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Java EntityShulker.getAttachmentPos方法代码示例

本文整理汇总了Java中net.minecraft.entity.monster.EntityShulker.getAttachmentPos方法的典型用法代码示例。如果您正苦于以下问题:Java EntityShulker.getAttachmentPos方法的具体用法?Java EntityShulker.getAttachmentPos怎么用?Java EntityShulker.getAttachmentPos使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.monster.EntityShulker的用法示例。


在下文中一共展示了EntityShulker.getAttachmentPos方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: doRender

import net.minecraft.entity.monster.EntityShulker; //导入方法依赖的package包/类
/**
 * Renders the desired {@code T} type Entity.
 */
public void doRender(EntityShulker entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    int i = entity.getClientTeleportInterp();

    if (i > 0 && entity.isAttachedToBlock())
    {
        BlockPos blockpos = entity.getAttachmentPos();
        BlockPos blockpos1 = entity.getOldAttachPos();
        double d0 = (double)((float)i - partialTicks) / 6.0D;
        d0 = d0 * d0;
        double d1 = (double)(blockpos.getX() - blockpos1.getX()) * d0;
        double d2 = (double)(blockpos.getY() - blockpos1.getY()) * d0;
        double d3 = (double)(blockpos.getZ() - blockpos1.getZ()) * d0;
        super.doRender(entity, x - d1, y - d2, z - d3, entityYaw, partialTicks);
    }
    else
    {
        super.doRender(entity, x, y, z, entityYaw, partialTicks);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:24,代码来源:RenderShulker.java

示例2: shouldRender

import net.minecraft.entity.monster.EntityShulker; //导入方法依赖的package包/类
public boolean shouldRender(EntityShulker livingEntity, ICamera camera, double camX, double camY, double camZ)
{
    if (super.shouldRender(livingEntity, camera, camX, camY, camZ))
    {
        return true;
    }
    else
    {
        if (livingEntity.getClientTeleportInterp() > 0 && livingEntity.isAttachedToBlock())
        {
            BlockPos blockpos = livingEntity.getOldAttachPos();
            BlockPos blockpos1 = livingEntity.getAttachmentPos();
            Vec3d vec3d = new Vec3d((double)blockpos1.getX(), (double)blockpos1.getY(), (double)blockpos1.getZ());
            Vec3d vec3d1 = new Vec3d((double)blockpos.getX(), (double)blockpos.getY(), (double)blockpos.getZ());

            if (camera.isBoundingBoxInFrustum(new AxisAlignedBB(vec3d1.xCoord, vec3d1.yCoord, vec3d1.zCoord, vec3d.xCoord, vec3d.yCoord, vec3d.zCoord)))
            {
                return true;
            }
        }

        return false;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:25,代码来源:RenderShulker.java

示例3: doRender

import net.minecraft.entity.monster.EntityShulker; //导入方法依赖的package包/类
/**
 * Renders the desired {@code T} type Entity.
 */
public void doRender(EntityShulker entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    if (this.modelVersion != ((ModelShulker)this.mainModel).getModelVersion())
    {
        this.mainModel = new ModelShulker();
        this.modelVersion = ((ModelShulker)this.mainModel).getModelVersion();
    }

    int i = entity.getClientTeleportInterp();

    if (i > 0 && entity.isAttachedToBlock())
    {
        BlockPos blockpos = entity.getAttachmentPos();
        BlockPos blockpos1 = entity.getOldAttachPos();
        double d0 = (double)((float)i - partialTicks) / 6.0D;
        d0 = d0 * d0;
        double d1 = (double)(blockpos.getX() - blockpos1.getX()) * d0;
        double d2 = (double)(blockpos.getY() - blockpos1.getY()) * d0;
        double d3 = (double)(blockpos.getZ() - blockpos1.getZ()) * d0;
        super.doRender(entity, x - d1, y - d2, z - d3, entityYaw, partialTicks);
    }
    else
    {
        super.doRender(entity, x, y, z, entityYaw, partialTicks);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:30,代码来源:RenderShulker.java


注:本文中的net.minecraft.entity.monster.EntityShulker.getAttachmentPos方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。