本文整理汇总了Java中net.minecraft.entity.projectile.EntityPotion.setPotionDamage方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPotion.setPotionDamage方法的具体用法?Java EntityPotion.setPotionDamage怎么用?Java EntityPotion.setPotionDamage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.projectile.EntityPotion
的用法示例。
在下文中一共展示了EntityPotion.setPotionDamage方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: attackEntityWithRangedAttack
import net.minecraft.entity.projectile.EntityPotion; //导入方法依赖的package包/类
/**
* Attack the specified entity using a ranged attack.
*/
public void attackEntityWithRangedAttack(EntityLivingBase p_82196_1_, float p_82196_2_)
{
if (!this.getAggressive())
{
EntityPotion entitypotion = new EntityPotion(this.worldObj, this, 32732);
double d0 = p_82196_1_.posY + (double)p_82196_1_.getEyeHeight() - 1.100000023841858D;
entitypotion.rotationPitch -= -20.0F;
double d1 = p_82196_1_.posX + p_82196_1_.motionX - this.posX;
double d2 = d0 - this.posY;
double d3 = p_82196_1_.posZ + p_82196_1_.motionZ - this.posZ;
float f = MathHelper.sqrt_double(d1 * d1 + d3 * d3);
if (f >= 8.0F && !p_82196_1_.isPotionActive(Potion.moveSlowdown))
{
entitypotion.setPotionDamage(32698);
}
else if (p_82196_1_.getHealth() >= 8.0F && !p_82196_1_.isPotionActive(Potion.poison))
{
entitypotion.setPotionDamage(32660);
}
else if (f <= 3.0F && !p_82196_1_.isPotionActive(Potion.weakness) && this.rand.nextFloat() < 0.25F)
{
entitypotion.setPotionDamage(32696);
}
entitypotion.setThrowableHeading(d1, d2 + (double)(f * 0.2F), d3, 0.75F, 8.0F);
this.worldObj.spawnEntityInWorld(entitypotion);
}
}
示例2: attackEntityWithRangedAttack
import net.minecraft.entity.projectile.EntityPotion; //导入方法依赖的package包/类
/**
* Attack the specified entity using a ranged attack.
*/
public void attackEntityWithRangedAttack(EntityLivingBase par1EntityLivingBase, float par2)
{
if (!this.getAggressive())
{
EntityPotion var3 = new EntityPotion(this.worldObj, this, 32732);
var3.rotationPitch -= -20.0F;
double var4 = par1EntityLivingBase.posX + par1EntityLivingBase.motionX - this.posX;
double var6 = par1EntityLivingBase.posY + (double)par1EntityLivingBase.getEyeHeight() - 1.100000023841858D - this.posY;
double var8 = par1EntityLivingBase.posZ + par1EntityLivingBase.motionZ - this.posZ;
float var10 = MathHelper.sqrt_double(var4 * var4 + var8 * var8);
if (var10 >= 8.0F && !par1EntityLivingBase.isPotionActive(Potion.moveSlowdown))
{
var3.setPotionDamage(32698);
}
else if (par1EntityLivingBase.getHealth() >= 8.0F && !par1EntityLivingBase.isPotionActive(Potion.poison))
{
var3.setPotionDamage(32660);
}
else if (var10 <= 3.0F && !par1EntityLivingBase.isPotionActive(Potion.weakness) && this.rand.nextFloat() < 0.25F)
{
var3.setPotionDamage(32696);
}
var3.setThrowableHeading(var4, var6 + (double)(var10 * 0.2F), var8, 0.75F, 8.0F);
this.worldObj.spawnEntityInWorld(var3);
}
}
示例3: attackEntityWithRangedAttack
import net.minecraft.entity.projectile.EntityPotion; //导入方法依赖的package包/类
public void attackEntityWithRangedAttack(EntityLivingBase p_82196_1_, float p_82196_2_)
{
if (!this.getAggressive())
{
EntityPotion entitypotion = new EntityPotion(this.worldObj, this, 32732);
entitypotion.rotationPitch -= -20.0F;
double d0 = p_82196_1_.posX + p_82196_1_.motionX - this.posX;
double d1 = p_82196_1_.posY + (double)p_82196_1_.getEyeHeight() - 1.100000023841858D - this.posY;
double d2 = p_82196_1_.posZ + p_82196_1_.motionZ - this.posZ;
float f1 = MathHelper.sqrt_double(d0 * d0 + d2 * d2);
if (f1 >= 8.0F && !p_82196_1_.isPotionActive(Potion.moveSlowdown))
{
entitypotion.setPotionDamage(32698);
}
else if (p_82196_1_.getHealth() >= 8.0F && !p_82196_1_.isPotionActive(Potion.poison))
{
entitypotion.setPotionDamage(32660);
}
else if (f1 <= 3.0F && !p_82196_1_.isPotionActive(Potion.weakness) && this.rand.nextFloat() < 0.25F)
{
entitypotion.setPotionDamage(32696);
}
entitypotion.setThrowableHeading(d0, d1 + (double)(f1 * 0.2F), d2, 0.75F, 8.0F);
this.worldObj.spawnEntityInWorld(entitypotion);
}
}
示例4: attackEntityWithRangedAttack
import net.minecraft.entity.projectile.EntityPotion; //导入方法依赖的package包/类
/**
* Attack the specified entity using a ranged attack.
*/
public void attackEntityWithRangedAttack(EntityLivingBase par1EntityLivingBase, float par2)
{
if (!this.getAggressive())
{
EntityPotion entitypotion = new EntityPotion(this.worldObj, this, 32732);
entitypotion.rotationPitch -= -20.0F;
double d0 = par1EntityLivingBase.posX + par1EntityLivingBase.motionX - this.posX;
double d1 = par1EntityLivingBase.posY + (double)par1EntityLivingBase.getEyeHeight() - 1.100000023841858D - this.posY;
double d2 = par1EntityLivingBase.posZ + par1EntityLivingBase.motionZ - this.posZ;
float f1 = MathHelper.sqrt_double(d0 * d0 + d2 * d2);
if (f1 >= 8.0F && !par1EntityLivingBase.isPotionActive(Potion.moveSlowdown))
{
entitypotion.setPotionDamage(32698);
}
else if (par1EntityLivingBase.getHealth() >= 8.0F && !par1EntityLivingBase.isPotionActive(Potion.poison))
{
entitypotion.setPotionDamage(32660);
}
else if (f1 <= 3.0F && !par1EntityLivingBase.isPotionActive(Potion.weakness) && this.rand.nextFloat() < 0.25F)
{
entitypotion.setPotionDamage(32696);
}
entitypotion.setThrowableHeading(d0, d1 + (double)(f1 * 0.2F), d2, 0.75F, 8.0F);
this.worldObj.spawnEntityInWorld(entitypotion);
}
}