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Java ItemArmor.getArmorMaterial方法代码示例

本文整理汇总了Java中net.minecraft.item.ItemArmor.getArmorMaterial方法的典型用法代码示例。如果您正苦于以下问题:Java ItemArmor.getArmorMaterial方法的具体用法?Java ItemArmor.getArmorMaterial怎么用?Java ItemArmor.getArmorMaterial使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.item.ItemArmor的用法示例。


在下文中一共展示了ItemArmor.getArmorMaterial方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: matches

import net.minecraft.item.ItemArmor; //导入方法依赖的package包/类
/**
 * Used to check if a recipe matches current crafting inventory
 */
public boolean matches(InventoryCrafting inv, World worldIn)
{
    ItemStack itemstack = null;
    List<ItemStack> list = Lists.<ItemStack>newArrayList();

    for (int i = 0; i < inv.getSizeInventory(); ++i)
    {
        ItemStack itemstack1 = inv.getStackInSlot(i);

        if (itemstack1 != null)
        {
            if (itemstack1.getItem() instanceof ItemArmor)
            {
                ItemArmor itemarmor = (ItemArmor)itemstack1.getItem();

                if (itemarmor.getArmorMaterial() != ItemArmor.ArmorMaterial.LEATHER || itemstack != null)
                {
                    return false;
                }

                itemstack = itemstack1;
            }
            else
            {
                if (itemstack1.getItem() != Items.dye)
                {
                    return false;
                }

                list.add(itemstack1);
            }
        }
    }

    return itemstack != null && !list.isEmpty();
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:40,代码来源:RecipesArmorDyes.java

示例2: renderLayer

import net.minecraft.item.ItemArmor; //导入方法依赖的package包/类
private void renderLayer(EntityLivingBase entitylivingbaseIn, float p_177182_2_, float p_177182_3_, float p_177182_4_, float p_177182_5_, float p_177182_6_, float p_177182_7_, float p_177182_8_, int armorSlot)
{
    ItemStack itemstack = this.getCurrentArmor(entitylivingbaseIn, armorSlot);

    if (itemstack != null && itemstack.getItem() instanceof ItemArmor)
    {
        ItemArmor itemarmor = (ItemArmor)itemstack.getItem();
        T t = this.func_177175_a(armorSlot);
        t.setModelAttributes(this.renderer.getMainModel());
        t.setLivingAnimations(entitylivingbaseIn, p_177182_2_, p_177182_3_, p_177182_4_);
        this.func_177179_a(t, armorSlot);
        boolean flag = this.isSlotForLeggings(armorSlot);
        this.renderer.bindTexture(this.getArmorResource(itemarmor, flag));

        switch (itemarmor.getArmorMaterial())
        {
            case LEATHER:
                int i = itemarmor.getColor(itemstack);
                float f = (float)(i >> 16 & 255) / 255.0F;
                float f1 = (float)(i >> 8 & 255) / 255.0F;
                float f2 = (float)(i & 255) / 255.0F;
                GlStateManager.color(this.colorR * f, this.colorG * f1, this.colorB * f2, this.alpha);
                t.render(entitylivingbaseIn, p_177182_2_, p_177182_3_, p_177182_5_, p_177182_6_, p_177182_7_, p_177182_8_);
                this.renderer.bindTexture(this.getArmorResource(itemarmor, flag, "overlay"));

            case CHAIN:
            case IRON:
            case GOLD:
            case DIAMOND:
                GlStateManager.color(this.colorR, this.colorG, this.colorB, this.alpha);
                t.render(entitylivingbaseIn, p_177182_2_, p_177182_3_, p_177182_5_, p_177182_6_, p_177182_7_, p_177182_8_);

            default:
                if (!this.field_177193_i && itemstack.isItemEnchanted())
                {
                    this.func_177183_a(entitylivingbaseIn, t, p_177182_2_, p_177182_3_, p_177182_4_, p_177182_5_, p_177182_6_, p_177182_7_, p_177182_8_);
                }
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:41,代码来源:LayerArmorBase.java

