本文整理汇总了Java中net.minecraft.network.handshake.client.C00Handshake.getProtocolVersion方法的典型用法代码示例。如果您正苦于以下问题:Java C00Handshake.getProtocolVersion方法的具体用法?Java C00Handshake.getProtocolVersion怎么用?Java C00Handshake.getProtocolVersion使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.network.handshake.client.C00Handshake
的用法示例。
在下文中一共展示了C00Handshake.getProtocolVersion方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: processHandshake
import net.minecraft.network.handshake.client.C00Handshake; //导入方法依赖的package包/类
/**
* There are two recognized intentions for initiating a handshake: logging in and acquiring server status. The
* NetworkManager's protocol will be reconfigured according to the specified intention, although a login-intention
* must pass a versioncheck or receive a disconnect otherwise
*/
public void processHandshake(C00Handshake packetIn)
{
switch (packetIn.getRequestedState())
{
case LOGIN:
this.networkManager.setConnectionState(EnumConnectionState.LOGIN);
if (packetIn.getProtocolVersion() > 47)
{
ChatComponentText chatcomponenttext = new ChatComponentText("Outdated server! I\'m still on 1.8.8");
this.networkManager.sendPacket(new S00PacketDisconnect(chatcomponenttext));
this.networkManager.closeChannel(chatcomponenttext);
}
else if (packetIn.getProtocolVersion() < 47)
{
ChatComponentText chatcomponenttext1 = new ChatComponentText("Outdated client! Please use 1.8.8");
this.networkManager.sendPacket(new S00PacketDisconnect(chatcomponenttext1));
this.networkManager.closeChannel(chatcomponenttext1);
}
else
{
this.networkManager.setNetHandler(new NetHandlerLoginServer(this.server, this.networkManager));
}
break;
case STATUS:
this.networkManager.setConnectionState(EnumConnectionState.STATUS);
this.networkManager.setNetHandler(new NetHandlerStatusServer(this.server, this.networkManager));
break;
default:
throw new UnsupportedOperationException("Invalid intention " + packetIn.getRequestedState());
}
}
示例2: processHandshake
import net.minecraft.network.handshake.client.C00Handshake; //导入方法依赖的package包/类
/**
* There are two recognized intentions for initiating a handshake: logging in and acquiring server status. The
* NetworkManager's protocol will be reconfigured according to the specified intention, although a login-intention
* must pass a versioncheck or receive a disconnect otherwise
*/
public void processHandshake(C00Handshake packetIn)
{
switch (packetIn.getRequestedState())
{
case LOGIN:
this.networkManager.setConnectionState(EnumConnectionState.LOGIN);
if (packetIn.getProtocolVersion() > 316)
{
TextComponentString textcomponentstring = new TextComponentString("Outdated server! I\'m still on 1.11.2");
this.networkManager.sendPacket(new SPacketDisconnect(textcomponentstring));
this.networkManager.closeChannel(textcomponentstring);
}
else if (packetIn.getProtocolVersion() < 316)
{
TextComponentString textcomponentstring1 = new TextComponentString("Outdated client! Please use 1.11.2");
this.networkManager.sendPacket(new SPacketDisconnect(textcomponentstring1));
this.networkManager.closeChannel(textcomponentstring1);
}
else
{
this.networkManager.setNetHandler(new NetHandlerLoginServer(this.server, this.networkManager));
}
break;
case STATUS:
this.networkManager.setConnectionState(EnumConnectionState.STATUS);
this.networkManager.setNetHandler(new NetHandlerStatusServer(this.server, this.networkManager));
break;
default:
throw new UnsupportedOperationException("Invalid intention " + packetIn.getRequestedState());
}
}
示例3: processHandshake
import net.minecraft.network.handshake.client.C00Handshake; //导入方法依赖的package包/类
/**
* There are two recognized intentions for initiating a handshake: logging in and acquiring server status. The
* NetworkManager's protocol will be reconfigured according to the specified intention, although a login-intention
* must pass a versioncheck or receive a disconnect otherwise
*/
public void processHandshake(C00Handshake packetIn)
{
if (!net.minecraftforge.fml.common.FMLCommonHandler.instance().handleServerHandshake(packetIn, this.networkManager)) return;
switch (packetIn.getRequestedState())
{
case LOGIN:
this.networkManager.setConnectionState(EnumConnectionState.LOGIN);
if (packetIn.getProtocolVersion() > 210)
{
TextComponentString textcomponentstring = new TextComponentString("Outdated server! I\'m still on 1.10.2");
this.networkManager.sendPacket(new SPacketDisconnect(textcomponentstring));
this.networkManager.closeChannel(textcomponentstring);
}
else if (packetIn.getProtocolVersion() < 210)
{
TextComponentString textcomponentstring1 = new TextComponentString("Outdated client! Please use 1.10.2");
this.networkManager.sendPacket(new SPacketDisconnect(textcomponentstring1));
this.networkManager.closeChannel(textcomponentstring1);
}
else
{
this.networkManager.setNetHandler(new NetHandlerLoginServer(this.server, this.networkManager));
}
break;
case STATUS:
this.networkManager.setConnectionState(EnumConnectionState.STATUS);
this.networkManager.setNetHandler(new NetHandlerStatusServer(this.server, this.networkManager));
break;
default:
throw new UnsupportedOperationException("Invalid intention " + packetIn.getRequestedState());
}
}