本文整理汇总了Java中net.minecraft.entity.passive.EntityMooshroom.isChild方法的典型用法代码示例。如果您正苦于以下问题:Java EntityMooshroom.isChild方法的具体用法?Java EntityMooshroom.isChild怎么用?Java EntityMooshroom.isChild使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.passive.EntityMooshroom
的用法示例。
在下文中一共展示了EntityMooshroom.isChild方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: doRenderLayer
import net.minecraft.entity.passive.EntityMooshroom; //导入方法依赖的package包/类
public void doRenderLayer(EntityMooshroom entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
if (!entitylivingbaseIn.isChild() && !entitylivingbaseIn.isInvisible())
{
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
this.mooshroomRenderer.bindTexture(TextureMap.locationBlocksTexture);
GlStateManager.enableCull();
GlStateManager.cullFace(1028);
GlStateManager.pushMatrix();
GlStateManager.scale(1.0F, -1.0F, 1.0F);
GlStateManager.translate(0.2F, 0.35F, 0.5F);
GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.pushMatrix();
GlStateManager.translate(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(Blocks.red_mushroom.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.pushMatrix();
GlStateManager.translate(0.1F, 0.0F, -0.6F);
GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(Blocks.red_mushroom.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.popMatrix();
GlStateManager.pushMatrix();
((ModelQuadruped)this.mooshroomRenderer.getMainModel()).head.postRender(0.0625F);
GlStateManager.scale(1.0F, -1.0F, 1.0F);
GlStateManager.translate(0.0F, 0.7F, -0.2F);
GlStateManager.rotate(12.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(Blocks.red_mushroom.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.cullFace(1029);
GlStateManager.disableCull();
}
}
示例2: doRenderLayer
import net.minecraft.entity.passive.EntityMooshroom; //导入方法依赖的package包/类
public void doRenderLayer(EntityMooshroom entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
if (!entitylivingbaseIn.isChild() && !entitylivingbaseIn.isInvisible())
{
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
this.mooshroomRenderer.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
GlStateManager.enableCull();
GlStateManager.cullFace(GlStateManager.CullFace.FRONT);
GlStateManager.pushMatrix();
GlStateManager.scale(1.0F, -1.0F, 1.0F);
GlStateManager.translate(0.2F, 0.35F, 0.5F);
GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.pushMatrix();
GlStateManager.translate(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(Blocks.RED_MUSHROOM.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.pushMatrix();
GlStateManager.translate(0.1F, 0.0F, -0.6F);
GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(Blocks.RED_MUSHROOM.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.popMatrix();
GlStateManager.pushMatrix();
this.mooshroomRenderer.getMainModel().head.postRender(0.0625F);
GlStateManager.scale(1.0F, -1.0F, 1.0F);
GlStateManager.translate(0.0F, 0.7F, -0.2F);
GlStateManager.rotate(12.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(Blocks.RED_MUSHROOM.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.cullFace(GlStateManager.CullFace.BACK);
GlStateManager.disableCull();
}
}
示例3: doRenderLayer
import net.minecraft.entity.passive.EntityMooshroom; //导入方法依赖的package包/类
public void doRenderLayer(EntityMooshroom entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
if (!entitylivingbaseIn.isChild() && !entitylivingbaseIn.isInvisible())
{
BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
this.mooshroomRenderer.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
GlStateManager.enableCull();
GlStateManager.cullFace(GlStateManager.CullFace.FRONT);
GlStateManager.pushMatrix();
GlStateManager.scale(1.0F, -1.0F, 1.0F);
GlStateManager.translate(0.2F, 0.35F, 0.5F);
GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.pushMatrix();
GlStateManager.translate(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(Blocks.RED_MUSHROOM.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.pushMatrix();
