本文整理汇总了Java中net.minecraft.entity.EntityCreature.isOnSameTeam方法的典型用法代码示例。如果您正苦于以下问题:Java EntityCreature.isOnSameTeam方法的具体用法?Java EntityCreature.isOnSameTeam怎么用?Java EntityCreature.isOnSameTeam使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.EntityCreature
的用法示例。
在下文中一共展示了EntityCreature.isOnSameTeam方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: alertOthers
import net.minecraft.entity.EntityCreature; //导入方法依赖的package包/类
protected void alertOthers()
{
double d0 = this.getTargetDistance();
for (EntityCreature entitycreature : this.taskOwner.world.getEntitiesWithinAABB(this.taskOwner.getClass(), (new AxisAlignedBB(this.taskOwner.posX, this.taskOwner.posY, this.taskOwner.posZ, this.taskOwner.posX + 1.0D, this.taskOwner.posY + 1.0D, this.taskOwner.posZ + 1.0D)).expand(d0, 10.0D, d0)))
{
if (this.taskOwner != entitycreature && entitycreature.getAttackTarget() == null && (!(this.taskOwner instanceof EntityTameable) || ((EntityTameable)this.taskOwner).getOwner() == ((EntityTameable)entitycreature).getOwner()) && !entitycreature.isOnSameTeam(this.taskOwner.getAITarget()))
{
boolean flag = false;
for (Class<?> oclass : this.targetClasses)
{
if (entitycreature.getClass() == oclass)
{
flag = true;
break;
}
}
if (!flag)
{
this.setEntityAttackTarget(entitycreature, this.taskOwner.getAITarget());
}
}
}
}
示例2: alertOthers
import net.minecraft.entity.EntityCreature; //导入方法依赖的package包/类
protected void alertOthers()
{
double d0 = this.getTargetDistance();
for (EntityCreature entitycreature : this.taskOwner.worldObj.getEntitiesWithinAABB(this.taskOwner.getClass(), (new AxisAlignedBB(this.taskOwner.posX, this.taskOwner.posY, this.taskOwner.posZ, this.taskOwner.posX + 1.0D, this.taskOwner.posY + 1.0D, this.taskOwner.posZ + 1.0D)).expand(d0, 10.0D, d0)))
{
if (this.taskOwner != entitycreature && entitycreature.getAttackTarget() == null && (!(this.taskOwner instanceof EntityTameable) || ((EntityTameable)this.taskOwner).getOwner() == ((EntityTameable)entitycreature).getOwner()) && !entitycreature.isOnSameTeam(this.taskOwner.getAITarget()))
{
boolean flag = false;
for (Class<?> oclass : this.targetClasses)
{
if (entitycreature.getClass() == oclass)
{
flag = true;
break;
}
}
if (!flag)
{
this.setEntityAttackTarget(entitycreature, this.taskOwner.getAITarget());
}
}
}
}
示例3: startExecuting
import net.minecraft.entity.EntityCreature; //导入方法依赖的package包/类
/**
* Execute a one shot task or start executing a continuous task
*/
public void startExecuting()
{
this.taskOwner.setAttackTarget(this.taskOwner.getAITarget());
this.revengeTimerOld = this.taskOwner.getRevengeTimer();
if (this.entityCallsForHelp)
{
double d0 = this.getTargetDistance();
for (EntityCreature entitycreature : this.taskOwner.worldObj.getEntitiesWithinAABB(this.taskOwner.getClass(), (new AxisAlignedBB(this.taskOwner.posX, this.taskOwner.posY, this.taskOwner.posZ, this.taskOwner.posX + 1.0D, this.taskOwner.posY + 1.0D, this.taskOwner.posZ + 1.0D)).expand(d0, 10.0D, d0)))
{
if (this.taskOwner != entitycreature && entitycreature.getAttackTarget() == null && !entitycreature.isOnSameTeam(this.taskOwner.getAITarget()))
{
boolean flag = false;
for (Class oclass : this.targetClasses)
{
if (entitycreature.getClass() == oclass)
{
flag = true;
break;
}
}
if (!flag)
{
this.setEntityAttackTarget(entitycreature, this.taskOwner.getAITarget());
}
}
}
}
super.startExecuting();
}