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Java VertexFormat.getElement方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.vertex.VertexFormat.getElement方法的典型用法代码示例。如果您正苦于以下问题:Java VertexFormat.getElement方法的具体用法?Java VertexFormat.getElement怎么用?Java VertexFormat.getElement使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.vertex.VertexFormat的用法示例。


在下文中一共展示了VertexFormat.getElement方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: begin

import net.minecraft.client.renderer.vertex.VertexFormat; //导入方法依赖的package包/类
public void begin(int p_181668_1_, VertexFormat p_181668_2_)
{
    if (this.isDrawing)
    {
        throw new IllegalStateException("Already building!");
    }
    else
    {
        this.isDrawing = true;
        this.reset();
        this.drawMode = p_181668_1_;
        this.vertexFormat = p_181668_2_;
        this.field_181677_f = p_181668_2_.getElement(this.field_181678_g);
        this.needsUpdate = false;
        this.byteBuffer.limit(this.byteBuffer.capacity());
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:18,代码来源:WorldRenderer.java

示例2: mapFormats

import net.minecraft.client.renderer.vertex.VertexFormat; //导入方法依赖的package包/类
public static int[] mapFormats(VertexFormat from, VertexFormat to)
{
    int fromCount = from.getElementCount();
    int toCount = to.getElementCount();
    int[] eMap = new int[fromCount];

    for(int e = 0; e < fromCount; e++)
    {
        VertexFormatElement expected = from.getElement(e);
        int e2;
        for(e2 = 0; e2 < toCount; e2++)
        {
            VertexFormatElement current = to.getElement(e2);
            if(expected.getUsage() == current.getUsage() && expected.getIndex() == current.getIndex())
            {
                break;
            }
        }
        eMap[e] = e2;
    }
    return eMap;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:23,代码来源:LightUtil.java

示例3: begin

import net.minecraft.client.renderer.vertex.VertexFormat; //导入方法依赖的package包/类
public void begin(int glMode, VertexFormat format)
{
    if (this.isDrawing)
    {
        throw new IllegalStateException("Already building!");
    }
    else
    {
        this.isDrawing = true;
        this.reset();
        this.drawMode = glMode;
        this.vertexFormat = format;
        this.vertexFormatElement = format.getElement(this.vertexFormatIndex);
        this.noColor = false;
        this.byteBuffer.limit(this.byteBuffer.capacity());
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:18,代码来源:VertexBuffer.java

示例4: begin

import net.minecraft.client.renderer.vertex.VertexFormat; //导入方法依赖的package包/类
public void begin(int p_181668_1_, VertexFormat p_181668_2_)
{
    if (this.isDrawing)
    {
        throw new IllegalStateException("Already building!");
    }
    else
    {
        this.isDrawing = true;
        this.reset();
        this.drawMode = p_181668_1_;
        this.vertexFormat = p_181668_2_;
        this.field_181677_f = p_181668_2_.getElement(this.field_181678_g);
        this.needsUpdate = false;
        this.byteBuffer.limit(this.byteBuffer.capacity());

        if (Config.isMultiTexture())
        {
            if (this.blockLayer != null && this.quadSprites == null)
            {
                this.quadSprites = new TextureAtlasSprite[this.getBufferQuadSize()];
            }
        }
        else
        {
            this.quadSprites = null;
        }
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:30,代码来源:WorldRenderer.java

示例5: preDraw

import net.minecraft.client.renderer.vertex.VertexFormat; //导入方法依赖的package包/类
public static void preDraw(EnumUsage attrType, VertexFormat format, int element, int stride, ByteBuffer buffer)
{
    VertexFormatElement attr = format.getElement(element);
    int count = attr.getElementCount();
    int constant = attr.getType().getGlConstant();
    buffer.position(format.getOffset(element));
    switch(attrType)
    {
        case POSITION:
            glVertexPointer(count, constant, stride, buffer);
            glEnableClientState(GL_VERTEX_ARRAY);
            break;
        case NORMAL:
            if(count != 3)
            {
                throw new IllegalArgumentException("Normal attribute should have the size 3: " + attr);
            }
            glNormalPointer(constant, stride, buffer);
            glEnableClientState(GL_NORMAL_ARRAY);
            break;
        case COLOR:
            glColorPointer(count, constant, stride, buffer);
            glEnableClientState(GL_COLOR_ARRAY);
            break;
        case UV:
            OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit + attr.getIndex());
            glTexCoordPointer(count, constant, stride, buffer);
            glEnableClientState(GL_TEXTURE_COORD_ARRAY);
            OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
            break;
        case PADDING:
            break;
        case GENERIC:
            glEnableVertexAttribArray(attr.getIndex());
            glVertexAttribPointer(attr.getIndex(), count, constant, false, stride, buffer);
        default:
            FMLLog.severe("Unimplemented vanilla attribute upload: %s", attrType.getDisplayName());
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:40,代码来源:ForgeHooksClient.java