GlStateManager.translate(0.1F, 0.0F, -0.6F);
GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(Blocks.RED_MUSHROOM.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.popMatrix();
GlStateManager.pushMatrix();
((ModelQuadruped)this.mooshroomRenderer.getMainModel()).head.postRender(0.0625F);
GlStateManager.scale(1.0F, -1.0F, 1.0F);
GlStateManager.translate(0.0F, 0.7F, -0.2F);
GlStateManager.rotate(12.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(Blocks.RED_MUSHROOM.getDefaultState(), 1.0F);
GlStateManager.popMatrix();
GlStateManager.cullFace(GlStateManager.CullFace.BACK);
GlStateManager.disableCull();
}
}
示例4: renderEquippedItems
import net.minecraft.entity.passive.EntityMooshroom; //导入方法依赖的package包/类
protected void renderEquippedItems(EntityMooshroom par1EntityMooshroom, float par2)
{
super.renderEquippedItems(par1EntityMooshroom, par2);
if (!par1EntityMooshroom.isChild())
{
this.bindTexture(TextureMap.locationBlocksTexture);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glPushMatrix();
GL11.glScalef(1.0F, -1.0F, 1.0F);
GL11.glTranslatef(0.2F, 0.4F, 0.5F);
GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F);
this.field_147909_c.renderBlockAsItem(Blocks.red_mushroom, 0, 1.0F);
GL11.glTranslatef(0.1F, 0.0F, -0.6F);
GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F);
this.field_147909_c.renderBlockAsItem(Blocks.red_mushroom, 0, 1.0F);
GL11.glPopMatrix();
GL11.glPushMatrix();
((ModelQuadruped)this.mainModel).head.postRender(0.0625F);
GL11.glScalef(1.0F, -1.0F, 1.0F);
GL11.glTranslatef(0.0F, 0.75F, -0.2F);
GL11.glRotatef(12.0F, 0.0F, 1.0F, 0.0F);
this.field_147909_c.renderBlockAsItem(Blocks.red_mushroom, 0, 1.0F);
GL11.glPopMatrix();
GL11.glDisable(GL11.GL_CULL_FACE);
}
}
示例5: renderEquippedItems
import net.minecraft.entity.passive.EntityMooshroom; //导入方法依赖的package包/类
protected void renderEquippedItems(EntityMooshroom p_77029_1_, float p_77029_2_)
{
super.renderEquippedItems(p_77029_1_, p_77029_2_);
if (!p_77029_1_.isChild())
{
this.bindTexture(TextureMap.locationBlocksTexture);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glPushMatrix();
GL11.glScalef(1.0F, -1.0F, 1.0F);
GL11.glTranslatef(0.2F, 0.4F, 0.5F);
GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F);
this.field_147909_c.renderBlockAsItem(Blocks.red_mushroom, 0, 1.0F);
GL11.glTranslatef(0.1F, 0.0F, -0.6F);
GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F);
this.field_147909_c.renderBlockAsItem(Blocks.red_mushroom, 0, 1.0F);
GL11.glPopMatrix();
GL11.glPushMatrix();
((ModelQuadruped)this.mainModel).head.postRender(0.0625F);
GL11.glScalef(1.0F, -1.0F, 1.0F);
GL11.glTranslatef(0.0F, 0.75F, -0.2F);
GL11.glRotatef(12.0F, 0.0F, 1.0F, 0.0F);
this.field_147909_c.renderBlockAsItem(Blocks.red_mushroom, 0, 1.0F);
GL11.glPopMatrix();
GL11.glDisable(GL11.GL_CULL_FACE);
}
}
示例6: renderMooshroomEquippedItems
import net.minecraft.entity.passive.EntityMooshroom; //导入方法依赖的package包/类
protected void renderMooshroomEquippedItems(EntityMooshroom par1EntityMooshroom, float par2)
{
super.renderEquippedItems(par1EntityMooshroom, par2);
if (!par1EntityMooshroom.isChild())
{
this.bindTexture(TextureMap.locationBlocksTexture);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glPushMatrix();
GL11.glScalef(1.0F, -1.0F, 1.0F);
GL11.glTranslatef(0.2F, 0.4F, 0.5F);
GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F);
this.renderBlocks.renderBlockAsItem(Block.mushroomRed, 0, 1.0F);
GL11.glTranslatef(0.1F, 0.0F, -0.6F);
GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F);
this.renderBlocks.renderBlockAsItem(Block.mushroomRed, 0, 1.0F);
GL11.glPopMatrix();
GL11.glPushMatrix();
((ModelQuadruped)this.mainModel).head.postRender(0.0625F);
GL11.glScalef(1.0F, -1.0F, 1.0F);
GL11.glTranslatef(0.0F, 0.75F, -0.2F);
GL11.glRotatef(12.0F, 0.0F, 1.0F, 0.0F);
this.renderBlocks.renderBlockAsItem(Block.mushroomRed, 0, 1.0F);
GL11.glPopMatrix();
GL11.glDisable(GL11.GL_CULL_FACE);
}
}