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Java NetServerHandler.setPlayerLocation方法代码示例

本文整理汇总了Java中net.minecraft.network.NetServerHandler.setPlayerLocation方法的典型用法代码示例。如果您正苦于以下问题:Java NetServerHandler.setPlayerLocation方法的具体用法?Java NetServerHandler.setPlayerLocation怎么用?Java NetServerHandler.setPlayerLocation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.network.NetServerHandler的用法示例。


在下文中一共展示了NetServerHandler.setPlayerLocation方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: initializeConnectionToPlayer

import net.minecraft.network.NetServerHandler; //导入方法依赖的package包/类
public void initializeConnectionToPlayer(INetworkManager par1INetworkManager, EntityPlayerMP par2EntityPlayerMP)
{
    NBTTagCompound nbttagcompound = this.readPlayerDataFromFile(par2EntityPlayerMP);
    par2EntityPlayerMP.setWorld(this.mcServer.worldServerForDimension(par2EntityPlayerMP.dimension));
    par2EntityPlayerMP.theItemInWorldManager.setWorld((WorldServer)par2EntityPlayerMP.worldObj);
    String s = "local";

    if (par1INetworkManager.getSocketAddress() != null)
    {
        s = par1INetworkManager.getSocketAddress().toString();
    }

    this.mcServer.getLogAgent().logInfo(par2EntityPlayerMP.getCommandSenderName() + "[" + s + "] logged in with entity id " + par2EntityPlayerMP.entityId + " at (" + par2EntityPlayerMP.posX + ", " + par2EntityPlayerMP.posY + ", " + par2EntityPlayerMP.posZ + ")");
    WorldServer worldserver = this.mcServer.worldServerForDimension(par2EntityPlayerMP.dimension);
    ChunkCoordinates chunkcoordinates = worldserver.getSpawnPoint();
    this.func_72381_a(par2EntityPlayerMP, (EntityPlayerMP)null, worldserver);
    NetServerHandler netserverhandler = new NetServerHandler(this.mcServer, par1INetworkManager, par2EntityPlayerMP);
    netserverhandler.sendPacketToPlayer(new Packet1Login(par2EntityPlayerMP.entityId, worldserver.getWorldInfo().getTerrainType(), par2EntityPlayerMP.theItemInWorldManager.getGameType(), worldserver.getWorldInfo().isHardcoreModeEnabled(), worldserver.provider.dimensionId, worldserver.difficultySetting, worldserver.getHeight(), this.getMaxPlayers()));
    netserverhandler.sendPacketToPlayer(new Packet250CustomPayload("MC|Brand", this.getServerInstance().getServerModName().getBytes(Charsets.UTF_8)));
    netserverhandler.sendPacketToPlayer(new Packet6SpawnPosition(chunkcoordinates.posX, chunkcoordinates.posY, chunkcoordinates.posZ));
    netserverhandler.sendPacketToPlayer(new Packet202PlayerAbilities(par2EntityPlayerMP.capabilities));
    netserverhandler.sendPacketToPlayer(new Packet16BlockItemSwitch(par2EntityPlayerMP.inventory.currentItem));
    this.func_96456_a((ServerScoreboard)worldserver.getScoreboard(), par2EntityPlayerMP);
    this.updateTimeAndWeatherForPlayer(par2EntityPlayerMP, worldserver);
    this.sendChatMsg(ChatMessageComponent.createFromTranslationWithSubstitutions("multiplayer.player.joined", new Object[] {par2EntityPlayerMP.getTranslatedEntityName()}).setColor(EnumChatFormatting.YELLOW));
    this.playerLoggedIn(par2EntityPlayerMP);
    netserverhandler.setPlayerLocation(par2EntityPlayerMP.posX, par2EntityPlayerMP.posY, par2EntityPlayerMP.posZ, par2EntityPlayerMP.rotationYaw, par2EntityPlayerMP.rotationPitch);
    this.mcServer.getNetworkThread().addPlayer(netserverhandler);
    netserverhandler.sendPacketToPlayer(new Packet4UpdateTime(worldserver.getTotalWorldTime(), worldserver.getWorldTime(), worldserver.getGameRules().getGameRuleBooleanValue("doDaylightCycle")));

    if (this.mcServer.getTexturePack().length() > 0)
    {
        par2EntityPlayerMP.requestTexturePackLoad(this.mcServer.getTexturePack(), this.mcServer.textureSize());
    }

    Iterator iterator = par2EntityPlayerMP.getActivePotionEffects().iterator();

    while (iterator.hasNext())
    {
        PotionEffect potioneffect = (PotionEffect)iterator.next();
        netserverhandler.sendPacketToPlayer(new Packet41EntityEffect(par2EntityPlayerMP.entityId, potioneffect));
    }

    par2EntityPlayerMP.addSelfToInternalCraftingInventory();

    FMLNetworkHandler.handlePlayerLogin(par2EntityPlayerMP, netserverhandler, par1INetworkManager);

    if (nbttagcompound != null && nbttagcompound.hasKey("Riding"))
    {
        Entity entity = EntityList.createEntityFromNBT(nbttagcompound.getCompoundTag("Riding"), worldserver);

        if (entity != null)
        {
            entity.forceSpawn = true;
            worldserver.spawnEntityInWorld(entity);
            par2EntityPlayerMP.mountEntity(entity);
            entity.forceSpawn = false;
        }
    }
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:61,代码来源:ServerConfigurationManager.java


注:本文中的net.minecraft.network.NetServerHandler.setPlayerLocation方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。