() && this.playerEntity.openContainer.windowId == p_147339_1_.func_149532_c() && !this.playerEntity.openContainer.isPlayerNotUsingContainer(this.playerEntity))
{
this.playerEntity.openContainer.setPlayerIsPresent(this.playerEntity, true);
}
}
示例2: processConfirmTransaction
import net.minecraft.network.play.client.C0FPacketConfirmTransaction; //导入方法依赖的package包/类
public void processConfirmTransaction(C0FPacketConfirmTransaction p_147339_1_)
{
if (this.playerEntity.isDead)
{
return; // CraftBukkit
}
Short oshort = (Short) this.field_147372_n.lookup(this.playerEntity.openContainer.windowId);
if (oshort != null && p_147339_1_.func_149533_d() == oshort.shortValue() && this.playerEntity.openContainer.windowId == p_147339_1_.func_149532_c() && !this.playerEntity.openContainer.isPlayerNotUsingContainer(this.playerEntity))
{
this.playerEntity.openContainer.setPlayerIsPresent(this.playerEntity, true);
}
}
示例3: processConfirmTransaction
import net.minecraft.network.play.client.C0FPacketConfirmTransaction; //导入方法依赖的package包/类
public void processConfirmTransaction(C0FPacketConfirmTransaction p_147339_1_)
{
Short oshort = (Short)this.field_147372_n.lookup(this.playerEntity.openContainer.windowId);
if (oshort != null && p_147339_1_.func_149533_d() == oshort.shortValue() && this.playerEntity.openContainer.windowId == p_147339_1_.func_149532_c() && !this.playerEntity.openContainer.isPlayerNotUsingContainer(this.playerEntity))
{
this.playerEntity.openContainer.setPlayerIsPresent(this.playerEntity, true);
}
}