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Java VertexFormatElement.getIndex方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.vertex.VertexFormatElement.getIndex方法的典型用法代码示例。如果您正苦于以下问题:Java VertexFormatElement.getIndex方法的具体用法?Java VertexFormatElement.getIndex怎么用?Java VertexFormatElement.getIndex使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.vertex.VertexFormatElement的用法示例。


在下文中一共展示了VertexFormatElement.getIndex方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: mapFormats

import net.minecraft.client.renderer.vertex.VertexFormatElement; //导入方法依赖的package包/类
public static int[] mapFormats(VertexFormat from, VertexFormat to)
{
    int fromCount = from.getElementCount();
    int toCount = to.getElementCount();
    int[] eMap = new int[fromCount];

    for(int e = 0; e < fromCount; e++)
    {
        VertexFormatElement expected = from.getElement(e);
        int e2;
        for(e2 = 0; e2 < toCount; e2++)
        {
            VertexFormatElement current = to.getElement(e2);
            if(expected.getUsage() == current.getUsage() && expected.getIndex() == current.getIndex())
            {
                break;
            }
        }
        eMap[e] = e2;
    }
    return eMap;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:23,代码来源:LightUtil.java

示例2: addQuad

import net.minecraft.client.renderer.vertex.VertexFormatElement; //导入方法依赖的package包/类
private void addQuad(final UnpackedBakedQuad.Builder builder, EnumFacing face, TextureAtlasSprite sprite, Vertex position, Vertex texture) {
	for (int e = 0; e < format.getElementCount(); e++) {
		final VertexFormatElement el = format.getElement(e);
		switch (el.getUsage()) {
			case POSITION:
				builder.put(e, position.x, position.y, position.z);
				break;
			case NORMAL:
				builder.put(e, face.getFrontOffsetX(), face.getFrontOffsetY(), face.getFrontOffsetZ());
				break;
			case COLOR:
				builder.put(e, 1, 1, 1, 1);
				break;
			case UV:
				if (el.getIndex() == 0) {
					builder.put(e, sprite.getInterpolatedU(16 * texture.u), sprite.getInterpolatedV(16 * texture.v));
				} else {
					builder.put(e, 0, 0);
				}
				break;
			default:
				builder.put(e);
		}
	}
}
 
开发者ID:OpenMods,项目名称:OpenBlocks,代码行数:26,代码来源:StencilCoverQuadBuilder.java

示例3: draw

import net.minecraft.client.renderer.vertex.VertexFormatElement; //导入方法依赖的package包/类
@SuppressWarnings("incomplete-switch")
public void draw(VertexBuffer vertexBufferIn)
{
    if (vertexBufferIn.getVertexCount() > 0)
    {
        VertexFormat vertexformat = vertexBufferIn.getVertexFormat();
        int i = vertexformat.getNextOffset();
        ByteBuffer bytebuffer = vertexBufferIn.getByteBuffer();
        List<VertexFormatElement> list = vertexformat.getElements();

        for (int j = 0; j < list.size(); ++j)
        {
            VertexFormatElement vertexformatelement = (VertexFormatElement)list.get(j);
            VertexFormatElement.EnumUsage vertexformatelement$enumusage = vertexformatelement.getUsage();
            int k = vertexformatelement.getType().getGlConstant();
            int l = vertexformatelement.getIndex();
            bytebuffer.position(vertexformat.getOffset(j));

            // moved to VertexFormatElement.preDraw
            vertexformatelement.getUsage().preDraw(vertexformat, j, i, bytebuffer);
        }

        GlStateManager.glDrawArrays(vertexBufferIn.getDrawMode(), 0, vertexBufferIn.getVertexCount());
        int i1 = 0;

        for (int j1 = list.size(); i1 < j1; ++i1)
        {
            VertexFormatElement vertexformatelement1 = (VertexFormatElement)list.get(i1);
            VertexFormatElement.EnumUsage vertexformatelement$enumusage1 = vertexformatelement1.getUsage();
            int k1 = vertexformatelement1.getIndex();

            // moved to VertexFormatElement.postDraw
            vertexformatelement1.getUsage().postDraw(vertexformat, i1, i, bytebuffer);
        }
    }

    vertexBufferIn.reset();
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:39,代码来源:WorldVertexBufferUploader.java

示例4: put

import net.minecraft.client.renderer.vertex.VertexFormatElement; //导入方法依赖的package包/类
@Override
public void put(
		final int element,
		final float... data )
{
	final VertexFormatElement e = getVertexFormat().getElement( element );
	if ( e.getUsage() == EnumUsage.UV && e.getIndex() != 1 )
	{
		sumU += data[0];
		sumV += data[1];
		++vertCount;
	}
}
 
