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Java EntityWither.getInvulTime方法代码示例

本文整理汇总了Java中net.minecraft.entity.boss.EntityWither.getInvulTime方法的典型用法代码示例。如果您正苦于以下问题:Java EntityWither.getInvulTime方法的具体用法?Java EntityWither.getInvulTime怎么用?Java EntityWither.getInvulTime使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.boss.EntityWither的用法示例。


在下文中一共展示了EntityWither.getInvulTime方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: preRenderCallback

import net.minecraft.entity.boss.EntityWither; //导入方法依赖的package包/类
/**
 * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
 * entityLiving, partialTickTime
 */
protected void preRenderCallback(EntityWither entitylivingbaseIn, float partialTickTime)
{
    float f = 2.0F;
    int i = entitylivingbaseIn.getInvulTime();

    if (i > 0)
    {
        f -= ((float)i - partialTickTime) / 220.0F * 0.5F;
    }

    GlStateManager.scale(f, f, f);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:17,代码来源:RenderWither.java

示例2: preRenderCallback

import net.minecraft.entity.boss.EntityWither; //导入方法依赖的package包/类
/**
 * Allows the render to do state modifications necessary before the model is rendered.
 */
protected void preRenderCallback(EntityWither entitylivingbaseIn, float partialTickTime)
{
    float f = 2.0F;
    int i = entitylivingbaseIn.getInvulTime();

    if (i > 0)
    {
        f -= ((float)i - partialTickTime) / 220.0F * 0.5F;
    }

    GlStateManager.scale(f, f, f);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:16,代码来源:RenderWither.java

示例3: getEntityTexture

import net.minecraft.entity.boss.EntityWither; //导入方法依赖的package包/类
/**
 * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
 */
protected ResourceLocation getEntityTexture(EntityWither entity)
{
    int i = entity.getInvulTime();
    return i > 0 && (i > 80 || i / 5 % 2 != 1) ? invulnerableWitherTextures : witherTextures;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:9,代码来源:RenderWither.java

示例4: getEntityTexture

import net.minecraft.entity.boss.EntityWither; //导入方法依赖的package包/类
/**
 * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
 */
protected ResourceLocation getEntityTexture(EntityWither entity)
{
    int i = entity.getInvulTime();
    return i > 0 && (i > 80 || i / 5 % 2 != 1) ? INVULNERABLE_WITHER_TEXTURES : WITHER_TEXTURES;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:9,代码来源:RenderWither.java


注:本文中的net.minecraft.entity.boss.EntityWither.getInvulTime方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。