本文整理汇总了Java中net.minecraft.network.NetServerHandler.setPlayerLocation方法的典型用法代码示例。如果您正苦于以下问题:Java NetServerHandler.setPlayerLocation方法的具体用法?Java NetServerHandler.setPlayerLocation怎么用?Java NetServerHandler.setPlayerLocation使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.network.NetServerHandler
的用法示例。
在下文中一共展示了NetServerHandler.setPlayerLocation方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: initializeConnectionToPlayer
import net.minecraft.network.NetServerHandler; //导入方法依赖的package包/类
public void initializeConnectionToPlayer(INetworkManager par1INetworkManager, EntityPlayerMP par2EntityPlayerMP)
{
NBTTagCompound nbttagcompound = this.readPlayerDataFromFile(par2EntityPlayerMP);
par2EntityPlayerMP.setWorld(this.mcServer.worldServerForDimension(par2EntityPlayerMP.dimension));
par2EntityPlayerMP.theItemInWorldManager.setWorld((WorldServer)par2EntityPlayerMP.worldObj);
String s = "local";
if (par1INetworkManager.getSocketAddress() != null)
{
s = par1INetworkManager.getSocketAddress().toString();
}
this.mcServer.getLogAgent().logInfo(par2EntityPlayerMP.getCommandSenderName() + "[" + s + "] logged in with entity id " + par2EntityPlayerMP.entityId + " at (" + par2EntityPlayerMP.posX + ", " + par2EntityPlayerMP.posY + ", " + par2EntityPlayerMP.posZ + ")");
WorldServer worldserver = this.mcServer.worldServerForDimension(par2EntityPlayerMP.dimension);
ChunkCoordinates chunkcoordinates = worldserver.getSpawnPoint();
this.func_72381_a(par2EntityPlayerMP, (EntityPlayerMP)null, worldserver);
NetServerHandler netserverhandler = new NetServerHandler(this.mcServer, par1INetworkManager, par2EntityPlayerMP);
netserverhandler.sendPacketToPlayer(new Packet1Login(par2EntityPlayerMP.entityId, worldserver.getWorldInfo().getTerrainType(), par2EntityPlayerMP.theItemInWorldManager.getGameType(), worldserver.getWorldInfo().isHardcoreModeEnabled(), worldserver.provider.dimensionId, worldserver.difficultySetting, worldserver.getHeight(), this.getMaxPlayers()));
netserverhandler.sendPacketToPlayer(new Packet250CustomPayload("MC|Brand", this.getServerInstance().getServerModName().getBytes(Charsets.UTF_8)));
netserverhandler.sendPacketToPlayer(new Packet6SpawnPosition(chunkcoordinates.posX, chunkcoordinates.posY, chunkcoordinates.posZ));
netserverhandler.sendPacketToPlayer(new Packet202PlayerAbilities(par2EntityPlayerMP.capabilities));
netserverhandler.sendPacketToPlayer(new Packet16BlockItemSwitch(par2EntityPlayerMP.inventory.currentItem));
this.func_96456_a((ServerScoreboard)worldserver.getScoreboard(), par2EntityPlayerMP);
this.updateTimeAndWeatherForPlayer(par2EntityPlayerMP, worldserver);
this.sendChatMsg(ChatMessageComponent.createFromTranslationWithSubstitutions("multiplayer.player.joined", new Object[] {par2EntityPlayerMP.getTranslatedEntityName()}).setColor(EnumChatFormatting.YELLOW));
this.playerLoggedIn(par2EntityPlayerMP);
netserverhandler.setPlayerLocation(par2EntityPlayerMP.posX, par2EntityPlayerMP.posY, par2EntityPlayerMP.posZ, par2EntityPlayerMP.rotationYaw, par2EntityPlayerMP.rotationPitch);
this.mcServer.getNetworkThread().addPlayer(netserverhandler);
netserverhandler.sendPacketToPlayer(new Packet4UpdateTime(worldserver.getTotalWorldTime(), worldserver.getWorldTime(), worldserver.getGameRules().getGameRuleBooleanValue("doDaylightCycle")));
if (this.mcServer.getTexturePack().length() > 0)
{
par2EntityPlayerMP.requestTexturePackLoad(this.mcServer.getTexturePack(), this.mcServer.textureSize());
}
Iterator iterator = par2EntityPlayerMP.getActivePotionEffects().iterator();
while (iterator.hasNext())
{
PotionEffect potioneffect = (PotionEffect)iterator.next();
netserverhandler.sendPacketToPlayer(new Packet41EntityEffect(par2EntityPlayerMP.entityId, potioneffect));
}
par2EntityPlayerMP.addSelfToInternalCraftingInventory();
FMLNetworkHandler.handlePlayerLogin(par2EntityPlayerMP, netserverhandler, par1INetworkManager);
if (nbttagcompound != null && nbttagcompound.hasKey("Riding"))
{
Entity entity = EntityList.createEntityFromNBT(nbttagcompound.getCompoundTag("Riding"), worldserver);
if (entity != null)
{
entity.forceSpawn = true;
worldserver.spawnEntityInWorld(entity);
par2EntityPlayerMP.mountEntity(entity);
entity.forceSpawn = false;
}
}
}