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Java EntityLookHelper.getIsLooking方法代码示例

本文整理汇总了Java中net.minecraft.entity.ai.EntityLookHelper.getIsLooking方法的典型用法代码示例。如果您正苦于以下问题:Java EntityLookHelper.getIsLooking方法的具体用法?Java EntityLookHelper.getIsLooking怎么用?Java EntityLookHelper.getIsLooking使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.ai.EntityLookHelper的用法示例。


在下文中一共展示了EntityLookHelper.getIsLooking方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onUpdateMoveHelper

import net.minecraft.entity.ai.EntityLookHelper; //导入方法依赖的package包/类
public void onUpdateMoveHelper()
{
    if (this.update && !this.entityGuardian.getNavigator().noPath())
    {
        double d0 = this.posX - this.entityGuardian.posX;
        double d1 = this.posY - this.entityGuardian.posY;
        double d2 = this.posZ - this.entityGuardian.posZ;
        double d3 = d0 * d0 + d1 * d1 + d2 * d2;
        d3 = (double)MathHelper.sqrt_double(d3);
        d1 = d1 / d3;
        float f = (float)(MathHelper.func_181159_b(d2, d0) * 180.0D / Math.PI) - 90.0F;
        this.entityGuardian.rotationYaw = this.limitAngle(this.entityGuardian.rotationYaw, f, 30.0F);
        this.entityGuardian.renderYawOffset = this.entityGuardian.rotationYaw;
        float f1 = (float)(this.speed * this.entityGuardian.getEntityAttribute(SharedMonsterAttributes.movementSpeed).getAttributeValue());
        this.entityGuardian.setAIMoveSpeed(this.entityGuardian.getAIMoveSpeed() + (f1 - this.entityGuardian.getAIMoveSpeed()) * 0.125F);
        double d4 = Math.sin((double)(this.entityGuardian.ticksExisted + this.entityGuardian.getEntityId()) * 0.5D) * 0.05D;
        double d5 = Math.cos((double)(this.entityGuardian.rotationYaw * (float)Math.PI / 180.0F));
        double d6 = Math.sin((double)(this.entityGuardian.rotationYaw * (float)Math.PI / 180.0F));
        this.entityGuardian.motionX += d4 * d5;
        this.entityGuardian.motionZ += d4 * d6;
        d4 = Math.sin((double)(this.entityGuardian.ticksExisted + this.entityGuardian.getEntityId()) * 0.75D) * 0.05D;
        this.entityGuardian.motionY += d4 * (d6 + d5) * 0.25D;
        this.entityGuardian.motionY += (double)this.entityGuardian.getAIMoveSpeed() * d1 * 0.1D;
        EntityLookHelper entitylookhelper = this.entityGuardian.getLookHelper();
        double d7 = this.entityGuardian.posX + d0 / d3 * 2.0D;
        double d8 = (double)this.entityGuardian.getEyeHeight() + this.entityGuardian.posY + d1 / d3 * 1.0D;
        double d9 = this.entityGuardian.posZ + d2 / d3 * 2.0D;
        double d10 = entitylookhelper.getLookPosX();
        double d11 = entitylookhelper.getLookPosY();
        double d12 = entitylookhelper.getLookPosZ();

        if (!entitylookhelper.getIsLooking())
        {
            d10 = d7;
            d11 = d8;
            d12 = d9;
        }

        this.entityGuardian.getLookHelper().setLookPosition(d10 + (d7 - d10) * 0.125D, d11 + (d8 - d11) * 0.125D, d12 + (d9 - d12) * 0.125D, 10.0F, 40.0F);
        this.entityGuardian.func_175476_l(true);
    }
    else
    {
        this.entityGuardian.setAIMoveSpeed(0.0F);
        this.entityGuardian.func_175476_l(false);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:48,代码来源:EntityGuardian.java