示例3: matches

import net.minecraft.item.ItemArmor; //导入方法依赖的package包/类
/**
 * Used to check if a recipe matches current crafting inventory
 */
public boolean matches(InventoryCrafting inv, World worldIn)
{
    ItemStack itemstack = ItemStack.field_190927_a;
    List<ItemStack> list = Lists.<ItemStack>newArrayList();

    for (int i = 0; i < inv.getSizeInventory(); ++i)
    {
        ItemStack itemstack1 = inv.getStackInSlot(i);

        if (!itemstack1.func_190926_b())
        {
            if (itemstack1.getItem() instanceof ItemArmor)
            {
                ItemArmor itemarmor = (ItemArmor)itemstack1.getItem();

                if (itemarmor.getArmorMaterial() != ItemArmor.ArmorMaterial.LEATHER || !itemstack.func_190926_b())
                {
                    return false;
                }

                itemstack = itemstack1;
            }
            else
            {
                if (itemstack1.getItem() != Items.DYE)
                {
                    return false;
                }

                list.add(itemstack1);
            }
        }
    }

    return !itemstack.func_190926_b() && !list.isEmpty();
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:40,代码来源:RecipesArmorDyes.java

示例4: matches

import net.minecraft.item.ItemArmor; //导入方法依赖的package包/类
/**
 * Used to check if a recipe matches current crafting inventory
 */
public boolean matches(InventoryCrafting inv, World worldIn)
{
    ItemStack itemstack = null;
    List<ItemStack> list = Lists.<ItemStack>newArrayList();

    for (int i = 0; i < inv.getSizeInventory(); ++i)
    {
        ItemStack itemstack1 = inv.getStackInSlot(i);

        if (itemstack1 != null)
        {
            if (itemstack1.getItem() instanceof ItemArmor)
            {
                ItemArmor itemarmor = (ItemArmor)itemstack1.getItem();

                if (itemarmor.getArmorMaterial() != ItemArmor.ArmorMaterial.LEATHER || itemstack != null)
                {
                    return false;
                }

                itemstack = itemstack1;
            }
            else
            {
                if (itemstack1.getItem() != Items.DYE)
                {
                    return false;
                }

                list.add(itemstack1);
            }
        }
    }

    return itemstack != null && !list.isEmpty();
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:40,代码来源:RecipesArmorDyes.java

示例5: getModelTextures

import net.minecraft.item.ItemArmor; //导入方法依赖的package包/类
private String[] getModelTextures()
{
    if (this.type == 1 && this.items.length == 1)
    {
        Item item = Item.getItemById(this.items[0]);

        if (item == Items.potionitem && this.damage != null && this.damage.getCountRanges() > 0)
        {
            RangeInt rangeint = this.damage.getRange(0);
            int i = rangeint.getMin();
            boolean flag = (i & 16384) != 0;
            String s5 = this.getMapTexture(this.mapTextures, "texture.potion_overlay", "items/potion_overlay");
            String s6 = null;

            if (flag)
            {
                s6 = this.getMapTexture(this.mapTextures, "texture.potion_bottle_splash", "items/potion_bottle_splash");
            }
            else
            {
                s6 = this.getMapTexture(this.mapTextures, "texture.potion_bottle_drinkable", "items/potion_bottle_drinkable");
            }

            return new String[] {s5, s6};
        }

        if (item instanceof ItemArmor)
        {
            ItemArmor itemarmor = (ItemArmor)item;

            if (itemarmor.getArmorMaterial() == ItemArmor.ArmorMaterial.LEATHER)
            {
                String s = "leather";
                String s1 = "helmet";

                if (itemarmor.armorType == 0)
                {
                    s1 = "helmet";
                }

                if (itemarmor.armorType == 1)
                {
                    s1 = "chestplate";
                }

                if (itemarmor.armorType == 2)
                {
                    s1 = "leggings";
                }

                if (itemarmor.armorType == 3)
                {
                    s1 = "boots";
                }

