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Java C02PacketUseEntity.getAction方法代码示例

本文整理汇总了Java中net.minecraft.network.play.client.C02PacketUseEntity.getAction方法的典型用法代码示例。如果您正苦于以下问题:Java C02PacketUseEntity.getAction方法的具体用法?Java C02PacketUseEntity.getAction怎么用?Java C02PacketUseEntity.getAction使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.network.play.client.C02PacketUseEntity的用法示例。


在下文中一共展示了C02PacketUseEntity.getAction方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: processUseEntity

import net.minecraft.network.play.client.C02PacketUseEntity; //导入方法依赖的package包/类
/**
 * Processes interactions ((un)leashing, opening command block GUI) and attacks on an entity with players currently
 * equipped item
 */
public void processUseEntity(C02PacketUseEntity packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());
    WorldServer worldserver = this.serverController.worldServerForDimension(this.playerEntity.dimension);
    Entity entity = packetIn.getEntityFromWorld(worldserver);
    this.playerEntity.markPlayerActive();

    if (entity != null)
    {
        boolean flag = this.playerEntity.canEntityBeSeen(entity);
        double d0 = 36.0D;

        if (!flag)
        {
            d0 = 9.0D;
        }

        if (this.playerEntity.getDistanceSqToEntity(entity) < d0)
        {
            if (packetIn.getAction() == C02PacketUseEntity.Action.INTERACT)
            {
                this.playerEntity.interactWith(entity);
            }
            else if (packetIn.getAction() == C02PacketUseEntity.Action.INTERACT_AT)
            {
                entity.interactAt(this.playerEntity, packetIn.getHitVec());
            }
            else if (packetIn.getAction() == C02PacketUseEntity.Action.ATTACK)
            {
                if (entity instanceof EntityItem || entity instanceof EntityXPOrb || entity instanceof EntityArrow || entity == this.playerEntity)
                {
                    this.kickPlayerFromServer("Attempting to attack an invalid entity");
                    this.serverController.logWarning("Player " + this.playerEntity.getName() + " tried to attack an invalid entity");
                    return;
                }

                this.playerEntity.attackTargetEntityWithCurrentItem(entity);
            }
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:46,代码来源:NetHandlerPlayServer.java


注:本文中的net.minecraft.network.play.client.C02PacketUseEntity.getAction方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。