当前位置: 首页>>代码示例>>Java>>正文


Java C00Handshake.getProtocolVersion方法代码示例

本文整理汇总了Java中net.minecraft.network.handshake.client.C00Handshake.getProtocolVersion方法的典型用法代码示例。如果您正苦于以下问题:Java C00Handshake.getProtocolVersion方法的具体用法?Java C00Handshake.getProtocolVersion怎么用?Java C00Handshake.getProtocolVersion使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.network.handshake.client.C00Handshake的用法示例。


在下文中一共展示了C00Handshake.getProtocolVersion方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: processHandshake

import net.minecraft.network.handshake.client.C00Handshake; //导入方法依赖的package包/类
/**
 * There are two recognized intentions for initiating a handshake: logging in and acquiring server status. The
 * NetworkManager's protocol will be reconfigured according to the specified intention, although a login-intention
 * must pass a versioncheck or receive a disconnect otherwise
 */
public void processHandshake(C00Handshake packetIn)
{
    switch (packetIn.getRequestedState())
    {
        case LOGIN:
            this.networkManager.setConnectionState(EnumConnectionState.LOGIN);

            if (packetIn.getProtocolVersion() > 47)
            {
                ChatComponentText chatcomponenttext = new ChatComponentText("Outdated server! I\'m still on 1.8.8");
                this.networkManager.sendPacket(new S00PacketDisconnect(chatcomponenttext));
                this.networkManager.closeChannel(chatcomponenttext);
            }
            else if (packetIn.getProtocolVersion() < 47)
            {
                ChatComponentText chatcomponenttext1 = new ChatComponentText("Outdated client! Please use 1.8.8");
                this.networkManager.sendPacket(new S00PacketDisconnect(chatcomponenttext1));
                this.networkManager.closeChannel(chatcomponenttext1);
            }
            else
            {
                this.networkManager.setNetHandler(new NetHandlerLoginServer(this.server, this.networkManager));
            }

            break;

        case STATUS:
            this.networkManager.setConnectionState(EnumConnectionState.STATUS);
            this.networkManager.setNetHandler(new NetHandlerStatusServer(this.server, this.networkManager));
            break;

        default:
            throw new UnsupportedOperationException("Invalid intention " + packetIn.getRequestedState());
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:41,代码来源:NetHandlerHandshakeTCP.java

示例2: processHandshake

import net.minecraft.network.handshake.client.C00Handshake; //导入方法依赖的package包/类
/**
 * There are two recognized intentions for initiating a handshake: logging in and acquiring server status. The
 * NetworkManager's protocol will be reconfigured according to the specified intention, although a login-intention
 * must pass a versioncheck or receive a disconnect otherwise
 */
public void processHandshake(C00Handshake packetIn)
{
    switch (packetIn.getRequestedState())
    {
        case LOGIN:
            this.networkManager.setConnectionState(EnumConnectionState.LOGIN);

            if (packetIn.getProtocolVersion() > 316)
            {
                TextComponentString textcomponentstring = new TextComponentString("Outdated server! I\'m still on 1.11.2");
                this.networkManager.sendPacket(new SPacketDisconnect(textcomponentstring));
                this.networkManager.closeChannel(textcomponentstring);
            }
            else if (packetIn.getProtocolVersion() < 316)
            {
                TextComponentString textcomponentstring1 = new TextComponentString("Outdated client! Please use 1.11.2");
                this.networkManager.sendPacket(new SPacketDisconnect(textcomponentstring1));
                this.networkManager.closeChannel(textcomponentstring1);
            }
            else
            {
                this.networkManager.setNetHandler(new NetHandlerLoginServer(this.server, this.networkManager));
            }

            break;

        case STATUS:
            this.networkManager.setConnectionState(EnumConnectionState.STATUS);
            this.networkManager.setNetHandler(new NetHandlerStatusServer(this.server, this.networkManager));
            break;

        default:
            throw new UnsupportedOperationException("Invalid intention " + packetIn.getRequestedState());
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:41,代码来源:NetHandlerHandshakeTCP.java

示例3: processHandshake

import net.minecraft.network.handshake.client.C00Handshake; //导入方法依赖的package包/类
/**
 * There are two recognized intentions for initiating a handshake: logging in and acquiring server status. The
 * NetworkManager's protocol will be reconfigured according to the specified intention, although a login-intention
 * must pass a versioncheck or receive a disconnect otherwise
 */
public void processHandshake(C00Handshake packetIn)
{
    if (!net.minecraftforge.fml.common.FMLCommonHandler.instance().handleServerHandshake(packetIn, this.networkManager)) return;

    switch (packetIn.getRequestedState())
    {
        case LOGIN:
            this.networkManager.setConnectionState(EnumConnectionState.LOGIN);

            if (packetIn.getProtocolVersion() > 210)
            {
                TextComponentString textcomponentstring = new TextComponentString("Outdated server! I\'m still on 1.10.2");
                this.networkManager.sendPacket(new SPacketDisconnect(textcomponentstring));
                this.networkManager.closeChannel(textcomponentstring);
            }
            else if (packetIn.getProtocolVersion() < 210)
            {
                TextComponentString textcomponentstring1 = new TextComponentString("Outdated client! Please use 1.10.2");
                this.networkManager.sendPacket(new SPacketDisconnect(textcomponentstring1));
                this.networkManager.closeChannel(textcomponentstring1);
            }
            else
            {
                this.networkManager.setNetHandler(new NetHandlerLoginServer(this.server, this.networkManager));
            }

            break;
        case STATUS:
            this.networkManager.setConnectionState(EnumConnectionState.STATUS);
            this.networkManager.setNetHandler(new NetHandlerStatusServer(this.server, this.networkManager));
            break;
        default:
            throw new UnsupportedOperationException("Invalid intention " + packetIn.getRequestedState());
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:41,代码来源:NetHandlerHandshakeTCP.java


注:本文中的net.minecraft.network.handshake.client.C00Handshake.getProtocolVersion方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。