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Java IBakedModel.isGui3d方法代码示例

本文整理汇总了Java中net.minecraft.client.renderer.block.model.IBakedModel.isGui3d方法的典型用法代码示例。如果您正苦于以下问题:Java IBakedModel.isGui3d方法的具体用法?Java IBakedModel.isGui3d怎么用?Java IBakedModel.isGui3d使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.renderer.block.model.IBakedModel的用法示例。


在下文中一共展示了IBakedModel.isGui3d方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: duplicateModel

import net.minecraft.client.renderer.block.model.IBakedModel; //导入方法依赖的package包/类
public static IBakedModel duplicateModel(IBakedModel p_duplicateModel_0_)
{
    List list = duplicateQuadList(p_duplicateModel_0_.getQuads((IBlockState)null, (EnumFacing)null, 0L));
    EnumFacing[] aenumfacing = EnumFacing.VALUES;
    Map<EnumFacing, List<BakedQuad>> map = new HashMap();

    for (int i = 0; i < aenumfacing.length; ++i)
    {
        EnumFacing enumfacing = aenumfacing[i];
        List list1 = p_duplicateModel_0_.getQuads((IBlockState)null, enumfacing, 0L);
        List list2 = duplicateQuadList(list1);
        map.put(enumfacing, list2);
    }

    SimpleBakedModel simplebakedmodel = new SimpleBakedModel(list, map, p_duplicateModel_0_.isAmbientOcclusion(), p_duplicateModel_0_.isGui3d(), p_duplicateModel_0_.getParticleTexture(), p_duplicateModel_0_.getItemCameraTransforms(), p_duplicateModel_0_.getOverrides());
    return simplebakedmodel;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:18,代码来源:ModelUtils.java

示例2: getCustomItemModel

import net.minecraft.client.renderer.block.model.IBakedModel; //导入方法依赖的package包/类
public static IBakedModel getCustomItemModel(ItemStack p_getCustomItemModel_0_, IBakedModel p_getCustomItemModel_1_, ResourceLocation p_getCustomItemModel_2_)
{
    if (p_getCustomItemModel_1_.isGui3d())
    {
        return p_getCustomItemModel_1_;
    }
    else if (itemProperties == null)
    {
        return p_getCustomItemModel_1_;
    }
    else
    {
        CustomItemProperties customitemproperties = getCustomItemProperties(p_getCustomItemModel_0_, 1);
        return customitemproperties == null ? p_getCustomItemModel_1_ : customitemproperties.getModel(p_getCustomItemModel_2_);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:17,代码来源:CustomItems.java

示例3: renderItemModelIntoGUI

import net.minecraft.client.renderer.block.model.IBakedModel; //导入方法依赖的package包/类
private static void renderItemModelIntoGUI(ItemStack stack, double x, double y, IBakedModel bakedmodel, double scale)
{
    GlStateManager.pushMatrix();
    MC.getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
    MC.getTextureManager().getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).setBlurMipmap(false, false);
    GlStateManager.enableRescaleNormal();
    GlStateManager.enableAlpha();
    GlStateManager.alphaFunc(516, 0.1F);
    GlStateManager.enableBlend();
    GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);

    GlStateManager.translate(x, y, 100.0F + MC.getRenderItem().zLevel);
    GlStateManager.translate(8.0F, 8.0F, 0.0F);
    GlStateManager.scale(1.0F, -1.0F, 1.0F);
    GlStateManager.scale(scale, scale, scale);

    if (bakedmodel.isGui3d())
        GlStateManager.enableLighting();
    else
        GlStateManager.disableLighting();

    bakedmodel = net.minecraftforge.client.ForgeHooksClient.handleCameraTransforms(bakedmodel, ItemCameraTransforms.TransformType.GUI, false);
    MC.getRenderItem().renderItem(stack, bakedmodel);
    GlStateManager.disableAlpha();
    GlStateManager.disableRescaleNormal();
    GlStateManager.disableLighting();
    GlStateManager.popMatrix();
    MC.getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
    MC.getTextureManager().getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).restoreLastBlurMipmap();
}
 
开发者ID:fr1kin,项目名称:ForgeHax,代码行数:32,代码来源:SurfaceHelper.java

示例4: preTransform

import net.minecraft.client.renderer.block.model.IBakedModel; //导入方法依赖的package包/类
private static void preTransform(RenderItem renderItem, ItemStack stack) {
    IBakedModel ibakedmodel = renderItem.getItemModelMesher().getItemModel(stack);
    Item item = stack.getItem();

    if (item != null) {
        boolean flag = ibakedmodel.isGui3d();

        if (!flag) {
            GlStateManager.scale(2.0F, 2.0F, 2.0F);
        }

        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    }
}
 
开发者ID:McJty,项目名称:Lector,代码行数:15,代码来源:RenderHelper.java

示例5: transformModelCount

import net.minecraft.client.renderer.block.model.IBakedModel; //导入方法依赖的package包/类
private int transformModelCount(EntityItem itemIn, double p_177077_2_, double p_177077_4_, double p_177077_6_, float p_177077_8_, IBakedModel p_177077_9_)
{
    ItemStack itemstack = itemIn.getEntityItem();
    Item item = itemstack.getItem();

    if (item == null)
    {
        return 0;
    }
    else
    {
        boolean flag = p_177077_9_.isGui3d();
        int i = this.getModelCount(itemstack);
        float f = 0.25F;
        float f1 = MathHelper.sin(((float)itemIn.getAge() + p_177077_8_) / 10.0F + itemIn.hoverStart) * 0.1F + 0.1F;
        float f2 = p_177077_9_.getItemCameraTransforms().getTransform(ItemCameraTransforms.TransformType.GROUND).scale.y;
        GlStateManager.translate((float)p_177077_2_, (float)p_177077_4_ + f1 + 0.25F * f2, (float)p_177077_6_);

        if (flag || this.renderManager.options != null)
        {
            float f3 = (((float)itemIn.getAge() + p_177077_8_) / 20.0F + itemIn.hoverStart) * (180F / (float)Math.PI);
            GlStateManager.rotate(f3, 0.0F, 1.0F, 0.0F);
        }

