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Java Container.canAddItemToSlot方法代码示例

本文整理汇总了Java中net.minecraft.inventory.Container.canAddItemToSlot方法的典型用法代码示例。如果您正苦于以下问题:Java Container.canAddItemToSlot方法的具体用法?Java Container.canAddItemToSlot怎么用?Java Container.canAddItemToSlot使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.inventory.Container的用法示例。


在下文中一共展示了Container.canAddItemToSlot方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: drawSlot

import net.minecraft.inventory.Container; //导入方法依赖的package包/类
private void drawSlot(Slot slotIn)
{
    int i = slotIn.xDisplayPosition;
    int j = slotIn.yDisplayPosition;
    ItemStack itemstack = slotIn.getStack();
    boolean flag = false;
    boolean flag1 = slotIn == this.clickedSlot && this.draggedStack != null && !this.isRightMouseClick;
    ItemStack itemstack1 = this.mc.thePlayer.inventory.getItemStack();
    String s = null;

    if (slotIn == this.clickedSlot && this.draggedStack != null && this.isRightMouseClick && itemstack != null)
    {
        itemstack = itemstack.copy();
        itemstack.stackSize /= 2;
    }
    else if (this.dragSplitting && this.dragSplittingSlots.contains(slotIn) && itemstack1 != null)
    {
        if (this.dragSplittingSlots.size() == 1)
        {
            return;
        }

        if (Container.canAddItemToSlot(slotIn, itemstack1, true) && this.inventorySlots.canDragIntoSlot(slotIn))
        {
            itemstack = itemstack1.copy();
            flag = true;
            Container.computeStackSize(this.dragSplittingSlots, this.dragSplittingLimit, itemstack, slotIn.getStack() == null ? 0 : slotIn.getStack().stackSize);

            if (itemstack.stackSize > itemstack.getMaxStackSize())
            {
                s = EnumChatFormatting.YELLOW + "" + itemstack.getMaxStackSize();
                itemstack.stackSize = itemstack.getMaxStackSize();
            }

            if (itemstack.stackSize > slotIn.getItemStackLimit(itemstack))
            {
                s = EnumChatFormatting.YELLOW + "" + slotIn.getItemStackLimit(itemstack);
                itemstack.stackSize = slotIn.getItemStackLimit(itemstack);
            }
        }
        else
        {
            this.dragSplittingSlots.remove(slotIn);
            this.updateDragSplitting();
        }
    }

    this.zLevel = 100.0F;
    this.itemRender.zLevel = 100.0F;

    if (itemstack == null)
    {
        String s1 = slotIn.getSlotTexture();

        if (s1 != null)
        {
            TextureAtlasSprite textureatlassprite = this.mc.getTextureMapBlocks().getAtlasSprite(s1);
            GlStateManager.disableLighting();
            this.mc.getTextureManager().bindTexture(TextureMap.locationBlocksTexture);
            this.drawTexturedModalRect(i, j, textureatlassprite, 16, 16);
            GlStateManager.enableLighting();
            flag1 = true;
        }
    }

    if (!flag1)
    {
        if (flag)
        {
            drawRect(i, j, i + 16, j + 16, -2130706433);
        }

        GlStateManager.enableDepth();
        this.itemRender.renderItemAndEffectIntoGUI(itemstack, i, j);
        this.itemRender.renderItemOverlayIntoGUI(this.fontRendererObj, itemstack, i, j, s);
    }

    this.itemRender.zLevel = 0.0F;
    this.zLevel = 0.0F;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:81,代码来源:GuiContainer.java

示例2: mouseClickMove

import net.minecraft.inventory.Container; //导入方法依赖的package包/类
/**
 * Called when a mouse button is pressed and the mouse is moved around. Parameters are : mouseX, mouseY,
 * lastButtonClicked & timeSinceMouseClick.
 */
protected void mouseClickMove(int mouseX, int mouseY, int clickedMouseButton, long timeSinceLastClick)
{
    Slot slot = this.getSlotAtPosition(mouseX, mouseY);
    ItemStack itemstack = this.mc.thePlayer.inventory.getItemStack();

    if (this.clickedSlot != null && this.mc.gameSettings.touchscreen)
    {
        if (clickedMouseButton == 0 || clickedMouseButton == 1)
        {
            if (this.draggedStack == null)
            {
                if (slot != this.clickedSlot && this.clickedSlot.getStack() != null)
                {
                    this.draggedStack = this.clickedSlot.getStack().copy();
                }
            }
            else if (this.draggedStack.stackSize > 1 && slot != null && Container.canAddItemToSlot(slot, this.draggedStack, false))
            {
                long i = Minecraft.getSystemTime();

