当前位置: 首页>>代码示例>>Java>>正文


Java JsonException.prependJsonKey方法代码示例

本文整理汇总了Java中net.minecraft.client.util.JsonException.prependJsonKey方法的典型用法代码示例。如果您正苦于以下问题:Java JsonException.prependJsonKey方法的具体用法?Java JsonException.prependJsonKey怎么用?Java JsonException.prependJsonKey使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.util.JsonException的用法示例。


在下文中一共展示了JsonException.prependJsonKey方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: parseUniform

import net.minecraft.client.util.JsonException; //导入方法依赖的package包/类
private void parseUniform(JsonElement element) throws JsonException
{
    JsonObject jsonobject = JsonUtils.getJsonObject(element, "uniform");
    String s = JsonUtils.getString(jsonobject, "name");
    int i = ShaderUniform.parseType(JsonUtils.getString(jsonobject, "type"));
    int j = JsonUtils.getInt(jsonobject, "count");
    float[] afloat = new float[Math.max(j, 16)];
    JsonArray jsonarray = JsonUtils.getJsonArray(jsonobject, "values");

    if (jsonarray.size() != j && jsonarray.size() > 1)
    {
        throw new JsonException("Invalid amount of values specified (expected " + j + ", found " + jsonarray.size() + ")");
    }
    else
    {
        int k = 0;

        for (JsonElement jsonelement : jsonarray)
        {
            try
            {
                afloat[k] = JsonUtils.getFloat(jsonelement, "value");
            }
            catch (Exception exception)
            {
                JsonException jsonexception = JsonException.forException(exception);
                jsonexception.prependJsonKey("values[" + k + "]");
                throw jsonexception;
            }

            ++k;
        }

        if (j > 1 && jsonarray.size() == 1)
        {
            while (k < j)
            {
                afloat[k] = afloat[0];
                ++k;
            }
        }

        int l = j > 1 && j <= 4 && i < 8 ? j - 1 : 0;
        ShaderUniform shaderuniform = new ShaderUniform(s, i + l, j, this);

        if (i <= 3)
        {
            shaderuniform.set((int)afloat[0], (int)afloat[1], (int)afloat[2], (int)afloat[3]);
        }
        else if (i <= 7)
        {
            shaderuniform.setSafe(afloat[0], afloat[1], afloat[2], afloat[3]);
        }
        else
        {
            shaderuniform.set(afloat);
        }

        this.shaderUniforms.add(shaderuniform);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:62,代码来源:ShaderManager.java

示例2: parseGroup

import net.minecraft.client.util.JsonException; //导入方法依赖的package包/类
public void parseGroup(TextureManager p_152765_1_, ResourceLocation p_152765_2_) throws JsonException, IOException, JsonSyntaxException
{
    JsonParser jsonparser = new JsonParser();
    IResource iresource = null;

    try
    {
        iresource = this.resourceManager.getResource(p_152765_2_);
        JsonObject jsonobject = jsonparser.parse(IOUtils.toString(iresource.getInputStream(), Charsets.UTF_8)).getAsJsonObject();

        if (JsonUtils.isJsonArray(jsonobject, "targets"))
        {
            JsonArray jsonarray = jsonobject.getAsJsonArray("targets");
            int i = 0;

            for (JsonElement jsonelement : jsonarray)
            {
                try
                {
                    this.initTarget(jsonelement);
                }
                catch (Exception exception1)
                {
                    JsonException jsonexception1 = JsonException.forException(exception1);
                    jsonexception1.prependJsonKey("targets[" + i + "]");
                    throw jsonexception1;
                }

                ++i;
            }
        }

        if (JsonUtils.isJsonArray(jsonobject, "passes"))
        {
            JsonArray jsonarray1 = jsonobject.getAsJsonArray("passes");
            int j = 0;

            for (JsonElement jsonelement1 : jsonarray1)
            {
                try
                {
                    this.parsePass(p_152765_1_, jsonelement1);
                }
                catch (Exception exception)
                {
                    JsonException jsonexception2 = JsonException.forException(exception);
                    jsonexception2.prependJsonKey("passes[" + j + "]");
                    throw jsonexception2;
                }

