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Java EntityRabbit.getRabbitType方法代码示例

本文整理汇总了Java中net.minecraft.entity.passive.EntityRabbit.getRabbitType方法的典型用法代码示例。如果您正苦于以下问题:Java EntityRabbit.getRabbitType方法的具体用法?Java EntityRabbit.getRabbitType怎么用?Java EntityRabbit.getRabbitType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.passive.EntityRabbit的用法示例。


在下文中一共展示了EntityRabbit.getRabbitType方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getEntityTexture

import net.minecraft.entity.passive.EntityRabbit; //导入方法依赖的package包/类
/**
 * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
 */
protected ResourceLocation getEntityTexture(EntityRabbit entity)
{
    String s = EnumChatFormatting.getTextWithoutFormattingCodes(entity.getName());

    if (s != null && s.equals("Toast"))
    {
        return TOAST;
    }
    else
    {
        switch (entity.getRabbitType())
        {
            case 0:
            default:
                return BROWN;

            case 1:
                return WHITE;

            case 2:
                return BLACK;

            case 3:
                return WHITE_SPLOTCHED;

            case 4:
                return GOLD;

            case 5:
                return SALT;

            case 99:
                return CAERBANNOG;
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:40,代码来源:RenderRabbit.java

示例2: getEntityTexture

import net.minecraft.entity.passive.EntityRabbit; //导入方法依赖的package包/类
/**
 * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
 */
protected ResourceLocation getEntityTexture(EntityRabbit entity)
{
    String s = TextFormatting.getTextWithoutFormattingCodes(entity.getName());

    if (s != null && "Toast".equals(s))
    {
        return TOAST;
    }
    else
    {
        switch (entity.getRabbitType())
        {
            case 0:
            default:
                return BROWN;

            case 1:
                return WHITE;

            case 2:
                return BLACK;

            case 3:
                return WHITE_SPLOTCHED;

            case 4:
                return GOLD;

            case 5:
                return SALT;

            case 99:
                return CAERBANNOG;
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:40,代码来源:RenderRabbit.java

示例3: getEntityTexture

import net.minecraft.entity.passive.EntityRabbit; //导入方法依赖的package包/类
/**
 * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
 */
protected ResourceLocation getEntityTexture(EntityRabbit entity)
{
    String s = TextFormatting.getTextWithoutFormattingCodes(entity.getName());

    if (s != null && "Toast".equals(s))
    {
        return TOAST;
    }
    else
    {
        switch (entity.getRabbitType())
        {
            case 0:
            default:
                return BROWN;
            case 1:
                return WHITE;
            case 2:
                return BLACK;
            case 3:
                return WHITE_SPLOTCHED;
            case 4:
                return GOLD;
            case 5:
                return SALT;
            case 99:
                return CAERBANNOG;
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:34,代码来源:RenderRabbit.java


注:本文中的net.minecraft.entity.passive.EntityRabbit.getRabbitType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。