                if (this.currentDragTargetSlot == slot)
                {
                    if (i - this.dragItemDropDelay > 500L)
                    {
                        this.handleMouseClick(this.clickedSlot, this.clickedSlot.slotNumber, 0, 0);
                        this.handleMouseClick(slot, slot.slotNumber, 1, 0);
                        this.handleMouseClick(this.clickedSlot, this.clickedSlot.slotNumber, 0, 0);
                        this.dragItemDropDelay = i + 750L;
                        --this.draggedStack.stackSize;
                    }
                }
                else
                {
                    this.currentDragTargetSlot = slot;
                    this.dragItemDropDelay = i;
                }
            }
        }
    }
    else if (this.dragSplitting && slot != null && itemstack != null && itemstack.stackSize > this.dragSplittingSlots.size() && Container.canAddItemToSlot(slot, itemstack, true) && slot.isItemValid(itemstack) && this.inventorySlots.canDragIntoSlot(slot))
    {
        this.dragSplittingSlots.add(slot);
        this.updateDragSplitting();
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:50,代码来源:GuiContainer.java

示例3: drawSlot

import net.minecraft.inventory.Container; //导入方法依赖的package包/类
/**
 * Draws the given slot: any item in it, the slot's background, the hovered highlight, etc.
 */
private void drawSlot(Slot slotIn)
{
    int i = slotIn.xDisplayPosition;
    int j = slotIn.yDisplayPosition;
    ItemStack itemstack = slotIn.getStack();
    boolean flag = false;
    boolean flag1 = slotIn == this.clickedSlot && !this.draggedStack.func_190926_b() && !this.isRightMouseClick;
    ItemStack itemstack1 = this.mc.player.inventory.getItemStack();
    String s = null;

    if (slotIn == this.clickedSlot && !this.draggedStack.func_190926_b() && this.isRightMouseClick && !itemstack.func_190926_b())
    {
        itemstack = itemstack.copy();
        itemstack.func_190920_e(itemstack.func_190916_E() / 2);
    }
    else if (this.dragSplitting && this.dragSplittingSlots.contains(slotIn) && !itemstack1.func_190926_b())
    {
        if (this.dragSplittingSlots.size() == 1)
        {
            return;
        }

        if (Container.canAddItemToSlot(slotIn, itemstack1, true) && this.inventorySlots.canDragIntoSlot(slotIn))
        {
            itemstack = itemstack1.copy();
            flag = true;
            Container.computeStackSize(this.dragSplittingSlots, this.dragSplittingLimit, itemstack, slotIn.getStack().func_190926_b() ? 0 : slotIn.getStack().func_190916_E());
            int k = Math.min(itemstack.getMaxStackSize(), slotIn.getItemStackLimit(itemstack));

            if (itemstack.func_190916_E() > k)
            {
                s = TextFormatting.YELLOW.toString() + k;
                itemstack.func_190920_e(k);
            }
        }
        else
        {
            this.dragSplittingSlots.remove(slotIn);
            this.updateDragSplitting();
        }
    }

    this.zLevel = 100.0F;
    this.itemRender.zLevel = 100.0F;

    if (itemstack.func_190926_b() && slotIn.canBeHovered())
    {
        String s1 = slotIn.getSlotTexture();

        if (s1 != null)
        {
            TextureAtlasSprite textureatlassprite = this.mc.getTextureMapBlocks().getAtlasSprite(s1);
            GlStateManager.disableLighting();
            this.mc.getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
            this.drawTexturedModalRect(i, j, textureatlassprite, 16, 16);
            GlStateManager.enableLighting();
            flag1 = true;
        }
    }

    if (!flag1)
    {
        if (flag)
        {
            drawRect(i, j, i + 16, j + 16, -2130706433);
        }

        GlStateManager.enableDepth();
        this.itemRender.renderItemAndEffectIntoGUI(this.mc.player, itemstack, i, j);
        this.itemRender.renderItemOverlayIntoGUI(this.fontRendererObj, itemstack, i, j, s);
    }

    this.itemRender.zLevel = 0.0F;
    this.zLevel = 0.0F;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:79,代码来源:GuiContainer.java

