本文整理汇总了Java中net.minecraft.network.PacketThreadUtil.checkThreadAndEnqueue方法的典型用法代码示例。如果您正苦于以下问题:Java PacketThreadUtil.checkThreadAndEnqueue方法的具体用法?Java PacketThreadUtil.checkThreadAndEnqueue怎么用?Java PacketThreadUtil.checkThreadAndEnqueue使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.network.PacketThreadUtil
的用法示例。
在下文中一共展示了PacketThreadUtil.checkThreadAndEnqueue方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handleUpdateScore
import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
/**
* Either updates the score with a specified value or removes the score for an objective
*/
public void handleUpdateScore(S3CPacketUpdateScore packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Scoreboard scoreboard = this.clientWorldController.getScoreboard();
ScoreObjective scoreobjective = scoreboard.getObjective(packetIn.getObjectiveName());
if (packetIn.getScoreAction() == S3CPacketUpdateScore.Action.CHANGE)
{
Score score = scoreboard.getValueFromObjective(packetIn.getPlayerName(), scoreobjective);
score.setScorePoints(packetIn.getScoreValue());
}
else if (packetIn.getScoreAction() == S3CPacketUpdateScore.Action.REMOVE)
{
if (StringUtils.isNullOrEmpty(packetIn.getObjectiveName()))
{
scoreboard.removeObjectiveFromEntity(packetIn.getPlayerName(), (ScoreObjective)null);
}
else if (scoreobjective != null)
{
scoreboard.removeObjectiveFromEntity(packetIn.getPlayerName(), scoreobjective);
}
}
}
示例2: handleCollectItem
import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
public void handleCollectItem(SPacketCollectItem packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = this.clientWorldController.getEntityByID(packetIn.getCollectedItemEntityID());
EntityLivingBase entitylivingbase = (EntityLivingBase)this.clientWorldController.getEntityByID(packetIn.getEntityID());
if (entitylivingbase == null)
{
entitylivingbase = this.gameController.thePlayer;
}
if (entity != null)
{
if (entity instanceof EntityXPOrb)
{
this.clientWorldController.playSound(entity.posX, entity.posY, entity.posZ, SoundEvents.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.PLAYERS, 0.2F, ((this.avRandomizer.nextFloat() - this.avRandomizer.nextFloat()) * 0.7F + 1.0F) * 2.0F, false);
}
else
{
this.clientWorldController.playSound(entity.posX, entity.posY, entity.posZ, SoundEvents.ENTITY_ITEM_PICKUP, SoundCategory.PLAYERS, 0.2F, ((this.avRandomizer.nextFloat() - this.avRandomizer.nextFloat()) * 0.7F + 1.0F) * 2.0F, false);
}
this.gameController.effectRenderer.addEffect(new ParticleItemPickup(this.clientWorldController, entity, entitylivingbase, 0.5F));
this.clientWorldController.removeEntityFromWorld(packetIn.getCollectedItemEntityID());
}
}
示例3: handleUpdateTileEntity
import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
/**
* Updates the NBTTagCompound metadata of instances of the following
* entitytypes: Mob spawners, command blocks, beacons, skulls, flowerpot
*/
public void handleUpdateTileEntity(S35PacketUpdateTileEntity packetIn) {
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
if (this.gameController.theWorld.isBlockLoaded(packetIn.getPos())) {
TileEntity tileentity = this.gameController.theWorld.getTileEntity(packetIn.getPos());
int i = packetIn.getTileEntityType();
if (i == 1 && tileentity instanceof TileEntityMobSpawner
|| i == 2 && tileentity instanceof TileEntityCommandBlock
|| i == 3 && tileentity instanceof TileEntityBeacon
|| i == 4 && tileentity instanceof TileEntitySkull
|| i == 5 && tileentity instanceof TileEntityFlowerPot
|| i == 6 && tileentity instanceof TileEntityBanner) {
tileentity.readFromNBT(packetIn.getNbtCompound());
}
}
}
示例4: handleUpdateScore
import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
/**
* Either updates the score with a specified value or removes the score for an objective
*/
public void handleUpdateScore(SPacketUpdateScore packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Scoreboard scoreboard = this.clientWorldController.getScoreboard();