示例6: postDraw

import net.minecraft.client.renderer.vertex.VertexFormat; //导入方法依赖的package包/类
public static void postDraw(EnumUsage attrType, VertexFormat format, int element, int stride, ByteBuffer buffer)
{
    VertexFormatElement attr = format.getElement(element);
    switch(attrType)
    {
        case POSITION:
            glDisableClientState(GL_VERTEX_ARRAY);
            break;
        case NORMAL:
            glDisableClientState(GL_NORMAL_ARRAY);
            break;
        case COLOR:
            glDisableClientState(GL_COLOR_ARRAY);
            // is this really needed?
            GlStateManager.resetColor();
            break;
        case UV:
            OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit + attr.getIndex());
            glDisableClientState(GL_TEXTURE_COORD_ARRAY);
            OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
            break;
        case PADDING:
            break;
        case GENERIC:
            glDisableVertexAttribArray(attr.getIndex());
        default:
            FMLLog.severe("Unimplemented vanilla attribute upload: %s", attrType.getDisplayName());
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:30,代码来源:ForgeHooksClient.java

示例7: pack

import net.minecraft.client.renderer.vertex.VertexFormat; //导入方法依赖的package包/类
public static void pack(float[] from, int[] to, VertexFormat formatTo, int v, int e)
{
    VertexFormatElement element = formatTo.getElement(e);
    int vertexStart = v * formatTo.getNextOffset() + formatTo.getOffset(e);
    int count = element.getElementCount();
    VertexFormatElement.EnumType type = element.getType();
    int size = type.getSize();
    int mask = (256 << (8 * (size - 1))) - 1;
    for(int i = 0; i < 4; i++)
    {
        if(i < count)
        {
            int pos = vertexStart + size * i;
            int index = pos >> 2;
            int offset = pos & 3;
            int bits = 0;
            float f = i < from.length ? from[i] : 0;
            if(type == VertexFormatElement.EnumType.FLOAT)
            {
                bits = Float.floatToRawIntBits(f);
            }
            else if(
                type == VertexFormatElement.EnumType.UBYTE ||
                type == VertexFormatElement.EnumType.USHORT ||
                type == VertexFormatElement.EnumType.UINT
            )
            {
                bits = (int)(f * mask);
            }
            else
            {
                bits = (int)(f * mask / 2);
            }
            to[index] &= ~(mask << (offset * 8));
            to[index] |= (((bits & mask) << (offset * 8)));
            // TODO handle overflow into to[index + 1]
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:40,代码来源:LightUtil.java

示例8: begin

import net.minecraft.client.renderer.vertex.VertexFormat; //导入方法依赖的package包/类
public void begin(int p_181668_1_, VertexFormat p_181668_2_)
{
    if (this.isDrawing)
    {
        throw new IllegalStateException("Already building!");
    }
    else
    {
        this.isDrawing = true;
        this.reset();
        this.drawMode = p_181668_1_;
        this.vertexFormat = p_181668_2_;
        this.field_181677_f = p_181668_2_.getElement(this.field_181678_g);
        this.needsUpdate = false;
        this.byteBuffer.limit(this.byteBuffer.capacity());

        if (Config.isShaders())
        {
            SVertexBuilder.endSetVertexFormat(this);
        }

        if (Config.isMultiTexture())
        {
            if (this.blockLayer != null)
            {
                if (this.quadSprites == null)
                {
                    this.quadSprites = this.quadSpritesPrev;
                }

                if (this.quadSprites == null || this.quadSprites.length < this.getBufferQuadSize())
                {
                    this.quadSprites = new TextureAtlasSprite[this.getBufferQuadSize()];
                }
            }
        }
        else
        {
            if (this.quadSprites != null)
            {
                this.quadSpritesPrev = this.quadSprites;
            }

            this.quadSprites = null;
        }
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:48,代码来源:WorldRenderer.java

