本文整理汇总了Java中net.minecraft.entity.projectile.EntityTippedArrow.setEnchantmentEffectsFromEntity方法的典型用法代码示例。如果您正苦于以下问题:Java EntityTippedArrow.setEnchantmentEffectsFromEntity方法的具体用法?Java EntityTippedArrow.setEnchantmentEffectsFromEntity怎么用?Java EntityTippedArrow.setEnchantmentEffectsFromEntity使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.projectile.EntityTippedArrow
的用法示例。
在下文中一共展示了EntityTippedArrow.setEnchantmentEffectsFromEntity方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getArrow
import net.minecraft.entity.projectile.EntityTippedArrow; //导入方法依赖的package包/类
protected EntityArrow getArrow(float distanceFactor) {
ItemStack arrowItem = this.getItemStackFromSlot(EntityEquipmentSlot.OFFHAND);
if (arrowItem.getItem() == Items.SPECTRAL_ARROW) {
EntitySpectralArrow entityspectralarrow = new EntitySpectralArrow(this.world, this);
entityspectralarrow.setEnchantmentEffectsFromEntity(this, distanceFactor);
return entityspectralarrow;
} else {
EntityTippedArrow entityarrow = new EntityTippedArrow(this.world, this);
entityarrow.setEnchantmentEffectsFromEntity(this, distanceFactor);
if (arrowItem.getItem() == Items.TIPPED_ARROW)
entityarrow.setPotionEffect(arrowItem);
return entityarrow;
}
}
示例2: getArrow
import net.minecraft.entity.projectile.EntityTippedArrow; //导入方法依赖的package包/类
protected EntityArrow getArrow(float distanceFactor) {
ItemStack arrowStack = this.getItemStackFromSlot(EntityEquipmentSlot.OFFHAND);
if (arrowStack.getItem() == Items.SPECTRAL_ARROW) {
EntitySpectralArrow entityspectralarrow = new EntitySpectralArrow(this.world, this);
entityspectralarrow.setEnchantmentEffectsFromEntity(this, distanceFactor);
return entityspectralarrow;
} else {
EntityTippedArrow entityarrow = new EntityTippedArrow(this.world, this);
entityarrow.setEnchantmentEffectsFromEntity(this, distanceFactor);
if (arrowStack.getItem() == Items.TIPPED_ARROW)
entityarrow.setPotionEffect(arrowStack);
return entityarrow;
}
}
示例3: getArrow
import net.minecraft.entity.projectile.EntityTippedArrow; //导入方法依赖的package包/类
protected EntityArrow getArrow(float p_190726_1_)
{
EntityTippedArrow entitytippedarrow = new EntityTippedArrow(this.world, this);
entitytippedarrow.setEnchantmentEffectsFromEntity(this, p_190726_1_);
entitytippedarrow.setFire(100);
return entitytippedarrow;
}
示例4: getArrow
import net.minecraft.entity.projectile.EntityTippedArrow; //导入方法依赖的package包/类
protected EntityArrow getArrow(float p_190726_1_)
{
EntityTippedArrow entitytippedarrow = new EntityTippedArrow(this.world, this);
entitytippedarrow.setEnchantmentEffectsFromEntity(this, p_190726_1_);
return entitytippedarrow;
}