ScoreObjective scoreobjective = scoreboard.getObjective(packetIn.getObjectiveName());
if (packetIn.getScoreAction() == SPacketUpdateScore.Action.CHANGE)
{
Score score = scoreboard.getOrCreateScore(packetIn.getPlayerName(), scoreobjective);
score.setScorePoints(packetIn.getScoreValue());
}
else if (packetIn.getScoreAction() == SPacketUpdateScore.Action.REMOVE)
{
if (StringUtils.isNullOrEmpty(packetIn.getObjectiveName()))
{
scoreboard.removeObjectiveFromEntity(packetIn.getPlayerName(), (ScoreObjective)null);
}
else if (scoreobjective != null)
{
scoreboard.removeObjectiveFromEntity(packetIn.getPlayerName(), scoreobjective);
}
}
}
示例5: handleEffect
import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
public void handleEffect(SPacketEffect packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
if (packetIn.isSoundServerwide())
{
this.gameController.world.playBroadcastSound(packetIn.getSoundType(), packetIn.getSoundPos(), packetIn.getSoundData());
}
else
{
this.gameController.world.playEvent(packetIn.getSoundType(), packetIn.getSoundPos(), packetIn.getSoundData());
}
}
示例6: handleHeldItemChange
import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
/**
* Updates which hotbar slot of the player is currently selected
*/
public void handleHeldItemChange(SPacketHeldItemChange packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
if (InventoryPlayer.isHotbar(packetIn.getHeldItemHotbarIndex()))
{
this.gameController.thePlayer.inventory.currentItem = packetIn.getHeldItemHotbarIndex();
}
}
示例7: handleTitle
import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
@SuppressWarnings("incomplete-switch")
public void handleTitle(S45PacketTitle packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
S45PacketTitle.Type s45packettitle$type = packetIn.getType();
String s = null;
String s1 = null;
String s2 = packetIn.getMessage() != null ? packetIn.getMessage().getFormattedText() : "";
switch (s45packettitle$type)
{
case TITLE:
s = s2;
break;
case SUBTITLE:
s1 = s2;
break;
case RESET:
this.gameController.ingameGUI.displayTitle("", "", -1, -1, -1);
this.gameController.ingameGUI.func_175177_a();
return;
}
this.gameController.ingameGUI.displayTitle(s, s1, packetIn.getFadeInTime(), packetIn.getDisplayTime(), packetIn.getFadeOutTime());
}
示例8: handleEntityTeleport
import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
/**
* Updates an entity's position and rotation as specified by the packet
*/
public void handleEntityTeleport(S18PacketEntityTeleport packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());
if (entity != null)
{
entity.serverPosX = packetIn.getX();
entity.serverPosY = packetIn.getY();
entity.serverPosZ = packetIn.getZ();
double d0 = (double)entity.serverPosX / 32.0D;
double d1 = (double)entity.serverPosY / 32.0D;
double d2 = (double)entity.serverPosZ / 32.0D;
float f = (float)(packetIn.getYaw() * 360) / 256.0F;
float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
if (Math.abs(entity.posX - d0) < 0.03125D && Math.abs(entity.posY - d1) < 0.015625D && Math.abs(entity.posZ - d2) < 0.03125D)
{
entity.setPositionAndRotation2(entity.posX, entity.posY, entity.posZ, f, f1, 3, true);
}
else
{
entity.setPositionAndRotation2(d0, d1, d2, f, f1, 3, true);
}
entity.onGround = packetIn.getOnGround();
}
}
示例9: handleSpawnPainting
import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
/**
* Handles the spawning of a painting object
*/
public void handleSpawnPainting(SPacketSpawnPainting packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
EntityPainting entitypainting = new EntityPainting(this.clientWorldController, packetIn.getPosition(), packetIn.getFacing(), packetIn.getTitle());
entitypainting.setUniqueId(packetIn.getUniqueId());
this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entitypainting);
}
示例10: handleDestroyEntities
import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
/**
* Locally eliminates the entities. Invoked by the server when the items are in fact destroyed, or the player is no
