本文整理汇总了Java中net.minecraft.entity.projectile.EntityWitherSkull.setInvulnerable方法的典型用法代码示例。如果您正苦于以下问题:Java EntityWitherSkull.setInvulnerable方法的具体用法?Java EntityWitherSkull.setInvulnerable怎么用?Java EntityWitherSkull.setInvulnerable使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.projectile.EntityWitherSkull
的用法示例。
在下文中一共展示了EntityWitherSkull.setInvulnerable方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: launchWitherSkullToCoords
import net.minecraft.entity.projectile.EntityWitherSkull; //导入方法依赖的package包/类
/**
* Launches a Wither skull toward (par2, par4, par6)
*/
private void launchWitherSkullToCoords(int p_82209_1_, double x, double y, double z, boolean invulnerable)
{
this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1014, new BlockPos(this), 0);
double d0 = this.func_82214_u(p_82209_1_);
double d1 = this.func_82208_v(p_82209_1_);
double d2 = this.func_82213_w(p_82209_1_);
double d3 = x - d0;
double d4 = y - d1;
double d5 = z - d2;
EntityWitherSkull entitywitherskull = new EntityWitherSkull(this.worldObj, this, d3, d4, d5);
if (invulnerable)
{
entitywitherskull.setInvulnerable(true);
}
entitywitherskull.posY = d1;
entitywitherskull.posX = d0;
entitywitherskull.posZ = d2;
this.worldObj.spawnEntityInWorld(entitywitherskull);
}
示例2: launchWitherSkullToCoords
import net.minecraft.entity.projectile.EntityWitherSkull; //导入方法依赖的package包/类
/**
* Launches a Wither skull toward (par2, par4, par6)
*/
private void launchWitherSkullToCoords(int p_82209_1_, double x, double y, double z, boolean invulnerable)
{
this.world.playEvent((EntityPlayer)null, 1024, new BlockPos(this), 0);
double d0 = this.getHeadX(p_82209_1_);
double d1 = this.getHeadY(p_82209_1_);
double d2 = this.getHeadZ(p_82209_1_);
double d3 = x - d0;
double d4 = y - d1;
double d5 = z - d2;
EntityWitherSkull entitywitherskull = new EntityWitherSkull(this.world, this, d3, d4, d5);
if (invulnerable)
{
entitywitherskull.setInvulnerable(true);
}
entitywitherskull.posY = d1;
entitywitherskull.posX = d0;
entitywitherskull.posZ = d2;
this.world.spawnEntityInWorld(entitywitherskull);
}
示例3: launchWitherSkullToCoords
import net.minecraft.entity.projectile.EntityWitherSkull; //导入方法依赖的package包/类
/**
* Launches a Wither skull toward (par2, par4, par6)
*/
private void launchWitherSkullToCoords(int p_82209_1_, double x, double y, double z, boolean invulnerable)
{
this.worldObj.playEvent((EntityPlayer)null, 1024, new BlockPos(this), 0);
double d0 = this.getHeadX(p_82209_1_);
double d1 = this.getHeadY(p_82209_1_);
double d2 = this.getHeadZ(p_82209_1_);
double d3 = x - d0;
double d4 = y - d1;
double d5 = z - d2;
EntityWitherSkull entitywitherskull = new EntityWitherSkull(this.worldObj, this, d3, d4, d5);
if (invulnerable)
{
entitywitherskull.setInvulnerable(true);
}
entitywitherskull.posY = d1;
entitywitherskull.posX = d0;
entitywitherskull.posZ = d2;
this.worldObj.spawnEntityInWorld(entitywitherskull);
}
示例4: func_82209_a
import net.minecraft.entity.projectile.EntityWitherSkull; //导入方法依赖的package包/类
private void func_82209_a(int par1, double par2, double par4, double par6, boolean par8)
{
this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1014, (int)this.posX, (int)this.posY, (int)this.posZ, 0);
double var9 = this.func_82214_u(par1);
double var11 = this.func_82208_v(par1);
double var13 = this.func_82213_w(par1);
double var15 = par2 - var9;
double var17 = par4 - var11;
double var19 = par6 - var13;
EntityWitherSkull var21 = new EntityWitherSkull(this.worldObj, this, var15, var17, var19);
if (par8)
{
var21.setInvulnerable(true);
}
var21.posY = var11;
var21.posX = var9;
var21.posZ = var13;
this.worldObj.spawnEntityInWorld(var21);
}
示例5: func_82209_a
import net.minecraft.entity.projectile.EntityWitherSkull; //导入方法依赖的package包/类
private void func_82209_a(int par1, double par2, double par4, double par6, boolean par8) {
world.playEvent((EntityPlayer)null, 1014, new BlockPos(posX, posY, posZ), 0);
double d3 = func_82214_u(par1);
double d4 = func_82208_v(par1);
double d5 = func_82213_w(par1);
double d6 = par2 - d3;
double d7 = par4 - d4;
double d8 = par6 - d5;
EntityWitherSkull entitywitherskull = new EntityWitherSkull(world, this, d6, d7, d8);
if (par8)
entitywitherskull.setInvulnerable(true);
entitywitherskull.posY = d4;
entitywitherskull.posX = d3;
entitywitherskull.posZ = d5;
world.spawnEntity(entitywitherskull);
}
示例6: func_82209_a
import net.minecraft.entity.projectile.EntityWitherSkull; //导入方法依赖的package包/类
private void func_82209_a(int p_82209_1_, double p_82209_2_, double p_82209_4_, double p_82209_6_, boolean p_82209_8_)
{
this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1014, (int)this.posX, (int)this.posY, (int)this.posZ, 0);
double d3 = this.func_82214_u(p_82209_1_);
double d4 = this.func_82208_v(p_82209_1_);
double d5 = this.func_82213_w(p_82209_1_);
double d6 = p_82209_2_ - d3;
double d7 = p_82209_4_ - d4;
double d8 = p_82209_6_ - d5;
EntityWitherSkull entitywitherskull = new EntityWitherSkull(this.worldObj, this, d6, d7, d8);
if (p_82209_8_)
{
entitywitherskull.setInvulnerable(true);
}
entitywitherskull.posY = d4;
entitywitherskull.posX = d3;
entitywitherskull.posZ = d5;
this.worldObj.spawnEntityInWorld(entitywitherskull);
}
示例7: func_82209_a
import net.minecraft.entity.projectile.EntityWitherSkull; //导入方法依赖的package包/类
private void func_82209_a(int par1, double par2, double par4, double par6, boolean par8)
{
this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1014, (int)this.posX, (int)this.posY, (int)this.posZ, 0);
double d3 = this.func_82214_u(par1);
double d4 = this.func_82208_v(par1);
double d5 = this.func_82213_w(par1);
double d6 = par2 - d3;
double d7 = par4 - d4;
double d8 = par6 - d5;
EntityWitherSkull entitywitherskull = new EntityWitherSkull(this.worldObj, this, d6, d7, d8);
if (par8)
{
entitywitherskull.setInvulnerable(true);
}
entitywitherskull.posY = d4;
entitywitherskull.posX = d3;
entitywitherskull.posZ = d5;
this.worldObj.spawnEntityInWorld(entitywitherskull);
}