本文整理汇总了Java中net.minecraft.entity.monster.EntityGhast.isAttacking方法的典型用法代码示例。如果您正苦于以下问题:Java EntityGhast.isAttacking方法的具体用法?Java EntityGhast.isAttacking怎么用?Java EntityGhast.isAttacking使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.monster.EntityGhast
的用法示例。
在下文中一共展示了EntityGhast.isAttacking方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getEyeScale
import net.minecraft.entity.monster.EntityGhast; //导入方法依赖的package包/类
@Override
public float getEyeScale(EntityGhast living, float partialTick, int eye)
{
if(living.isAttacking())
{
return eyeScale;
}
return 0F;
}
示例2: getEntityTexture
import net.minecraft.entity.monster.EntityGhast; //导入方法依赖的package包/类
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityGhast entity)
{
return entity.isAttacking() ? ghastShootingTextures : ghastTextures;
}
示例3: getEntityTexture
import net.minecraft.entity.monster.EntityGhast; //导入方法依赖的package包/类
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityGhast entity)
{
return entity.isAttacking() ? GHAST_SHOOTING_TEXTURES : GHAST_TEXTURES;
}
示例4: getEntityTexture
import net.minecraft.entity.monster.EntityGhast; //导入方法依赖的package包/类
@Override
protected ResourceLocation getEntityTexture(EntityGhast e) {
return e.isAttacking() ? TEXTURE_SHOOTING : TEXTURE;
}