* longer registered as required to monitor them. The latter happens when distance between the player and item
* increases beyond a certain treshold (typically the viewing distance)
*/
public void handleDestroyEntities(S13PacketDestroyEntities packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
for (int i = 0; i < packetIn.getEntityIDs().length; ++i)
{
this.clientWorldController.removeEntityFromWorld(packetIn.getEntityIDs()[i]);
}
}
示例11: handleWindowProperty
import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
/**
* Sets the progressbar of the opened window to the specified value
*/
public void handleWindowProperty(S31PacketWindowProperty packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
EntityPlayer entityplayer = this.gameController.thePlayer;
if (entityplayer.openContainer != null && entityplayer.openContainer.windowId == packetIn.getWindowId())
{
entityplayer.openContainer.updateProgressBar(packetIn.getVarIndex(), packetIn.getVarValue());
}
}
示例12: handlePlayerAbilities
import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
public void handlePlayerAbilities(S39PacketPlayerAbilities packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
EntityPlayer entityplayer = this.gameController.thePlayer;
entityplayer.capabilities.isFlying = packetIn.isFlying();
entityplayer.capabilities.isCreativeMode = packetIn.isCreativeMode();
entityplayer.capabilities.disableDamage = packetIn.isInvulnerable();
entityplayer.capabilities.allowFlying = packetIn.isAllowFlying();
entityplayer.capabilities.setFlySpeed(packetIn.getFlySpeed());
entityplayer.capabilities.setPlayerWalkSpeed(packetIn.getWalkSpeed());
}
示例13: handleEntityProperties
import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
/**
* Updates en entity's attributes and their respective modifiers, which are used for speed bonusses (player
* sprinting, animals fleeing, baby speed), weapon/tool attackDamage, hostiles followRange randomization, zombie
* maxHealth and knockback resistance as well as reinforcement spawning chance.
*/
public void handleEntityProperties(SPacketEntityProperties packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());
if (entity != null)
{
if (!(entity instanceof EntityLivingBase))
{
throw new IllegalStateException("Server tried to update attributes of a non-living entity (actually: " + entity + ")");
}
else
{
AbstractAttributeMap abstractattributemap = ((EntityLivingBase)entity).getAttributeMap();
for (SPacketEntityProperties.Snapshot spacketentityproperties$snapshot : packetIn.getSnapshots())
{
IAttributeInstance iattributeinstance = abstractattributemap.getAttributeInstanceByName(spacketentityproperties$snapshot.getName());
if (iattributeinstance == null)
{
iattributeinstance = abstractattributemap.registerAttribute(new RangedAttribute((IAttribute)null, spacketentityproperties$snapshot.getName(), 0.0D, 2.2250738585072014E-308D, Double.MAX_VALUE));
}
iattributeinstance.setBaseValue(spacketentityproperties$snapshot.getBaseValue());
iattributeinstance.removeAllModifiers();
for (AttributeModifier attributemodifier : spacketentityproperties$snapshot.getModifiers())
{
iattributeinstance.applyModifier(attributemodifier);
}
}
}
}
}
示例14: handleEntityHeadLook
import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
/**
* Updates the direction in which the specified entity is looking, normally this head rotation is independent of the
* rotation of the entity itself
*/
public void handleEntityHeadLook(SPacketEntityHeadLook packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = packetIn.getEntity(this.clientWorldController);
if (entity != null)
{
float f = (float)(packetIn.getYaw() * 360) / 256.0F;
entity.setRotationYawHead(f);
}
}
示例15: handleEntityNBT
import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
public void handleEntityNBT(S49PacketUpdateEntityNBT packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = packetIn.getEntity(this.clientWorldController);
if (entity != null)
{
entity.clientUpdateEntityNBT(packetIn.getTagCompound());
}
}