本文整理汇总了Java中net.minecraft.network.play.client.C0BPacketEntityAction.getAction方法的典型用法代码示例。如果您正苦于以下问题:Java C0BPacketEntityAction.getAction方法的具体用法?Java C0BPacketEntityAction.getAction怎么用?Java C0BPacketEntityAction.getAction使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.network.play.client.C0BPacketEntityAction
的用法示例。
在下文中一共展示了C0BPacketEntityAction.getAction方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onPacketSend
import net.minecraft.network.play.client.C0BPacketEntityAction; //导入方法依赖的package包/类
@EventTarget
private void onPacketSend(PacketSendEvent event) {
C0BPacketEntityAction packet;
if (this.fake && event.packet instanceof C0BPacketEntityAction && ((packet = (C0BPacketEntityAction)event.packet).getAction() == C0BPacketEntityAction.Action.START_SPRINTING || packet.getAction() == C0BPacketEntityAction.Action.STOP_SPRINTING)) {
event.setCancelled(true);
}
}
示例2: processEntityAction
import net.minecraft.network.play.client.C0BPacketEntityAction; //导入方法依赖的package包/类
/**
* Processes a range of action-types: sneaking, sprinting, waking from sleep, opening the inventory or setting jump
* height of the horse the player is riding
*/
public void processEntityAction(C0BPacketEntityAction packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());
this.playerEntity.markPlayerActive();
switch (packetIn.getAction())
{
case START_SNEAKING:
this.playerEntity.setSneaking(true);
break;
case STOP_SNEAKING:
this.playerEntity.setSneaking(false);
break;
case START_SPRINTING:
this.playerEntity.setSprinting(true);
break;
case STOP_SPRINTING:
this.playerEntity.setSprinting(false);
break;
case STOP_SLEEPING:
this.playerEntity.wakeUpPlayer(false, true, true);
this.hasMoved = false;
break;
case RIDING_JUMP:
if (this.playerEntity.ridingEntity instanceof EntityHorse)
{
((EntityHorse)this.playerEntity.ridingEntity).setJumpPower(packetIn.getAuxData());
}
break;
case OPEN_INVENTORY:
if (this.playerEntity.ridingEntity instanceof EntityHorse)
{
((EntityHorse)this.playerEntity.ridingEntity).openGUI(this.playerEntity);
}
break;
default:
throw new IllegalArgumentException("Invalid client command!");
}
}