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Java IAttributeInstance.removeAllModifiers方法代码示例

本文整理汇总了Java中net.minecraft.entity.ai.attributes.IAttributeInstance.removeAllModifiers方法的典型用法代码示例。如果您正苦于以下问题:Java IAttributeInstance.removeAllModifiers方法的具体用法?Java IAttributeInstance.removeAllModifiers怎么用?Java IAttributeInstance.removeAllModifiers使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.ai.attributes.IAttributeInstance的用法示例。


在下文中一共展示了IAttributeInstance.removeAllModifiers方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: handleEntityProperties

import net.minecraft.entity.ai.attributes.IAttributeInstance; //导入方法依赖的package包/类
/**
 * Updates en entity's attributes and their respective modifiers, which are used for speed bonusses (player
 * sprinting, animals fleeing, baby speed), weapon/tool attackDamage, hostiles followRange randomization, zombie
 * maxHealth and knockback resistance as well as reinforcement spawning chance.
 */
public void handleEntityProperties(S20PacketEntityProperties packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

    if (entity != null)
    {
        if (!(entity instanceof EntityLivingBase))
        {
            throw new IllegalStateException("Server tried to update attributes of a non-living entity (actually: " + entity + ")");
        }
        else
        {
            BaseAttributeMap baseattributemap = ((EntityLivingBase)entity).getAttributeMap();

            for (S20PacketEntityProperties.Snapshot s20packetentityproperties$snapshot : packetIn.func_149441_d())
            {
                IAttributeInstance iattributeinstance = baseattributemap.getAttributeInstanceByName(s20packetentityproperties$snapshot.func_151409_a());

                if (iattributeinstance == null)
                {
                    iattributeinstance = baseattributemap.registerAttribute(new RangedAttribute((IAttribute)null, s20packetentityproperties$snapshot.func_151409_a(), 0.0D, 2.2250738585072014E-308D, Double.MAX_VALUE));
                }

                iattributeinstance.setBaseValue(s20packetentityproperties$snapshot.func_151410_b());
                iattributeinstance.removeAllModifiers();

                for (AttributeModifier attributemodifier : s20packetentityproperties$snapshot.func_151408_c())
                {
                    iattributeinstance.applyModifier(attributemodifier);
                }
            }
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:41,代码来源:NetHandlerPlayClient.java

示例2: handleEntityProperties

import net.minecraft.entity.ai.attributes.IAttributeInstance; //导入方法依赖的package包/类
/**
 * Updates en entity's attributes and their respective modifiers, which are used
 * for speed bonusses (player sprinting, animals fleeing, baby speed),
 * weapon/tool attackDamage, hostiles followRange randomization, zombie
 * maxHealth and knockback resistance as well as reinforcement spawning chance.
 */
public void handleEntityProperties(S20PacketEntityProperties packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

	if (entity != null) {
		if (!(entity instanceof EntityLivingBase)) {
			throw new IllegalStateException(
					"Server tried to update attributes of a non-living entity (actually: " + entity + ")");
		} else {
			BaseAttributeMap baseattributemap = ((EntityLivingBase) entity).getAttributeMap();

			for (S20PacketEntityProperties.Snapshot s20packetentityproperties$snapshot : packetIn.func_149441_d()) {
				IAttributeInstance iattributeinstance = baseattributemap
						.getAttributeInstanceByName(s20packetentityproperties$snapshot.func_151409_a());

				if (iattributeinstance == null) {
					iattributeinstance = baseattributemap.registerAttribute(new RangedAttribute((IAttribute) null,
							s20packetentityproperties$snapshot.func_151409_a(), 0.0D, 2.2250738585072014E-308D,
							Double.MAX_VALUE));
				}

				iattributeinstance.setBaseValue(s20packetentityproperties$snapshot.func_151410_b());
				iattributeinstance.removeAllModifiers();

				for (AttributeModifier attributemodifier : s20packetentityproperties$snapshot.func_151408_c()) {
					iattributeinstance.applyModifier(attributemodifier);
				}
			}
		}
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:38,代码来源:NetHandlerPlayClient.java

示例3: handleEntityProperties

import net.minecraft.entity.ai.attributes.IAttributeInstance; //导入方法依赖的package包/类
/**
 * Updates en entity's attributes and their respective modifiers, which are used for speed bonusses (player
 * sprinting, animals fleeing, baby speed), weapon/tool attackDamage, hostiles followRange randomization, zombie
 * maxHealth and knockback resistance as well as reinforcement spawning chance.
 */
public void handleEntityProperties(SPacketEntityProperties packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

    if (entity != null)
    {
        if (!(entity instanceof EntityLivingBase))
        {
            throw new IllegalStateException("Server tried to update attributes of a non-living entity (actually: " + entity + ")");
        }
        else
        {
            AbstractAttributeMap abstractattributemap = ((EntityLivingBase)entity).getAttributeMap();

            for (SPacketEntityProperties.Snapshot spacketentityproperties$snapshot : packetIn.getSnapshots())
            {
                IAttributeInstance iattributeinstance = abstractattributemap.getAttributeInstanceByName(spacketentityproperties$snapshot.getName());

                if (iattributeinstance == null)
                {
                    iattributeinstance = abstractattributemap.registerAttribute(new RangedAttribute((IAttribute)null, spacketentityproperties$snapshot.getName(), 0.0D, 2.2250738585072014E-308D, Double.MAX_VALUE));
                }

                iattributeinstance.setBaseValue(spacketentityproperties$snapshot.getBaseValue());
                iattributeinstance.removeAllModifiers();

                for (AttributeModifier attributemodifier : spacketentityproperties$snapshot.getModifiers())
                {
                    iattributeinstance.applyModifier(attributemodifier);
                }
            }
        }
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:41,代码来源:NetHandlerPlayClient.java


注:本文中的net.minecraft.entity.ai.attributes.IAttributeInstance.removeAllModifiers方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。