本文整理汇总了Java中net.minecraft.client.resources.model.ModelManager.getModel方法的典型用法代码示例。如果您正苦于以下问题:Java ModelManager.getModel方法的具体用法?Java ModelManager.getModel怎么用?Java ModelManager.getModel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.resources.model.ModelManager
的用法示例。
在下文中一共展示了ModelManager.getModel方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: doRender
import net.minecraft.client.resources.model.ModelManager; //导入方法依赖的package包/类
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doe
*/
public void doRender(EntityItemFrame entity, double x, double y, double z, float entityYaw, float partialTicks)
{
GlStateManager.pushMatrix();
BlockPos blockpos = entity.getHangingPosition();
double d0 = (double)blockpos.getX() - entity.posX + x;
double d1 = (double)blockpos.getY() - entity.posY + y;
double d2 = (double)blockpos.getZ() - entity.posZ + z;
GlStateManager.translate(d0 + 0.5D, d1 + 0.5D, d2 + 0.5D);
GlStateManager.rotate(180.0F - entity.rotationYaw, 0.0F, 1.0F, 0.0F);
this.renderManager.renderEngine.bindTexture(TextureMap.locationBlocksTexture);
BlockRendererDispatcher blockrendererdispatcher = this.mc.getBlockRendererDispatcher();
ModelManager modelmanager = blockrendererdispatcher.getBlockModelShapes().getModelManager();
IBakedModel ibakedmodel;
if (entity.getDisplayedItem() != null && entity.getDisplayedItem().getItem() == Items.filled_map)
{
ibakedmodel = modelmanager.getModel(this.mapModel);
}
else
{
ibakedmodel = modelmanager.getModel(this.itemFrameModel);
}
GlStateManager.pushMatrix();
GlStateManager.translate(-0.5F, -0.5F, -0.5F);
blockrendererdispatcher.getBlockModelRenderer().renderModelBrightnessColor(ibakedmodel, 1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.popMatrix();
GlStateManager.translate(0.0F, 0.0F, 0.4375F);
this.renderItem(entity);
GlStateManager.popMatrix();
this.renderName(entity, x + (double)((float)entity.facingDirection.getFrontOffsetX() * 0.3F), y - 0.25D, z + (double)((float)entity.facingDirection.getFrontOffsetZ() * 0.3F));
}
示例2: getModelCull
import net.minecraft.client.resources.model.ModelManager; //导入方法依赖的package包/类
static IBakedModel getModelCull(String p_getModelCull_0_, List p_getModelCull_1_)
{
ModelManager modelmanager = Config.getModelManager();
if (modelmanager == null)
{
return null;
}
else
{
ResourceLocation resourcelocation = new ResourceLocation("blockstates/" + p_getModelCull_0_ + "_leaves.json");
if (Config.getDefiningResourcePack(resourcelocation) != Config.getDefaultResourcePack())
{
return null;
}
else
{
ResourceLocation resourcelocation1 = new ResourceLocation("models/block/" + p_getModelCull_0_ + "_leaves.json");
if (Config.getDefiningResourcePack(resourcelocation1) != Config.getDefaultResourcePack())
{
return null;
}
else
{
ModelResourceLocation modelresourcelocation = new ModelResourceLocation(p_getModelCull_0_ + "_leaves", "normal");
IBakedModel ibakedmodel = modelmanager.getModel(modelresourcelocation);
if (ibakedmodel != null && ibakedmodel != modelmanager.getMissingModel())
{
List list = ibakedmodel.getGeneralQuads();
if (list.size() == 0)
{
return ibakedmodel;
}
else if (list.size() != 6)
{
return null;
}
else
{
for (Object bakedquad : list)
{
List list1 = ibakedmodel.getFaceQuads(((BakedQuad) bakedquad).getFace());
if (list1.size() > 0)
{
return null;
}
list1.add(bakedquad);
}
list.clear();
p_getModelCull_1_.add(p_getModelCull_0_ + "_leaves");
return ibakedmodel;
}
}
else
{
return null;
}
}
}
}
}