本文整理汇总了Java中net.minecraft.network.play.client.C03PacketPlayer.getPitch方法的典型用法代码示例。如果您正苦于以下问题:Java C03PacketPlayer.getPitch方法的具体用法?Java C03PacketPlayer.getPitch怎么用?Java C03PacketPlayer.getPitch使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.network.play.client.C03PacketPlayer
的用法示例。
在下文中一共展示了C03PacketPlayer.getPitch方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: call
import net.minecraft.network.play.client.C03PacketPlayer; //导入方法依赖的package包/类
@Override
public void call(SendPacket event) {
if (event.getPacket() instanceof C03PacketPlayer) {
C03PacketPlayer packet = (C03PacketPlayer) event.getPacket();
double x = packet.isMoving() ? packet.getPositionX() : mc.thePlayer.posX;
double y = packet.isMoving() ? packet.getPositionY() : mc.thePlayer.posY;
double z = packet.isMoving() ? packet.getPositionZ() : mc.thePlayer.posZ;
float yaw = packet.getRotating() ? packet.getYaw() : mc.thePlayer.rotationYaw;
float pitch = packet.getRotating() ? packet.getPitch() : mc.thePlayer.rotationPitch;
NetMovingUpdate updateEvent = new NetMovingUpdate(x, y, z, yaw, pitch, packet.isOnGround());
EventManager.post(updateEvent);
boolean moved = x != updateEvent.getX() || y != updateEvent.getY() || z != updateEvent.getZ();
moved = moved || packet.isMoving();
boolean rotated = yaw != updateEvent.getYaw() || pitch != updateEvent.getPitch();
rotated = rotated || packet.getRotating();
if (!moved && !rotated)
event.setPacket(new C03PacketPlayer(updateEvent.getOnGround()));
if (moved && !rotated)
event.setPacket(new C03PacketPlayer.C04PacketPlayerPosition(updateEvent.getX(), updateEvent.getY(), updateEvent.getZ(), updateEvent.getOnGround()));
if (rotated && !moved)
event.setPacket(new C03PacketPlayer.C05PacketPlayerLook(updateEvent.getYaw(), updateEvent.getPitch(), updateEvent.getOnGround()));
if (moved && rotated)
event.setPacket(new C03PacketPlayer.C06PacketPlayerPosLook(updateEvent.getX(), updateEvent.getY(), updateEvent.getZ(), updateEvent.getYaw(), updateEvent.getPitch(), updateEvent.getOnGround()));
}
}