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Java GuiConnecting.forceTermination方法代码示例

本文整理汇总了Java中net.minecraft.client.multiplayer.GuiConnecting.forceTermination方法的典型用法代码示例。如果您正苦于以下问题:Java GuiConnecting.forceTermination方法的具体用法?Java GuiConnecting.forceTermination怎么用?Java GuiConnecting.forceTermination使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.multiplayer.GuiConnecting的用法示例。


在下文中一共展示了GuiConnecting.forceTermination方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: disconnectIDMismatch

import net.minecraft.client.multiplayer.GuiConnecting; //导入方法依赖的package包/类
@Override
public void disconnectIDMismatch(MapDifference<Integer, ItemData> s, NetHandler toKill, INetworkManager mgr)
{
    boolean criticalMismatch = !s.entriesOnlyOnLeft().isEmpty();
    for (Entry<Integer, ValueDifference<ItemData>> mismatch : s.entriesDiffering().entrySet())
    {
        ValueDifference<ItemData> vd = mismatch.getValue();
        if (!vd.leftValue().mayDifferByOrdinal(vd.rightValue()))
        {
            criticalMismatch = true;
        }
    }

    if (!criticalMismatch)
    {
        // We'll carry on with this connection, and just log a message instead
        return;
    }
    // Nuke the connection
    ((NetClientHandler)toKill).func_72553_e();
    // Stop GuiConnecting
    GuiConnecting.forceTermination((GuiConnecting)client.field_71462_r);
    // pulse the network manager queue to clear cruft
    mgr.func_74428_b();
    // Nuke the world client
    client.func_71403_a((WorldClient)null);
    // Show error screen
    warnIDMismatch(s, false);
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:30,代码来源:FMLClientHandler.java

示例2: disconnectIDMismatch

import net.minecraft.client.multiplayer.GuiConnecting; //导入方法依赖的package包/类
@Override
public void disconnectIDMismatch(MapDifference<Integer, ItemData> s, NetHandler toKill, INetworkManager mgr)
{
    boolean criticalMismatch = !s.entriesOnlyOnLeft().isEmpty();
    for (Entry<Integer, ValueDifference<ItemData>> mismatch : s.entriesDiffering().entrySet())
    {
        ValueDifference<ItemData> vd = mismatch.getValue();
        if (!vd.leftValue().mayDifferByOrdinal(vd.rightValue()))
        {
            criticalMismatch = true;
        }
    }

    if (!criticalMismatch)
    {
        // We'll carry on with this connection, and just log a message instead
        return;
    }
    // Nuke the connection
    ((NetClientHandler)toKill).disconnect();
    // Stop GuiConnecting
    GuiConnecting.forceTermination((GuiConnecting)client.currentScreen);
    // pulse the network manager queue to clear cruft
    mgr.processReadPackets();
    // Nuke the world client
    client.loadWorld((WorldClient)null);
    // Show error screen
    warnIDMismatch(s, false);
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:30,代码来源:FMLClientHandler.java


注:本文中的net.minecraft.client.multiplayer.GuiConnecting.forceTermination方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。