本文整理汇总了Java中net.minecraft.entity.passive.EntityPig.getSaddled方法的典型用法代码示例。如果您正苦于以下问题:Java EntityPig.getSaddled方法的具体用法?Java EntityPig.getSaddled怎么用?Java EntityPig.getSaddled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.passive.EntityPig
的用法示例。
在下文中一共展示了EntityPig.getSaddled方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: itemInteractionForEntity
import net.minecraft.entity.passive.EntityPig; //导入方法依赖的package包/类
/**
* Returns true if the item can be used on the given entity, e.g. shears on sheep.
*/
public boolean itemInteractionForEntity(ItemStack stack, EntityPlayer playerIn, EntityLivingBase target)
{
if (target instanceof EntityPig)
{
EntityPig entitypig = (EntityPig)target;
if (!entitypig.getSaddled() && !entitypig.isChild())
{
entitypig.setSaddled(true);
entitypig.worldObj.playSoundAtEntity(entitypig, "mob.horse.leather", 0.5F, 1.0F);
--stack.stackSize;
}
return true;
}
else
{
return false;
}
}
示例2: itemInteractionForEntity
import net.minecraft.entity.passive.EntityPig; //导入方法依赖的package包/类
/**
* Returns true if the item can be used on the given entity, e.g. shears on sheep.
*/
public boolean itemInteractionForEntity(ItemStack stack, EntityPlayer playerIn, EntityLivingBase target, EnumHand hand)
{
if (target instanceof EntityPig)
{
EntityPig entitypig = (EntityPig)target;
if (!entitypig.getSaddled() && !entitypig.isChild())
{
entitypig.setSaddled(true);
entitypig.world.playSound(playerIn, entitypig.posX, entitypig.posY, entitypig.posZ, SoundEvents.ENTITY_PIG_SADDLE, SoundCategory.NEUTRAL, 0.5F, 1.0F);
stack.func_190918_g(1);
}
return true;
}
else
{
return false;
}
}
示例3: itemInteractionForEntity
import net.minecraft.entity.passive.EntityPig; //导入方法依赖的package包/类
/**
* Returns true if the item can be used on the given entity, e.g. shears on sheep.
*/
public boolean itemInteractionForEntity(ItemStack stack, EntityPlayer playerIn, EntityLivingBase target, EnumHand hand)
{
if (target instanceof EntityPig)
{
EntityPig entitypig = (EntityPig)target;
if (!entitypig.getSaddled() && !entitypig.isChild())
{
entitypig.setSaddled(true);
entitypig.worldObj.playSound(playerIn, entitypig.posX, entitypig.posY, entitypig.posZ, SoundEvents.ENTITY_PIG_SADDLE, SoundCategory.NEUTRAL, 0.5F, 1.0F);
--stack.stackSize;
}
return true;
}
else
{
return false;
}
}
示例4: itemInteractionForEntity
import net.minecraft.entity.passive.EntityPig; //导入方法依赖的package包/类
/**
* Returns true if the item can be used on the given entity, e.g. shears on sheep.
*/
public boolean itemInteractionForEntity(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, EntityLivingBase par3EntityLivingBase)
{
if (par3EntityLivingBase instanceof EntityPig)
{
EntityPig var4 = (EntityPig)par3EntityLivingBase;
if (!var4.getSaddled() && !var4.isChild())
{
var4.setSaddled(true);
var4.worldObj.playSoundAtEntity(var4, "mob.horse.leather", 0.5F, 1.0F);
--par1ItemStack.stackSize;
}
return true;
}
else
{
return false;
}
}
示例5: itemInteractionForEntity
import net.minecraft.entity.passive.EntityPig; //导入方法依赖的package包/类
public boolean itemInteractionForEntity(ItemStack p_111207_1_, EntityPlayer p_111207_2_, EntityLivingBase p_111207_3_)
{
if (p_111207_3_ instanceof EntityPig)
{
EntityPig entitypig = (EntityPig)p_111207_3_;
if (!entitypig.getSaddled() && !entitypig.isChild())
{
entitypig.setSaddled(true);
entitypig.worldObj.playSoundAtEntity(entitypig, "mob.horse.leather", 0.5F, 1.0F);
--p_111207_1_.stackSize;
}
return true;
}
else
{
return false;
}
}
示例6: itemInteractionForEntity
import net.minecraft.entity.passive.EntityPig; //导入方法依赖的package包/类
/**
* Returns true if the item can be used on the given entity, e.g. shears on sheep.
*/
public boolean itemInteractionForEntity(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, EntityLivingBase par3EntityLivingBase)
{
if (par3EntityLivingBase instanceof EntityPig)
{
EntityPig entitypig = (EntityPig)par3EntityLivingBase;
if (!entitypig.getSaddled() && !entitypig.isChild())
{
entitypig.setSaddled(true);
--par1ItemStack.stackSize;
}
return true;
}
else
{
return false;
}
}
示例7: doRenderLayer
import net.minecraft.entity.passive.EntityPig; //导入方法依赖的package包/类
public void doRenderLayer(EntityPig entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
if (entitylivingbaseIn.getSaddled())
{
this.pigRenderer.bindTexture(TEXTURE);
this.pigModel.setModelAttributes(this.pigRenderer.getMainModel());
this.pigModel.render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale);
}
}
示例8: doRenderLayer
import net.minecraft.entity.passive.EntityPig; //导入方法依赖的package包/类
public void doRenderLayer(EntityPig entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
if (entitylivingbaseIn.getSaddled())
{
this.pigRenderer.bindTexture(TEXTURE);
this.pigModel.setModelAttributes(this.pigRenderer.getMainModel());
this.pigModel.render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
}
}
示例9: shouldRenderPass
import net.minecraft.entity.passive.EntityPig; //导入方法依赖的package包/类
/**
* Queries whether should render the specified pass or not.
*/
protected int shouldRenderPass(EntityPig par1EntityPig, int par2, float par3)
{
if (par2 == 0 && par1EntityPig.getSaddled())
{
this.bindTexture(saddledPigTextures);
return 1;
}
else
{
return -1;
}
}
示例10: shouldRenderPass
import net.minecraft.entity.passive.EntityPig; //导入方法依赖的package包/类
protected int shouldRenderPass(EntityPig p_77032_1_, int p_77032_2_, float p_77032_3_)
{
if (p_77032_2_ == 0 && p_77032_1_.getSaddled())
{
this.bindTexture(saddledPigTextures);
return 1;
}
else
{
return -1;
}
}
示例11: renderSaddledPig
import net.minecraft.entity.passive.EntityPig; //导入方法依赖的package包/类
protected int renderSaddledPig(EntityPig par1EntityPig, int par2, float par3)
{
if (par2 == 0 && par1EntityPig.getSaddled())
{
this.bindTexture(saddledPigTextures);
return 1;
}
else
{
return -1;
}
}