开发者ID:Alec-WAM,项目名称:CrystalMod,代码行数:14,代码来源:ModelUVAverager.java

示例5: put

import net.minecraft.client.renderer.vertex.VertexFormatElement; //导入方法依赖的package包/类
@Override
public void put(int e, float... data) {
    VertexFormat format = getVertexFormat();

    VertexFormatElement fmte = format.getElement(e);
    switch (fmte.getUsage()) {
        case POSITION:
            ccrs.vert.vec.set(data).add(offset);
            break;
        case UV:
            if (fmte.getIndex() == 0) {
                ccrs.vert.uv.set(data[0], data[1]);
            } else {
                ccrs.brightness = (int) (data[1] * 0xFFFF / 2) << 16 | (int) (data[0] * 0xFFFF / 2);
            }
            break;
        case COLOR:
            ccrs.colour = Colour.packRGBA(data);
            break;
        case NORMAL:
            ccrs.normal.set(data);
            break;
        case PADDING:
            break;
        default:
            throw new UnsupportedOperationException("Generic vertex format element");
    }
    if (e == format.getElementCount() - 1) {
        ccrs.writeVert();
    }
}
 
开发者ID:TheCBProject,项目名称:CodeChickenLib,代码行数:32,代码来源:CCRSConsumer.java

示例6: writeVert

import net.minecraft.client.renderer.vertex.VertexFormatElement; //导入方法依赖的package包/类
public void writeVert() {
    if (r instanceof BakingVertexBuffer) {
        ((BakingVertexBuffer) r).setSprite(sprite);
    }
    for (int e = 0; e < fmt.getElementCount(); e++) {
        VertexFormatElement fmte = fmt.getElement(e);
        switch (fmte.getUsage()) {
            case POSITION:
                r.pos(vert.vec.x, vert.vec.y, vert.vec.z);
                break;
            case UV:
                if (fmte.getIndex() == 0) {
                    r.tex(vert.uv.u, vert.uv.v);
                } else {
                    r.lightmap(brightness >> 16 & 65535, brightness & 65535);
                }
                break;
            case COLOR:
                if (r.isColorDisabled()) {
                    //-_- Fucking mojang..
                    r.nextVertexFormatIndex();
                } else {
                    r.color(colour >>> 24, colour >> 16 & 0xFF, colour >> 8 & 0xFF, alphaOverride >= 0 ? alphaOverride : colour & 0xFF);
                }
                break;
            case NORMAL:
                r.normal((float) normal.x, (float) normal.y, (float) normal.z);
                break;
            case PADDING:
                break;
            default:
                throw new UnsupportedOperationException("Generic vertex format element");
        }
    }
    r.endVertex();
}
 
开发者ID:TheCBProject,项目名称:CodeChickenLib,代码行数:37,代码来源:CCRenderState.java

示例7: endVertex

import net.minecraft.client.renderer.vertex.VertexFormatElement; //导入方法依赖的package包/类
@Override
public void endVertex() {
    VertexFormat format = getVertexFormat();
    for (int e = 0; e < format.getElementCount(); e++) {
        VertexFormatElement fmte = format.getElement(e);
        switch (fmte.getUsage()) {
            case POSITION:
                wrapped.pos(pos.x, pos.y, pos.z);
                break;
            case UV:
                if (fmte.getIndex() == 0) {
                    wrapped.tex(uv.u, uv.v);
                } else {
                    wrapped.lightmap(lmap[0], lmap[1]);
                }
                break;
            case COLOR:
                if (wrapped.isColorDisabled()) {
                    //-_- Fucking mojang..
                    wrapped.nextVertexFormatIndex();
                } else {
                    wrapped.color(colour.r & 0xFF, colour.g & 0xFF, colour.b & 0xFF, colour.a & 0xFF);
                }
                break;
            case NORMAL:
                wrapped.normal((float) normal.x, (float) normal.y, (float) normal.z);
                break;
            case PADDING:
                break;
            default:
                throw new UnsupportedOperationException("Generic vertex format element");
        }
    }
    wrapped.endVertex();
}
 
