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Java PacketThreadUtil.checkThreadAndEnqueue方法代码示例

本文整理汇总了Java中net.minecraft.network.PacketThreadUtil.checkThreadAndEnqueue方法的典型用法代码示例。如果您正苦于以下问题:Java PacketThreadUtil.checkThreadAndEnqueue方法的具体用法?Java PacketThreadUtil.checkThreadAndEnqueue怎么用?Java PacketThreadUtil.checkThreadAndEnqueue使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.network.PacketThreadUtil的用法示例。


在下文中一共展示了PacketThreadUtil.checkThreadAndEnqueue方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: handleUpdateScore

import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
/**
 * Either updates the score with a specified value or removes the score for an objective
 */
public void handleUpdateScore(S3CPacketUpdateScore packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Scoreboard scoreboard = this.clientWorldController.getScoreboard();
    ScoreObjective scoreobjective = scoreboard.getObjective(packetIn.getObjectiveName());

    if (packetIn.getScoreAction() == S3CPacketUpdateScore.Action.CHANGE)
    {
        Score score = scoreboard.getValueFromObjective(packetIn.getPlayerName(), scoreobjective);
        score.setScorePoints(packetIn.getScoreValue());
    }
    else if (packetIn.getScoreAction() == S3CPacketUpdateScore.Action.REMOVE)
    {
        if (StringUtils.isNullOrEmpty(packetIn.getObjectiveName()))
        {
            scoreboard.removeObjectiveFromEntity(packetIn.getPlayerName(), (ScoreObjective)null);
        }
        else if (scoreobjective != null)
        {
            scoreboard.removeObjectiveFromEntity(packetIn.getPlayerName(), scoreobjective);
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:27,代码来源:NetHandlerPlayClient.java

示例2: handleCollectItem

import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
public void handleCollectItem(SPacketCollectItem packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getCollectedItemEntityID());
    EntityLivingBase entitylivingbase = (EntityLivingBase)this.clientWorldController.getEntityByID(packetIn.getEntityID());

    if (entitylivingbase == null)
    {
        entitylivingbase = this.gameController.thePlayer;
    }

    if (entity != null)
    {
        if (entity instanceof EntityXPOrb)
        {
            this.clientWorldController.playSound(entity.posX, entity.posY, entity.posZ, SoundEvents.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.PLAYERS, 0.2F, ((this.avRandomizer.nextFloat() - this.avRandomizer.nextFloat()) * 0.7F + 1.0F) * 2.0F, false);
        }
        else
        {
            this.clientWorldController.playSound(entity.posX, entity.posY, entity.posZ, SoundEvents.ENTITY_ITEM_PICKUP, SoundCategory.PLAYERS, 0.2F, ((this.avRandomizer.nextFloat() - this.avRandomizer.nextFloat()) * 0.7F + 1.0F) * 2.0F, false);
        }

        this.gameController.effectRenderer.addEffect(new ParticleItemPickup(this.clientWorldController, entity, entitylivingbase, 0.5F));
        this.clientWorldController.removeEntityFromWorld(packetIn.getCollectedItemEntityID());
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:27,代码来源:NetHandlerPlayClient.java

示例3: handleUpdateTileEntity

import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
/**
 * Updates the NBTTagCompound metadata of instances of the following
 * entitytypes: Mob spawners, command blocks, beacons, skulls, flowerpot
 */
public void handleUpdateTileEntity(S35PacketUpdateTileEntity packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

	if (this.gameController.theWorld.isBlockLoaded(packetIn.getPos())) {
		TileEntity tileentity = this.gameController.theWorld.getTileEntity(packetIn.getPos());
		int i = packetIn.getTileEntityType();

		if (i == 1 && tileentity instanceof TileEntityMobSpawner
				|| i == 2 && tileentity instanceof TileEntityCommandBlock
				|| i == 3 && tileentity instanceof TileEntityBeacon
				|| i == 4 && tileentity instanceof TileEntitySkull
				|| i == 5 && tileentity instanceof TileEntityFlowerPot
				|| i == 6 && tileentity instanceof TileEntityBanner) {
			tileentity.readFromNBT(packetIn.getNbtCompound());
		}
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:22,代码来源:NetHandlerPlayClient.java