                String s2 = s + "_" + s1;
                String s3 = this.getMapTexture(this.mapTextures, "texture." + s2, "items/" + s2);
                String s4 = this.getMapTexture(this.mapTextures, "texture." + s2 + "_overlay", "items/" + s2 + "_overlay");
                return new String[] {s3, s4};
            }
        }
    }

    return new String[] {this.texture};
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:66,代码来源:CustomItemProperties.java

示例6: getModelTextures

import net.minecraft.item.ItemArmor; //导入方法依赖的package包/类
private String[] getModelTextures()
{
    if (this.type == 1 && this.items.length == 1)
    {
        Item item = Item.getItemById(this.items[0]);
        boolean flag = item == Items.POTIONITEM || item == Items.SPLASH_POTION || item == Items.LINGERING_POTION;

        if (flag && this.damage != null && this.damage.getCountRanges() > 0)
        {
            RangeInt rangeint = this.damage.getRange(0);
            int i = rangeint.getMin();
            boolean flag1 = (i & 16384) != 0;
            String s5 = this.getMapTexture(this.mapTextures, "texture.potion_overlay", "items/potion_overlay");
            String s6 = null;

            if (flag1)
            {
                s6 = this.getMapTexture(this.mapTextures, "texture.potion_bottle_splash", "items/potion_bottle_splash");
            }
            else
            {
                s6 = this.getMapTexture(this.mapTextures, "texture.potion_bottle_drinkable", "items/potion_bottle_drinkable");
            }

            return new String[] {s5, s6};
        }

        if (item instanceof ItemArmor)
        {
            ItemArmor itemarmor = (ItemArmor)item;

            if (itemarmor.getArmorMaterial() == ItemArmor.ArmorMaterial.LEATHER)
            {
                String s = "leather";
                String s1 = "helmet";

                if (itemarmor.armorType == EntityEquipmentSlot.HEAD)
                {
                    s1 = "helmet";
                }

                if (itemarmor.armorType == EntityEquipmentSlot.CHEST)
                {
                    s1 = "chestplate";
                }

                if (itemarmor.armorType == EntityEquipmentSlot.LEGS)
                {
                    s1 = "leggings";
                }

                if (itemarmor.armorType == EntityEquipmentSlot.FEET)
                {
                    s1 = "boots";
                }

                String s2 = s + "_" + s1;
                String s3 = this.getMapTexture(this.mapTextures, "texture." + s2, "items/" + s2);
                String s4 = this.getMapTexture(this.mapTextures, "texture." + s2 + "_overlay", "items/" + s2 + "_overlay");
                return new String[] {s3, s4};
            }
        }
    }

    return new String[] {this.texture};
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:67,代码来源:CustomItemProperties.java

示例7: matches

import net.minecraft.item.ItemArmor; //导入方法依赖的package包/类
@Override
public boolean matches(InventoryCrafting inv, World worldIn) {
	
	ItemStack itemStack = ItemStack.EMPTY;
       List<ItemStack> dyes = Lists.<ItemStack>newArrayList();

       for (int i = 0; i < inv.getSizeInventory(); ++i) {
       	
           ItemStack itemstack = inv.getStackInSlot(i);

           if (!itemstack.isEmpty()) {
           	
               if (itemstack.getItem() instanceof ItemArmor) {
               	
                   ItemArmor armor = (ItemArmor)itemstack.getItem();

                   if (armor.getArmorMaterial() != ModArmor.materialJello || !itemStack.isEmpty()) {
                   	
                       return false;
                       
                   }

                   itemStack = itemstack;
               }
               
               else {
               	
                   if (itemstack.getItem() != Items.DYE) {
                   	
                       return false;
                       
                   }

                   dyes.add(itemstack);
                   
               }
               
           }
           
       }

       return !itemStack.isEmpty() && !dyes.isEmpty();
	
}
 
开发者ID:Bedrockbreaker,项目名称:rtap,代码行数:45,代码来源:sulfur.java


注:本文中的net.minecraft.item.ItemArmor.getArmorMaterial方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。