开发者ID:TheCBProject,项目名称:CodeChickenLib,代码行数:36,代码来源:VertexBufferllator.java

示例8: renderBlockLayer

import net.minecraft.client.renderer.vertex.VertexFormatElement; //导入方法依赖的package包/类
private void renderBlockLayer(BlockRenderLayer layer) {
    if (OpenGlHelper.useVbo()) {
        GlStateManager.glEnableClientState(32884);
        OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
        GlStateManager.glEnableClientState(32888);
        OpenGlHelper.setClientActiveTexture(OpenGlHelper.lightmapTexUnit);
        GlStateManager.glEnableClientState(32888);
        OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
        GlStateManager.glEnableClientState(32886);
    }
    this.chunkContainer.renderLayer(layer);
    if (OpenGlHelper.useVbo()) {
        for (VertexFormatElement element : DefaultVertexFormats.BLOCK.getElements()) {
            VertexFormatElement.EnumUsage usage = element.getUsage();
            int index = element.getIndex();
            switch (usage) {
                case POSITION:
                    GlStateManager.glDisableClientState(32884);
                    break;
                case UV:
                    OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit + index);
                    GlStateManager.glDisableClientState(32888);
                    OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
                    break;
                case COLOR:
                    GlStateManager.glDisableClientState(32886);
                    GlStateManager.resetColor();
            }
        }
    }
}
 
开发者ID:gegy1000,项目名称:BlockSystems,代码行数:32,代码来源:BlockSystemRenderer.java

示例9: putIntoBakedQuadBuilder

import net.minecraft.client.renderer.vertex.VertexFormatElement; //导入方法依赖的package包/类
public void putIntoBakedQuadBuilder(UnpackedBakedQuad.Builder builder, TextureAtlasSprite sprite) {
	Vertex transformed = getTransformedVertex();
	Tuple4f positionBuffer = new Vector4f();
	transformed.getPosition(positionBuffer);
	Tuple3f normalBuffer = new Vector3f();
	transformed.getNormal(normalBuffer);
	Tuple2f uvBuffer = new Vector2f();
	transformed.getUV(uvBuffer);

	VertexFormat vertexFormat = builder.getVertexFormat();
	int elementCount = vertexFormat.getElementCount();
	for (int e = 0; e < elementCount; e++) {
		VertexFormatElement element = vertexFormat.getElement(e);
		switch (element.getUsage()) {
		case POSITION:
			builder.put(e, positionBuffer.x, positionBuffer.z, -positionBuffer.y, positionBuffer.w);
			break;
		case NORMAL:
			builder.put(e, normalBuffer.x, normalBuffer.z, -normalBuffer.y, 0);
			break;
		case UV:
			if (element.getIndex() != 0)
				break;
			builder.put(
					e,
					sprite.getInterpolatedU(uvBuffer.x * 16),
					sprite.getInterpolatedV(uvBuffer.y * 16),
					0,
					1);
			break;
		case COLOR:
			builder.put(e, 1, 1, 1, 1);
			break;
		default:
			builder.put(e);
		}
	}
}
 
开发者ID:WorldSEnder,项目名称:MCAnm,代码行数:39,代码来源:Point.java

示例10: func_181679_a

import net.minecraft.client.renderer.vertex.VertexFormatElement; //导入方法依赖的package包/类
@SuppressWarnings("incomplete-switch")
public void func_181679_a(WorldRenderer p_181679_1_)
{
    if (p_181679_1_.getVertexCount() > 0)
    {
        VertexFormat vertexformat = p_181679_1_.getVertexFormat();
        int i = vertexformat.getNextOffset();
        ByteBuffer bytebuffer = p_181679_1_.getByteBuffer();
        List<VertexFormatElement> list = vertexformat.getElements();

        for (int j = 0; j < list.size(); ++j)
        {
            VertexFormatElement vertexformatelement = (VertexFormatElement)list.get(j);
            VertexFormatElement.EnumUsage vertexformatelement$enumusage = vertexformatelement.getUsage();
            int k = vertexformatelement.getType().getGlConstant();
            int l = vertexformatelement.getIndex();
            bytebuffer.position(vertexformat.func_181720_d(j));

            switch (vertexformatelement$enumusage)
            {
                case POSITION:
                    GL11.glVertexPointer(vertexformatelement.getElementCount(), k, i, bytebuffer);
                    GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY);
                    break;

                case UV:
                    OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit + l);
                    GL11.glTexCoordPointer(vertexformatelement.getElementCount(), k, i, bytebuffer);
                    GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
                    OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
                    break;

                case COLOR:
                    GL11.glColorPointer(vertexformatelement.getElementCount(), k, i, bytebuffer);
                    GL11.glEnableClientState(GL11.GL_COLOR_ARRAY);
                    break;

                case NORMAL:
                    GL11.glNormalPointer(k, i, bytebuffer);
                    GL11.glEnableClientState(GL11.GL_NORMAL_ARRAY);
            }
        }

