本文整理汇总了Java中net.minecraft.entity.boss.EntityWither.getInvulTime方法的典型用法代码示例。如果您正苦于以下问题:Java EntityWither.getInvulTime方法的具体用法?Java EntityWither.getInvulTime怎么用?Java EntityWither.getInvulTime使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.boss.EntityWither
的用法示例。
在下文中一共展示了EntityWither.getInvulTime方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: preRenderCallback
import net.minecraft.entity.boss.EntityWither; //导入方法依赖的package包/类
/**
* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
* entityLiving, partialTickTime
*/
protected void preRenderCallback(EntityWither entitylivingbaseIn, float partialTickTime)
{
float f = 2.0F;
int i = entitylivingbaseIn.getInvulTime();
if (i > 0)
{
f -= ((float)i - partialTickTime) / 220.0F * 0.5F;
}
GlStateManager.scale(f, f, f);
}
示例2: preRenderCallback
import net.minecraft.entity.boss.EntityWither; //导入方法依赖的package包/类
/**
* Allows the render to do state modifications necessary before the model is rendered.
*/
protected void preRenderCallback(EntityWither entitylivingbaseIn, float partialTickTime)
{
float f = 2.0F;
int i = entitylivingbaseIn.getInvulTime();
if (i > 0)
{
f -= ((float)i - partialTickTime) / 220.0F * 0.5F;
}
GlStateManager.scale(f, f, f);
}
示例3: getEntityTexture
import net.minecraft.entity.boss.EntityWither; //导入方法依赖的package包/类
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityWither entity)
{
int i = entity.getInvulTime();
return i > 0 && (i > 80 || i / 5 % 2 != 1) ? invulnerableWitherTextures : witherTextures;
}
示例4: getEntityTexture
import net.minecraft.entity.boss.EntityWither; //导入方法依赖的package包/类
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityWither entity)
{
int i = entity.getInvulTime();
return i > 0 && (i > 80 || i / 5 % 2 != 1) ? INVULNERABLE_WITHER_TEXTURES : WITHER_TEXTURES;
}