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Java ModelBlock.getElements方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.block.model.ModelBlock.getElements方法的典型用法代码示例。如果您正苦于以下问题:Java ModelBlock.getElements方法的具体用法?Java ModelBlock.getElements怎么用?Java ModelBlock.getElements使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.block.model.ModelBlock的用法示例。


在下文中一共展示了ModelBlock.getElements方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: bakeModel

import net.minecraft.client.renderer.block.model.ModelBlock; //导入方法依赖的package包/类
private IBakedModel bakeModel(ModelBlock modelBlockIn, ModelRotation modelRotationIn, boolean uvLocked)
{
    TextureAtlasSprite textureatlassprite = (TextureAtlasSprite)this.sprites.get(new ResourceLocation(modelBlockIn.resolveTextureName("particle")));
    SimpleBakedModel.Builder simplebakedmodel$builder = (new SimpleBakedModel.Builder(modelBlockIn)).setTexture(textureatlassprite);

    for (BlockPart blockpart : modelBlockIn.getElements())
    {
        for (EnumFacing enumfacing : blockpart.mapFaces.keySet())
        {
            BlockPartFace blockpartface = (BlockPartFace)blockpart.mapFaces.get(enumfacing);
            TextureAtlasSprite textureatlassprite1 = (TextureAtlasSprite)this.sprites.get(new ResourceLocation(modelBlockIn.resolveTextureName(blockpartface.texture)));

            if (blockpartface.cullFace == null)
            {
                simplebakedmodel$builder.addGeneralQuad(this.makeBakedQuad(blockpart, blockpartface, textureatlassprite1, enumfacing, modelRotationIn, uvLocked));
            }
            else
            {
                simplebakedmodel$builder.addFaceQuad(modelRotationIn.rotateFace(blockpartface.cullFace), this.makeBakedQuad(blockpart, blockpartface, textureatlassprite1, enumfacing, modelRotationIn, uvLocked));
            }
        }
    }

    return simplebakedmodel$builder.makeBakedModel();
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:26,代码来源:ModelBakery.java

示例2: getTextureLocations

import net.minecraft.client.renderer.block.model.ModelBlock; //导入方法依赖的package包/类
private Set<ResourceLocation> getTextureLocations(ModelBlock p_177585_1_)
{
    Set<ResourceLocation> set = Sets.<ResourceLocation>newHashSet();

    for (BlockPart blockpart : p_177585_1_.getElements())
    {
        for (BlockPartFace blockpartface : blockpart.mapFaces.values())
        {
            ResourceLocation resourcelocation = new ResourceLocation(p_177585_1_.resolveTextureName(blockpartface.texture));
            set.add(resourcelocation);
        }
    }

    set.add(new ResourceLocation(p_177585_1_.resolveTextureName("particle")));
    return set;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:17,代码来源:ModelBakery.java

示例3: getItemsTextureLocations

import net.minecraft.client.renderer.block.model.ModelBlock; //导入方法依赖的package包/类
private Set<ResourceLocation> getItemsTextureLocations()
{
    Set<ResourceLocation> set = Sets.<ResourceLocation>newHashSet();

    for (ResourceLocation resourcelocation : this.itemLocations.values())
    {
        ModelBlock modelblock = (ModelBlock)this.models.get(resourcelocation);

        if (modelblock != null)
        {
            set.add(new ResourceLocation(modelblock.resolveTextureName("particle")));

            if (this.hasItemModel(modelblock))
            {
                for (String s : ItemModelGenerator.LAYERS)
                {
                    ResourceLocation resourcelocation2 = new ResourceLocation(modelblock.resolveTextureName(s));

                    if (modelblock.getRootModel() == MODEL_COMPASS && !TextureMap.LOCATION_MISSING_TEXTURE.equals(resourcelocation2))
                    {
                        TextureAtlasSprite.setLocationNameCompass(resourcelocation2.toString());
                    }
                    else if (modelblock.getRootModel() == MODEL_CLOCK && !TextureMap.LOCATION_MISSING_TEXTURE.equals(resourcelocation2))
                    {
                        TextureAtlasSprite.setLocationNameClock(resourcelocation2.toString());
                    }

                    set.add(resourcelocation2);
                }
            }
            else if (!this.isCustomRenderer(modelblock))
            {
                for (BlockPart blockpart : modelblock.getElements())
                {
                    for (BlockPartFace blockpartface : blockpart.mapFaces.values())
                    {
                        ResourceLocation resourcelocation1 = new ResourceLocation(modelblock.resolveTextureName(blockpartface.texture));
                        set.add(resourcelocation1);
                    }
                }
            }
        }
    }

    return set;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:47,代码来源:ModelBakery.java


注:本文中的net.minecraft.client.renderer.block.model.ModelBlock.getElements方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。