        GL11.glDrawArrays(p_181679_1_.getDrawMode(), 0, p_181679_1_.getVertexCount());
        int i1 = 0;

        for (int j1 = list.size(); i1 < j1; ++i1)
        {
            VertexFormatElement vertexformatelement1 = (VertexFormatElement)list.get(i1);
            VertexFormatElement.EnumUsage vertexformatelement$enumusage1 = vertexformatelement1.getUsage();
            int k1 = vertexformatelement1.getIndex();

            switch (vertexformatelement$enumusage1)
            {
                case POSITION:
                    GL11.glDisableClientState(GL11.GL_VERTEX_ARRAY);
                    break;

                case UV:
                    OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit + k1);
                    GL11.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
                    OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
                    break;

                case COLOR:
                    GL11.glDisableClientState(GL11.GL_COLOR_ARRAY);
                    GlStateManager.resetColor();
                    break;

                case NORMAL:
                    GL11.glDisableClientState(GL11.GL_NORMAL_ARRAY);
            }
        }
    }

    p_181679_1_.reset();
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:78,代码来源:WorldVertexBufferUploader.java

示例11: renderBlockLayer

import net.minecraft.client.renderer.vertex.VertexFormatElement; //导入方法依赖的package包/类
@SuppressWarnings("incomplete-switch")
private void renderBlockLayer(EnumWorldBlockLayer blockLayerIn)
{
    this.mc.entityRenderer.enableLightmap();

    if (OpenGlHelper.useVbo())
    {
        GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY);
        OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
        GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
        OpenGlHelper.setClientActiveTexture(OpenGlHelper.lightmapTexUnit);
        GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
        OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
        GL11.glEnableClientState(GL11.GL_COLOR_ARRAY);
    }

    this.renderContainer.renderChunkLayer(blockLayerIn);

    if (OpenGlHelper.useVbo())
    {
        for (VertexFormatElement vertexformatelement : DefaultVertexFormats.BLOCK.getElements())
        {
            VertexFormatElement.EnumUsage vertexformatelement$enumusage = vertexformatelement.getUsage();
            int i = vertexformatelement.getIndex();

            switch (vertexformatelement$enumusage)
            {
                case POSITION:
                    GL11.glDisableClientState(GL11.GL_VERTEX_ARRAY);
                    break;

                case UV:
                    OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit + i);
                    GL11.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
                    OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
                    break;

                case COLOR:
                    GL11.glDisableClientState(GL11.GL_COLOR_ARRAY);
                    GlStateManager.resetColor();
            }
        }
    }

    this.mc.entityRenderer.disableLightmap();
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:47,代码来源:RenderGlobal.java

示例12: renderBlockLayer

import net.minecraft.client.renderer.vertex.VertexFormatElement; //导入方法依赖的package包/类
private void renderBlockLayer(EnumWorldBlockLayer blockLayerIn)
{
    this.mc.entityRenderer.enableLightmap();

    if (OpenGlHelper.useVbo())
    {
        GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY);
        OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
        GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
        OpenGlHelper.setClientActiveTexture(OpenGlHelper.lightmapTexUnit);
        GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
        OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
        GL11.glEnableClientState(GL11.GL_COLOR_ARRAY);
    }

    if (Config.isShaders())
    {
        ShadersRender.preRenderChunkLayer();
    }

    this.renderContainer.renderChunkLayer(blockLayerIn);

    if (Config.isShaders())
    {
        ShadersRender.postRenderChunkLayer();
    }

    if (OpenGlHelper.useVbo())
    {
        for (VertexFormatElement vertexformatelement : DefaultVertexFormats.BLOCK.getElements())
        {
            VertexFormatElement.EnumUsage vertexformatelement$enumusage = vertexformatelement.getUsage();
            int i = vertexformatelement.getIndex();

            switch (RenderGlobal.RenderGlobal$2.field_178037_a[vertexformatelement$enumusage.ordinal()])
            {
                case 1:
                    GL11.glDisableClientState(GL11.GL_VERTEX_ARRAY);
                    break;

                case 2:
                    OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit + i);
                    GL11.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
                    OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
                    break;

                case 3:
                    GL11.glDisableClientState(GL11.GL_COLOR_ARRAY);
                    GlStateManager.resetColor();
            }
        }
    }

    this.mc.entityRenderer.disableLightmap();
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:56,代码来源:RenderGlobal.java