示例2: onUpdateMoveHelper

import net.minecraft.entity.ai.EntityLookHelper; //导入方法依赖的package包/类
public void onUpdateMoveHelper()
{
    if (this.action == EntityMoveHelper.Action.MOVE_TO && !this.entityGuardian.getNavigator().noPath())
    {
        double d0 = this.posX - this.entityGuardian.posX;
        double d1 = this.posY - this.entityGuardian.posY;
        double d2 = this.posZ - this.entityGuardian.posZ;
        double d3 = (double)MathHelper.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
        d1 = d1 / d3;
        float f = (float)(MathHelper.atan2(d2, d0) * (180D / Math.PI)) - 90.0F;
        this.entityGuardian.rotationYaw = this.limitAngle(this.entityGuardian.rotationYaw, f, 90.0F);
        this.entityGuardian.renderYawOffset = this.entityGuardian.rotationYaw;
        float f1 = (float)(this.speed * this.entityGuardian.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).getAttributeValue());
        this.entityGuardian.setAIMoveSpeed(this.entityGuardian.getAIMoveSpeed() + (f1 - this.entityGuardian.getAIMoveSpeed()) * 0.125F);
        double d4 = Math.sin((double)(this.entityGuardian.ticksExisted + this.entityGuardian.getEntityId()) * 0.5D) * 0.05D;
        double d5 = Math.cos((double)(this.entityGuardian.rotationYaw * 0.017453292F));
        double d6 = Math.sin((double)(this.entityGuardian.rotationYaw * 0.017453292F));
        this.entityGuardian.motionX += d4 * d5;
        this.entityGuardian.motionZ += d4 * d6;
        d4 = Math.sin((double)(this.entityGuardian.ticksExisted + this.entityGuardian.getEntityId()) * 0.75D) * 0.05D;
        this.entityGuardian.motionY += d4 * (d6 + d5) * 0.25D;
        this.entityGuardian.motionY += (double)this.entityGuardian.getAIMoveSpeed() * d1 * 0.1D;
        EntityLookHelper entitylookhelper = this.entityGuardian.getLookHelper();
        double d7 = this.entityGuardian.posX + d0 / d3 * 2.0D;
        double d8 = (double)this.entityGuardian.getEyeHeight() + this.entityGuardian.posY + d1 / d3;
        double d9 = this.entityGuardian.posZ + d2 / d3 * 2.0D;
        double d10 = entitylookhelper.getLookPosX();
        double d11 = entitylookhelper.getLookPosY();
        double d12 = entitylookhelper.getLookPosZ();

        if (!entitylookhelper.getIsLooking())
        {
            d10 = d7;
            d11 = d8;
            d12 = d9;
        }

        this.entityGuardian.getLookHelper().setLookPosition(d10 + (d7 - d10) * 0.125D, d11 + (d8 - d11) * 0.125D, d12 + (d9 - d12) * 0.125D, 10.0F, 40.0F);
        this.entityGuardian.setMoving(true);
    }
    else
    {
        this.entityGuardian.setAIMoveSpeed(0.0F);
        this.entityGuardian.setMoving(false);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:47,代码来源:EntityGuardian.java

示例3: onUpdateMoveHelper

import net.minecraft.entity.ai.EntityLookHelper; //导入方法依赖的package包/类
public void onUpdateMoveHelper()
{
    if (this.action == EntityMoveHelper.Action.MOVE_TO && !this.entityGuardian.getNavigator().noPath())
    {
        double d0 = this.posX - this.entityGuardian.posX;
        double d1 = this.posY - this.entityGuardian.posY;
        double d2 = this.posZ - this.entityGuardian.posZ;
        double d3 = d0 * d0 + d1 * d1 + d2 * d2;
        d3 = (double)MathHelper.sqrt_double(d3);
        d1 = d1 / d3;
        float f = (float)(MathHelper.atan2(d2, d0) * (180D / Math.PI)) - 90.0F;
        this.entityGuardian.rotationYaw = this.limitAngle(this.entityGuardian.rotationYaw, f, 90.0F);
        this.entityGuardian.renderYawOffset = this.entityGuardian.rotationYaw;
        float f1 = (float)(this.speed * this.entityGuardian.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).getAttributeValue());
        this.entityGuardian.setAIMoveSpeed(this.entityGuardian.getAIMoveSpeed() + (f1 - this.entityGuardian.getAIMoveSpeed()) * 0.125F);
        double d4 = Math.sin((double)(this.entityGuardian.ticksExisted + this.entityGuardian.getEntityId()) * 0.5D) * 0.05D;
        double d5 = Math.cos((double)(this.entityGuardian.rotationYaw * 0.017453292F));
        double d6 = Math.sin((double)(this.entityGuardian.rotationYaw * 0.017453292F));
        this.entityGuardian.motionX += d4 * d5;
        this.entityGuardian.motionZ += d4 * d6;
        d4 = Math.sin((double)(this.entityGuardian.ticksExisted + this.entityGuardian.getEntityId()) * 0.75D) * 0.05D;
        this.entityGuardian.motionY += d4 * (d6 + d5) * 0.25D;
        this.entityGuardian.motionY += (double)this.entityGuardian.getAIMoveSpeed() * d1 * 0.1D;
        EntityLookHelper entitylookhelper = this.entityGuardian.getLookHelper();
        double d7 = this.entityGuardian.posX + d0 / d3 * 2.0D;
        double d8 = (double)this.entityGuardian.getEyeHeight() + this.entityGuardian.posY + d1 / d3;
        double d9 = this.entityGuardian.posZ + d2 / d3 * 2.0D;
        double d10 = entitylookhelper.getLookPosX();
        double d11 = entitylookhelper.getLookPosY();
        double d12 = entitylookhelper.getLookPosZ();