        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        return i;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:29,代码来源:RenderEntityItem.java

示例6: transformModelCount

import net.minecraft.client.renderer.block.model.IBakedModel; //导入方法依赖的package包/类
private int transformModelCount(EntityItem itemIn, double p_177077_2_, double p_177077_4_, double p_177077_6_, float p_177077_8_, IBakedModel p_177077_9_)
{
    ItemStack itemstack = itemIn.getEntityItem();
    Item item = itemstack.getItem();

    if (item == null)
    {
        return 0;
    }
    else
    {
        boolean flag = p_177077_9_.isGui3d();
        int i = this.getModelCount(itemstack);
        float f = 0.25F;
        float f1 = shouldBob() ? MathHelper.sin(((float)itemIn.getAge() + p_177077_8_) / 10.0F + itemIn.hoverStart) * 0.1F + 0.1F : 0;
        float f2 = p_177077_9_.getItemCameraTransforms().getTransform(ItemCameraTransforms.TransformType.GROUND).scale.y;
        GlStateManager.translate((float)p_177077_2_, (float)p_177077_4_ + f1 + 0.25F * f2, (float)p_177077_6_);

        if (flag || this.renderManager.options != null)
        {
            float f3 = (((float)itemIn.getAge() + p_177077_8_) / 20.0F + itemIn.hoverStart) * (180F / (float)Math.PI);
            GlStateManager.rotate(f3, 0.0F, 1.0F, 0.0F);
        }

        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        return i;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:29,代码来源:RenderEntityItem.java

示例7: renderItemIntoGUI

import net.minecraft.client.renderer.block.model.IBakedModel; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
public static void renderItemIntoGUI(ItemStack stack, int x, int y, int gl) {
    GlStateManager.pushMatrix();
    RenderHelper.enableGUIStandardItemLighting();
    RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();
    Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
    Minecraft.getMinecraft().getTextureManager().getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).setBlurMipmap(false, false);
    GlStateManager.enableRescaleNormal();
    GlStateManager.enableAlpha();
    GlStateManager.alphaFunc(516, 0.1F);
    GlStateManager.enableBlend();
    GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    IBakedModel bakedmodel = renderItem.getItemModelWithOverrides(stack, null, null);
    GlStateManager.translate((float) x, (float) y, 100.0F + renderItem.zLevel);
    GlStateManager.translate(8.0F, 8.0F, 0.0F);
    GlStateManager.scale(1.0F, -1.0F, 1.0F);
    GlStateManager.scale(16.0F, 16.0F, 16.0F);
    if (bakedmodel.isGui3d()) {
        GlStateManager.enableLighting();
    } else {
        GlStateManager.disableLighting();
    }
    bakedmodel = net.minecraftforge.client.ForgeHooksClient.handleCameraTransforms(bakedmodel, ItemCameraTransforms.TransformType.GUI, false);
    if (!stack.isEmpty()) {
        GlStateManager.pushMatrix();
        GlStateManager.translate(-0.5F, -0.5F, -0.5F);
        if (bakedmodel.isBuiltInRenderer()) {
            GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
            GlStateManager.enableRescaleNormal();
            TileEntityItemStackRenderer.instance.renderByItem(stack);
        } else {
            Tessellator tessellator = Tessellator.getInstance();
            BufferBuilder vertexbuffer = tessellator.getBuffer();
            vertexbuffer.begin(gl, DefaultVertexFormats.ITEM);
            for (EnumFacing enumfacing : EnumFacing.values()) {
                renderQuads(vertexbuffer, bakedmodel.getQuads(null, enumfacing, 0L), -1, stack);
            }
            renderQuads(vertexbuffer, bakedmodel.getQuads(null, null, 0L), -1, stack);
            tessellator.draw();
        }
        GlStateManager.popMatrix();
    }
    GlStateManager.disableAlpha();
    GlStateManager.disableRescaleNormal();
    GlStateManager.disableLighting();
    GlStateManager.popMatrix();
    Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
    Minecraft.getMinecraft().getTextureManager().getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).restoreLastBlurMipmap();
}
 
开发者ID:Buuz135,项目名称:Industrial-Foregoing,代码行数:51,代码来源:ItemStackUtils.java

示例8: shouldRenderItemIn3D

import net.minecraft.client.renderer.block.model.IBakedModel; //导入方法依赖的package包/类
public boolean shouldRenderItemIn3D(ItemStack stack)
{
    IBakedModel ibakedmodel = this.itemModelMesher.getItemModel(stack);
    return ibakedmodel == null ? false : ibakedmodel.isGui3d();
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:6,代码来源:RenderItem.java


注:本文中的net.minecraft.client.renderer.block.model.IBakedModel.isGui3d方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。