示例4: handleUpdateScore

import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
/**
 * Either updates the score with a specified value or removes the score for an objective
 */
public void handleUpdateScore(SPacketUpdateScore packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Scoreboard scoreboard = this.clientWorldController.getScoreboard();
    ScoreObjective scoreobjective = scoreboard.getObjective(packetIn.getObjectiveName());

    if (packetIn.getScoreAction() == SPacketUpdateScore.Action.CHANGE)
    {
        Score score = scoreboard.getOrCreateScore(packetIn.getPlayerName(), scoreobjective);
        score.setScorePoints(packetIn.getScoreValue());
    }
    else if (packetIn.getScoreAction() == SPacketUpdateScore.Action.REMOVE)
    {
        if (StringUtils.isNullOrEmpty(packetIn.getObjectiveName()))
        {
            scoreboard.removeObjectiveFromEntity(packetIn.getPlayerName(), (ScoreObjective)null);
        }
        else if (scoreobjective != null)
        {
            scoreboard.removeObjectiveFromEntity(packetIn.getPlayerName(), scoreobjective);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:27,代码来源:NetHandlerPlayClient.java

示例5: handleEffect

import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
public void handleEffect(SPacketEffect packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    if (packetIn.isSoundServerwide())
    {
        this.gameController.world.playBroadcastSound(packetIn.getSoundType(), packetIn.getSoundPos(), packetIn.getSoundData());
    }
    else
    {
        this.gameController.world.playEvent(packetIn.getSoundType(), packetIn.getSoundPos(), packetIn.getSoundData());
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:14,代码来源:NetHandlerPlayClient.java

示例6: handleHeldItemChange

import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
/**
 * Updates which hotbar slot of the player is currently selected
 */
public void handleHeldItemChange(SPacketHeldItemChange packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    if (InventoryPlayer.isHotbar(packetIn.getHeldItemHotbarIndex()))
    {
        this.gameController.thePlayer.inventory.currentItem = packetIn.getHeldItemHotbarIndex();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:13,代码来源:NetHandlerPlayClient.java

示例7: handleTitle

import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
@SuppressWarnings("incomplete-switch")
public void handleTitle(S45PacketTitle packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    S45PacketTitle.Type s45packettitle$type = packetIn.getType();
    String s = null;
    String s1 = null;
    String s2 = packetIn.getMessage() != null ? packetIn.getMessage().getFormattedText() : "";

    switch (s45packettitle$type)
    {
        case TITLE:
            s = s2;
            break;

        case SUBTITLE:
            s1 = s2;
            break;

        case RESET:
            this.gameController.ingameGUI.displayTitle("", "", -1, -1, -1);
            this.gameController.ingameGUI.func_175177_a();
            return;
    }

    this.gameController.ingameGUI.displayTitle(s, s1, packetIn.getFadeInTime(), packetIn.getDisplayTime(), packetIn.getFadeOutTime());
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:28,代码来源:NetHandlerPlayClient.java

示例8: handleEntityTeleport

import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
/**
 * Updates an entity's position and rotation as specified by the packet
 */
public void handleEntityTeleport(S18PacketEntityTeleport packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

    if (entity != null)
    {
        entity.serverPosX = packetIn.getX();
        entity.serverPosY = packetIn.getY();
        entity.serverPosZ = packetIn.getZ();
        double d0 = (double)entity.serverPosX / 32.0D;
        double d1 = (double)entity.serverPosY / 32.0D;
        double d2 = (double)entity.serverPosZ / 32.0D;
        float f = (float)(packetIn.getYaw() * 360) / 256.0F;
        float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;

        if (Math.abs(entity.posX - d0) < 0.03125D && Math.abs(entity.posY - d1) < 0.015625D && Math.abs(entity.posZ - d2) < 0.03125D)
        {
            entity.setPositionAndRotation2(entity.posX, entity.posY, entity.posZ, f, f1, 3, true);
        }
        else
        {
            entity.setPositionAndRotation2(d0, d1, d2, f, f1, 3, true);
        }

        entity.onGround = packetIn.getOnGround();
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:32,代码来源:NetHandlerPlayClient.java

示例9: handleSpawnPainting

import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
/**
 * Handles the spawning of a painting object
 */
public void handleSpawnPainting(SPacketSpawnPainting packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPainting entitypainting = new EntityPainting(this.clientWorldController, packetIn.getPosition(), packetIn.getFacing(), packetIn.getTitle());
    entitypainting.setUniqueId(packetIn.getUniqueId());
    this.clientWorldController.addEntityToWorld(packetIn.getEntityID(), entitypainting);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:11,代码来源:NetHandlerPlayClient.java