示例13: renderBlockLayer

import net.minecraft.client.renderer.vertex.VertexFormatElement; //导入方法依赖的package包/类
private void renderBlockLayer(EnumWorldBlockLayer blockLayerIn)
{
    this.mc.entityRenderer.enableLightmap();

    if (OpenGlHelper.useVbo())
    {
        GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY);
        OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
        GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
        OpenGlHelper.setClientActiveTexture(OpenGlHelper.lightmapTexUnit);
        GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
        OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
        GL11.glEnableClientState(GL11.GL_COLOR_ARRAY);
    }

    this.renderContainer.renderChunkLayer(blockLayerIn);

    if (OpenGlHelper.useVbo())
    {
        for (VertexFormatElement vertexformatelement : DefaultVertexFormats.BLOCK.getElements())
        {
            VertexFormatElement.EnumUsage vertexformatelement$enumusage = vertexformatelement.getUsage();
            int i = vertexformatelement.getIndex();

            switch (RenderGlobal.RenderGlobal$2.field_178037_a[vertexformatelement$enumusage.ordinal()])
            {
                case 1:
                    GL11.glDisableClientState(GL11.GL_VERTEX_ARRAY);
                    break;

                case 2:
                    OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit + i);
                    GL11.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY);
                    OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
                    break;

                case 3:
                    GL11.glDisableClientState(GL11.GL_COLOR_ARRAY);
                    GlStateManager.resetColor();
            }
        }
    }

    this.mc.entityRenderer.disableLightmap();
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:46,代码来源:RenderGlobal.java

示例14: renderBlockLayer

import net.minecraft.client.renderer.vertex.VertexFormatElement; //导入方法依赖的package包/类
@SuppressWarnings("incomplete-switch")
private void renderBlockLayer(BlockRenderLayer blockLayerIn)
{
    this.mc.entityRenderer.enableLightmap();

    if (OpenGlHelper.useVbo())
    {
        GlStateManager.glEnableClientState(32884);
        OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
        GlStateManager.glEnableClientState(32888);
        OpenGlHelper.setClientActiveTexture(OpenGlHelper.lightmapTexUnit);
        GlStateManager.glEnableClientState(32888);
        OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
        GlStateManager.glEnableClientState(32886);
    }

    if (Config.isShaders())
    {
        ShadersRender.preRenderChunkLayer(blockLayerIn);
    }

    this.renderContainer.renderChunkLayer(blockLayerIn);

    if (Config.isShaders())
    {
        ShadersRender.postRenderChunkLayer(blockLayerIn);
    }

    if (OpenGlHelper.useVbo())
    {
        for (VertexFormatElement vertexformatelement : DefaultVertexFormats.BLOCK.getElements())
        {
            VertexFormatElement.EnumUsage vertexformatelement$enumusage = vertexformatelement.getUsage();
            int i = vertexformatelement.getIndex();

            switch (vertexformatelement$enumusage)
            {
                case POSITION:
                    GlStateManager.glDisableClientState(32884);
                    break;

                case UV:
                    OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit + i);
                    GlStateManager.glDisableClientState(32888);
                    OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
                    break;

                case COLOR:
                    GlStateManager.glDisableClientState(32886);
                    GlStateManager.resetColor();
            }
        }
    }

    this.mc.entityRenderer.disableLightmap();
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:57,代码来源:RenderGlobal.java

示例15: moreSpecific

import net.minecraft.client.renderer.vertex.VertexFormatElement; //导入方法依赖的package包/类
public static boolean moreSpecific(VertexFormat first, VertexFormat second)
{
    int size = first.getNextOffset();
    if(size != second.getNextOffset()) return false;

    int padding = 0;
    int j = 0;
    for(VertexFormatElement firstAttr : first.getElements())
    {
        while(j < second.getElementCount() && second.getElement(j).getUsage() == EnumUsage.PADDING)
        {
            padding += second.getElement(j++).getSize();
        }
        if(j >= second.getElementCount() && padding == 0)
        {
            // if no padding is left, but there are still elements in first (we're processing one) - it doesn't fit
            return false;
        }
        if(padding == 0)
        {
            // no padding - attributes have to match
            VertexFormatElement secondAttr = second.getElement(j++);
            if(
                firstAttr.getIndex() != secondAttr.getIndex() ||
                firstAttr.getElementCount() != secondAttr.getElementCount() ||
                firstAttr.getType() != secondAttr.getType() ||
                firstAttr.getUsage() != secondAttr.getUsage())
            {
                return false;
            }
        }
        else
        {
            // padding - attribute should fit in it
            padding -= firstAttr.getSize();
            if(padding < 0) return false;
        }
    }

    if(padding != 0 || j != second.getElementCount()) return false;
    return true;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:43,代码来源:Attributes.java


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