示例4: mouseClickMove

import net.minecraft.inventory.Container; //导入方法依赖的package包/类
/**
 * Called when a mouse button is pressed and the mouse is moved around. Parameters are : mouseX, mouseY,
 * lastButtonClicked & timeSinceMouseClick.
 */
protected void mouseClickMove(int mouseX, int mouseY, int clickedMouseButton, long timeSinceLastClick)
{
    Slot slot = this.getSlotAtPosition(mouseX, mouseY);
    ItemStack itemstack = this.mc.player.inventory.getItemStack();

    if (this.clickedSlot != null && this.mc.gameSettings.touchscreen)
    {
        if (clickedMouseButton == 0 || clickedMouseButton == 1)
        {
            if (this.draggedStack.func_190926_b())
            {
                if (slot != this.clickedSlot && !this.clickedSlot.getStack().func_190926_b())
                {
                    this.draggedStack = this.clickedSlot.getStack().copy();
                }
            }
            else if (this.draggedStack.func_190916_E() > 1 && slot != null && Container.canAddItemToSlot(slot, this.draggedStack, false))
            {
                long i = Minecraft.getSystemTime();

                if (this.currentDragTargetSlot == slot)
                {
                    if (i - this.dragItemDropDelay > 500L)
                    {
                        this.handleMouseClick(this.clickedSlot, this.clickedSlot.slotNumber, 0, ClickType.PICKUP);
                        this.handleMouseClick(slot, slot.slotNumber, 1, ClickType.PICKUP);
                        this.handleMouseClick(this.clickedSlot, this.clickedSlot.slotNumber, 0, ClickType.PICKUP);
                        this.dragItemDropDelay = i + 750L;
                        this.draggedStack.func_190918_g(1);
                    }
                }
                else
                {
                    this.currentDragTargetSlot = slot;
                    this.dragItemDropDelay = i;
                }
            }
        }
    }
    else if (this.dragSplitting && slot != null && !itemstack.func_190926_b() && (itemstack.func_190916_E() > this.dragSplittingSlots.size() || this.dragSplittingLimit == 2) && Container.canAddItemToSlot(slot, itemstack, true) && slot.isItemValid(itemstack) && this.inventorySlots.canDragIntoSlot(slot))
    {
        this.dragSplittingSlots.add(slot);
        this.updateDragSplitting();
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:50,代码来源:GuiContainer.java

示例5: mouseClickMove

import net.minecraft.inventory.Container; //导入方法依赖的package包/类
/**
 * Called when a mouse button is pressed and the mouse is moved around. Parameters are : mouseX, mouseY,
 * lastButtonClicked & timeSinceMouseClick.
 */
protected void mouseClickMove(int mouseX, int mouseY, int clickedMouseButton, long timeSinceLastClick)
{
    Slot slot = this.getSlotAtPosition(mouseX, mouseY);
    ItemStack itemstack = this.mc.thePlayer.inventory.getItemStack();

    if (this.clickedSlot != null && this.mc.gameSettings.touchscreen)
    {
        if (clickedMouseButton == 0 || clickedMouseButton == 1)
        {
            if (this.draggedStack == null)
            {
                if (slot != this.clickedSlot && this.clickedSlot.getStack() != null)
                {
                    this.draggedStack = this.clickedSlot.getStack().copy();
                }
            }
            else if (this.draggedStack.stackSize > 1 && slot != null && Container.canAddItemToSlot(slot, this.draggedStack, false))
            {
                long i = Minecraft.getSystemTime();

                if (this.currentDragTargetSlot == slot)
                {
                    if (i - this.dragItemDropDelay > 500L)
                    {
                        this.handleMouseClick(this.clickedSlot, this.clickedSlot.slotNumber, 0, ClickType.PICKUP);
                        this.handleMouseClick(slot, slot.slotNumber, 1, ClickType.PICKUP);
                        this.handleMouseClick(this.clickedSlot, this.clickedSlot.slotNumber, 0, ClickType.PICKUP);
                        this.dragItemDropDelay = i + 750L;
                        --this.draggedStack.stackSize;
                    }
                }
                else
                {
                    this.currentDragTargetSlot = slot;
                    this.dragItemDropDelay = i;
                }
            }
        }
    }
    else if (this.dragSplitting && slot != null && itemstack != null && itemstack.stackSize > this.dragSplittingSlots.size() && Container.canAddItemToSlot(slot, itemstack, true) && slot.isItemValid(itemstack) && this.inventorySlots.canDragIntoSlot(slot))
    {
        this.dragSplittingSlots.add(slot);
        this.updateDragSplitting();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:50,代码来源:GuiContainer.java


注:本文中的net.minecraft.inventory.Container.canAddItemToSlot方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。