示例10: handleDestroyEntities

import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
/**
 * Locally eliminates the entities. Invoked by the server when the items are in fact destroyed, or the player is no
 * longer registered as required to monitor them. The latter  happens when distance between the player and item
 * increases beyond a certain treshold (typically the viewing distance)
 */
public void handleDestroyEntities(S13PacketDestroyEntities packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    for (int i = 0; i < packetIn.getEntityIDs().length; ++i)
    {
        this.clientWorldController.removeEntityFromWorld(packetIn.getEntityIDs()[i]);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:15,代码来源:NetHandlerPlayClient.java

示例11: handleWindowProperty

import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
/**
 * Sets the progressbar of the opened window to the specified value
 */
public void handleWindowProperty(S31PacketWindowProperty packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPlayer entityplayer = this.gameController.thePlayer;

    if (entityplayer.openContainer != null && entityplayer.openContainer.windowId == packetIn.getWindowId())
    {
        entityplayer.openContainer.updateProgressBar(packetIn.getVarIndex(), packetIn.getVarValue());
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:14,代码来源:NetHandlerPlayClient.java

示例12: handlePlayerAbilities

import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
public void handlePlayerAbilities(S39PacketPlayerAbilities packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPlayer entityplayer = this.gameController.thePlayer;
    entityplayer.capabilities.isFlying = packetIn.isFlying();
    entityplayer.capabilities.isCreativeMode = packetIn.isCreativeMode();
    entityplayer.capabilities.disableDamage = packetIn.isInvulnerable();
    entityplayer.capabilities.allowFlying = packetIn.isAllowFlying();
    entityplayer.capabilities.setFlySpeed(packetIn.getFlySpeed());
    entityplayer.capabilities.setPlayerWalkSpeed(packetIn.getWalkSpeed());
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:12,代码来源:NetHandlerPlayClient.java

示例13: handleEntityProperties

import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
/**
 * Updates en entity's attributes and their respective modifiers, which are used for speed bonusses (player
 * sprinting, animals fleeing, baby speed), weapon/tool attackDamage, hostiles followRange randomization, zombie
 * maxHealth and knockback resistance as well as reinforcement spawning chance.
 */
public void handleEntityProperties(SPacketEntityProperties packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

    if (entity != null)
    {
        if (!(entity instanceof EntityLivingBase))
        {
            throw new IllegalStateException("Server tried to update attributes of a non-living entity (actually: " + entity + ")");
        }
        else
        {
            AbstractAttributeMap abstractattributemap = ((EntityLivingBase)entity).getAttributeMap();

            for (SPacketEntityProperties.Snapshot spacketentityproperties$snapshot : packetIn.getSnapshots())
            {
                IAttributeInstance iattributeinstance = abstractattributemap.getAttributeInstanceByName(spacketentityproperties$snapshot.getName());

                if (iattributeinstance == null)
                {
                    iattributeinstance = abstractattributemap.registerAttribute(new RangedAttribute((IAttribute)null, spacketentityproperties$snapshot.getName(), 0.0D, 2.2250738585072014E-308D, Double.MAX_VALUE));
                }

                iattributeinstance.setBaseValue(spacketentityproperties$snapshot.getBaseValue());
                iattributeinstance.removeAllModifiers();

                for (AttributeModifier attributemodifier : spacketentityproperties$snapshot.getModifiers())
                {
                    iattributeinstance.applyModifier(attributemodifier);
                }
            }
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:41,代码来源:NetHandlerPlayClient.java

示例14: handleEntityHeadLook

import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
/**
 * Updates the direction in which the specified entity is looking, normally this head rotation is independent of the
 * rotation of the entity itself
 */
public void handleEntityHeadLook(SPacketEntityHeadLook packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = packetIn.getEntity(this.clientWorldController);

    if (entity != null)
    {
        float f = (float)(packetIn.getYaw() * 360) / 256.0F;
        entity.setRotationYawHead(f);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:16,代码来源:NetHandlerPlayClient.java

示例15: handleEntityNBT

import net.minecraft.network.PacketThreadUtil; //导入方法依赖的package包/类
public void handleEntityNBT(S49PacketUpdateEntityNBT packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = packetIn.getEntity(this.clientWorldController);

    if (entity != null)
    {
        entity.clientUpdateEntityNBT(packetIn.getTagCompound());
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:11,代码来源:NetHandlerPlayClient.java


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