本文整理汇总了Java中net.minecraft.client.multiplayer.GuiConnecting.forceTermination方法的典型用法代码示例。如果您正苦于以下问题:Java GuiConnecting.forceTermination方法的具体用法?Java GuiConnecting.forceTermination怎么用?Java GuiConnecting.forceTermination使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.multiplayer.GuiConnecting
的用法示例。
在下文中一共展示了GuiConnecting.forceTermination方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: disconnectIDMismatch
import net.minecraft.client.multiplayer.GuiConnecting; //导入方法依赖的package包/类
@Override
public void disconnectIDMismatch(MapDifference<Integer, ItemData> s, NetHandler toKill, INetworkManager mgr)
{
boolean criticalMismatch = !s.entriesOnlyOnLeft().isEmpty();
for (Entry<Integer, ValueDifference<ItemData>> mismatch : s.entriesDiffering().entrySet())
{
ValueDifference<ItemData> vd = mismatch.getValue();
if (!vd.leftValue().mayDifferByOrdinal(vd.rightValue()))
{
criticalMismatch = true;
}
}
if (!criticalMismatch)
{
// We'll carry on with this connection, and just log a message instead
return;
}
// Nuke the connection
((NetClientHandler)toKill).func_72553_e();
// Stop GuiConnecting
GuiConnecting.forceTermination((GuiConnecting)client.field_71462_r);
// pulse the network manager queue to clear cruft
mgr.func_74428_b();
// Nuke the world client
client.func_71403_a((WorldClient)null);
// Show error screen
warnIDMismatch(s, false);
}
示例2: disconnectIDMismatch
import net.minecraft.client.multiplayer.GuiConnecting; //导入方法依赖的package包/类
@Override
public void disconnectIDMismatch(MapDifference<Integer, ItemData> s, NetHandler toKill, INetworkManager mgr)
{
boolean criticalMismatch = !s.entriesOnlyOnLeft().isEmpty();
for (Entry<Integer, ValueDifference<ItemData>> mismatch : s.entriesDiffering().entrySet())
{
ValueDifference<ItemData> vd = mismatch.getValue();
if (!vd.leftValue().mayDifferByOrdinal(vd.rightValue()))
{
criticalMismatch = true;
}
}
if (!criticalMismatch)
{
// We'll carry on with this connection, and just log a message instead
return;
}
// Nuke the connection
((NetClientHandler)toKill).disconnect();
// Stop GuiConnecting
GuiConnecting.forceTermination((GuiConnecting)client.currentScreen);
// pulse the network manager queue to clear cruft
mgr.processReadPackets();
// Nuke the world client
client.loadWorld((WorldClient)null);
// Show error screen
warnIDMismatch(s, false);
}