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Java C0BPacketEntityAction.getAction方法代码示例

本文整理汇总了Java中net.minecraft.network.play.client.C0BPacketEntityAction.getAction方法的典型用法代码示例。如果您正苦于以下问题:Java C0BPacketEntityAction.getAction方法的具体用法?Java C0BPacketEntityAction.getAction怎么用?Java C0BPacketEntityAction.getAction使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.network.play.client.C0BPacketEntityAction的用法示例。


在下文中一共展示了C0BPacketEntityAction.getAction方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onPacketSend

import net.minecraft.network.play.client.C0BPacketEntityAction; //导入方法依赖的package包/类
@EventTarget
private void onPacketSend(PacketSendEvent event) {
    C0BPacketEntityAction packet;
    if (this.fake && event.packet instanceof C0BPacketEntityAction && ((packet = (C0BPacketEntityAction)event.packet).getAction() == C0BPacketEntityAction.Action.START_SPRINTING || packet.getAction() == C0BPacketEntityAction.Action.STOP_SPRINTING)) {
        event.setCancelled(true);
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:8,代码来源:Sprint.java

示例2: processEntityAction

import net.minecraft.network.play.client.C0BPacketEntityAction; //导入方法依赖的package包/类
/**
 * Processes a range of action-types: sneaking, sprinting, waking from sleep, opening the inventory or setting jump
 * height of the horse the player is riding
 */
public void processEntityAction(C0BPacketEntityAction packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());
    this.playerEntity.markPlayerActive();

    switch (packetIn.getAction())
    {
        case START_SNEAKING:
            this.playerEntity.setSneaking(true);
            break;

        case STOP_SNEAKING:
            this.playerEntity.setSneaking(false);
            break;

        case START_SPRINTING:
            this.playerEntity.setSprinting(true);
            break;

        case STOP_SPRINTING:
            this.playerEntity.setSprinting(false);
            break;

        case STOP_SLEEPING:
            this.playerEntity.wakeUpPlayer(false, true, true);
            this.hasMoved = false;
            break;

        case RIDING_JUMP:
            if (this.playerEntity.ridingEntity instanceof EntityHorse)
            {
                ((EntityHorse)this.playerEntity.ridingEntity).setJumpPower(packetIn.getAuxData());
            }

            break;

        case OPEN_INVENTORY:
            if (this.playerEntity.ridingEntity instanceof EntityHorse)
            {
                ((EntityHorse)this.playerEntity.ridingEntity).openGUI(this.playerEntity);
            }

            break;

        default:
            throw new IllegalArgumentException("Invalid client command!");
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:53,代码来源:NetHandlerPlayServer.java


注:本文中的net.minecraft.network.play.client.C0BPacketEntityAction.getAction方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。