        if (!entitylookhelper.getIsLooking())
        {
            d10 = d7;
            d11 = d8;
            d12 = d9;
        }

        this.entityGuardian.getLookHelper().setLookPosition(d10 + (d7 - d10) * 0.125D, d11 + (d8 - d11) * 0.125D, d12 + (d9 - d12) * 0.125D, 10.0F, 40.0F);
        this.entityGuardian.setMoving(true);
    }
    else
    {
        this.entityGuardian.setAIMoveSpeed(0.0F);
        this.entityGuardian.setMoving(false);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:48,代码来源:EntityGuardian.java

示例4: onUpdateMoveHelper

import net.minecraft.entity.ai.EntityLookHelper; //导入方法依赖的package包/类
@Override
public void onUpdateMoveHelper() {

  if (!entity.getNavigator().noPath()) {
    double xDelta = posX - entity.posX;
    double yDelta = posY - entity.posY;
    double zDelta = posZ - entity.posZ;

    float moveFactor = 1;
    float moveSpeed = (float) (speed * entity.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).getAttributeValue());
    entity.setAIMoveSpeed(entity.getAIMoveSpeed() + (moveSpeed - entity.getAIMoveSpeed()) * moveFactor);

    double distSq = xDelta * xDelta + yDelta * yDelta + zDelta * zDelta;
    double dist = MathHelper.sqrt(distSq);
    yDelta = yDelta / dist;
    if (yDelta > 0) {
      // Ensure enough lift to get up to the target
      yDelta = Math.max(0.1, yDelta);
    }
    double yMove = entity.getAIMoveSpeed() * yDelta * mob.getMaxClimbRate();
    entity.motionY += yMove;
    // Limit max downward speed
    if (!entity.isDead && !entity.onGround && entity.motionY < -maxDescentSpeed) {
      entity.motionY = -maxDescentSpeed;
    }

    // Limit crazy spinning when going straight down
    float tr = mob.getMaxTurnRate();
    if (yMove < -0.12) {
      tr = 10;
    }
    float yawAngle = (float) (MathHelper.atan2(zDelta, xDelta) * 180.0D / Math.PI) - 90.0F;
    entity.rotationYaw = limitAngle(entity.rotationYaw, yawAngle, tr);
    entity.renderYawOffset = entity.rotationYaw;

    // Look
    double d7 = entity.posX + (xDelta / dist * 2.0D);
    double d8 = entity.getEyeHeight() + entity.posY + (yDelta / dist * 1.0D);
    double d9 = entity.posZ + (zDelta / dist * 2.0D);

    EntityLookHelper entitylookhelper = entity.getLookHelper();
    double lookX = entitylookhelper.getLookPosX();
    double lookY = entitylookhelper.getLookPosY();
    double lookZ = entitylookhelper.getLookPosZ();

    if (!entitylookhelper.getIsLooking()) {
      lookX = d7;
      lookY = d8;
      lookZ = d9;
    }
    entity.getLookHelper().setLookPosition(lookX + (d7 - lookX) * 0.125D, lookY + (d8 - lookY) * 0.125D, lookZ + (d9 - lookZ) * 0.125D, 10.0F, 40.0F);
  } else {
    entity.setAIMoveSpeed(0.0F);
  }
}
 
开发者ID:SleepyTrousers,项目名称:EnderZoo,代码行数:56,代码来源:FlyingMoveHelper.java


注:本文中的net.minecraft.entity.ai.EntityLookHelper.getIsLooking方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。