示例9: begin

import net.minecraft.client.renderer.vertex.VertexFormat; //导入方法依赖的package包/类
public void begin(int glMode, VertexFormat format)
{
    if (this.isDrawing)
    {
        throw new IllegalStateException("Already building!");
    }
    else
    {
        this.isDrawing = true;
        this.reset();
        this.drawMode = glMode;
        this.vertexFormat = format;
        this.vertexFormatElement = format.getElement(this.vertexFormatIndex);
        this.noColor = false;
        this.byteBuffer.limit(this.byteBuffer.capacity());

        if (Config.isShaders())
        {
            SVertexBuilder.endSetVertexFormat(this);
        }

        if (Config.isMultiTexture())
        {
            if (this.blockLayer != null)
            {
                if (this.quadSprites == null)
                {
                    this.quadSprites = this.quadSpritesPrev;
                }

                if (this.quadSprites == null || this.quadSprites.length < this.getBufferQuadSize())
                {
                    this.quadSprites = new TextureAtlasSprite[this.getBufferQuadSize()];
                }
            }
        }
        else
        {
            if (this.quadSprites != null)
            {
                this.quadSpritesPrev = this.quadSprites;
            }

            this.quadSprites = null;
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:48,代码来源:VertexBuffer.java

示例10: moreSpecific

import net.minecraft.client.renderer.vertex.VertexFormat; //导入方法依赖的package包/类
public static boolean moreSpecific(VertexFormat first, VertexFormat second)
{
    int size = first.getNextOffset();
    if(size != second.getNextOffset()) return false;

    int padding = 0;
    int j = 0;
    for(VertexFormatElement firstAttr : first.getElements())
    {
        while(j < second.getElementCount() && second.getElement(j).getUsage() == EnumUsage.PADDING)
        {
            padding += second.getElement(j++).getSize();
        }
        if(j >= second.getElementCount() && padding == 0)
        {
            // if no padding is left, but there are still elements in first (we're processing one) - it doesn't fit
            return false;
        }
        if(padding == 0)
        {
            // no padding - attributes have to match
            VertexFormatElement secondAttr = second.getElement(j++);
            if(
                firstAttr.getIndex() != secondAttr.getIndex() ||
                firstAttr.getElementCount() != secondAttr.getElementCount() ||
                firstAttr.getType() != secondAttr.getType() ||
                firstAttr.getUsage() != secondAttr.getUsage())
            {
                return false;
            }
        }
        else
        {
            // padding - attribute should fit in it
            padding -= firstAttr.getSize();
            if(padding < 0) return false;
        }
    }

    if(padding != 0 || j != second.getElementCount()) return false;
    return true;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:43,代码来源:Attributes.java

示例11: unpack

import net.minecraft.client.renderer.vertex.VertexFormat; //导入方法依赖的package包/类
public static void unpack(int[] from, float[] to, VertexFormat formatFrom, int v, int e)
{
    int length = 4 < to.length ? 4 : to.length;
    VertexFormatElement element = formatFrom.getElement(e);
    int vertexStart = v * formatFrom.getNextOffset() + formatFrom.getOffset(e);
    int count = element.getElementCount();
    VertexFormatElement.EnumType type = element.getType();
    int size = type.getSize();
    int mask = (256 << (8 * (size - 1))) - 1;
    for(int i = 0; i < length; i++)
    {
        if(i < count)
        {
            int pos = vertexStart + size * i;
            int index = pos >> 2;
            int offset = pos & 3;
            int bits = from[index];
            bits = bits >>> (offset * 8);
            if((pos + size - 1) / 4 != index)
            {
                bits |= from[index + 1] << ((4 - offset) * 8);
            }
            bits &= mask;
            if(type == VertexFormatElement.EnumType.FLOAT)
            {
                to[i] = Float.intBitsToFloat(bits);
            }
            else if(type == VertexFormatElement.EnumType.UBYTE || type == VertexFormatElement.EnumType.USHORT)
            {
                to[i] = (float)bits / mask;
            }
            else if(type == VertexFormatElement.EnumType.UINT)
            {
                to[i] = (float)((double)(bits & 0xFFFFFFFFL) / 0xFFFFFFFFL);
            }
            else if(type == VertexFormatElement.EnumType.BYTE)
            {
                to[i] = ((float)(byte)bits) / mask * 2;
            }
            else if(type == VertexFormatElement.EnumType.SHORT)
            {
                to[i] = ((float)(short)bits) / mask * 2;
            }
            else if(type == VertexFormatElement.EnumType.INT)
            {
                to[i] = ((float)(bits & 0xFFFFFFFFL)) / 0xFFFFFFFFL * 2;
            }
        }
        else
        {
            to[i] = 0;
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:55,代码来源:LightUtil.java


注:本文中的net.minecraft.client.renderer.vertex.VertexFormat.getElement方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。