                ++j;
            }
        }
    }
    catch (Exception exception2)
    {
        JsonException jsonexception = JsonException.forException(exception2);
        jsonexception.setFilenameAndFlush(p_152765_2_.getResourcePath());
        throw jsonexception;
    }
    finally
    {
        IOUtils.closeQuietly((Closeable)iresource);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:66,代码来源:ShaderGroup.java

示例3: initUniform

import net.minecraft.client.util.JsonException; //导入方法依赖的package包/类
private void initUniform(JsonElement p_148028_1_) throws JsonException
{
    JsonObject jsonobject = JsonUtils.getJsonObject(p_148028_1_, "uniform");
    String s = JsonUtils.getString(jsonobject, "name");
    ShaderUniform shaderuniform = ((Shader)this.listShaders.get(this.listShaders.size() - 1)).getShaderManager().getShaderUniform(s);

    if (shaderuniform == null)
    {
        throw new JsonException("Uniform \'" + s + "\' does not exist");
    }
    else
    {
        float[] afloat = new float[4];
        int i = 0;

        for (JsonElement jsonelement : JsonUtils.getJsonArray(jsonobject, "values"))
        {
            try
            {
                afloat[i] = JsonUtils.getFloat(jsonelement, "value");
            }
            catch (Exception exception)
            {
                JsonException jsonexception = JsonException.forException(exception);
                jsonexception.prependJsonKey("values[" + i + "]");
                throw jsonexception;
            }

            ++i;
        }

        switch (i)
        {
            case 0:
            default:
                break;

            case 1:
                shaderuniform.set(afloat[0]);
                break;

            case 2:
                shaderuniform.set(afloat[0], afloat[1]);
                break;

            case 3:
                shaderuniform.set(afloat[0], afloat[1], afloat[2]);
                break;

            case 4:
                shaderuniform.set(afloat[0], afloat[1], afloat[2], afloat[3]);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:55,代码来源:ShaderGroup.java

示例4: initUniform

import net.minecraft.client.util.JsonException; //导入方法依赖的package包/类
private void initUniform(JsonElement p_148028_1_) throws JsonException
{
    JsonObject jsonobject = JsonUtils.getJsonObject(p_148028_1_, "uniform");
    String s = JsonUtils.getString(jsonobject, "name");
    ShaderUniform shaderuniform = ((Shader)this.listShaders.get(this.listShaders.size() - 1)).getShaderManager().getShaderUniform(s);

    if (shaderuniform == null)
    {
        throw new JsonException("Uniform \'" + s + "\' does not exist");
    }
    else
    {
        float[] afloat = new float[4];
        int i = 0;

        for (JsonElement jsonelement : JsonUtils.getJsonArray(jsonobject, "values"))
        {
            try
            {
                afloat[i] = JsonUtils.getFloat(jsonelement, "value");
            }
            catch (Exception exception)
            {
                JsonException jsonexception = JsonException.forException(exception);
                jsonexception.prependJsonKey("values[" + i + "]");
                throw jsonexception;
            }

            ++i;
        }

        switch (i)
        {
            case 0:
            default:
                break;
            case 1:
                shaderuniform.set(afloat[0]);
                break;
            case 2:
                shaderuniform.set(afloat[0], afloat[1]);
                break;
            case 3:
                shaderuniform.set(afloat[0], afloat[1], afloat[2]);
                break;
            case 4:
                shaderuniform.set(afloat[0], afloat[1], afloat[2], afloat[3]);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:51,代码来源:ShaderGroup.java


注:本文中的net.minecraft.client.util.JsonException.prependJsonKey方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。