本文整理汇总了Java中net.minecraft.client.model.ModelRenderer.setTextureSize方法的典型用法代码示例。如果您正苦于以下问题:Java ModelRenderer.setTextureSize方法的具体用法?Java ModelRenderer.setTextureSize怎么用?Java ModelRenderer.setTextureSize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.model.ModelRenderer
的用法示例。
在下文中一共展示了ModelRenderer.setTextureSize方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: ModelGauge
import net.minecraft.client.model.ModelRenderer; //导入方法依赖的package包/类
public ModelGauge(ModulePressureGauge gaugeModule) {
textureWidth = 64;
textureHeight = 32;
shape1 = new ModelRenderer(this, 0, 0);
shape1.addBox(0F, 0F, 0F, 3, 3, 3);
shape1.setRotationPoint(-1.5F, 14.5F, 2F);
shape1.setTextureSize(64, 32);
shape1.mirror = true;
setRotation(shape1, 0F, 0F, 0F);
shape2 = new ModelRenderer(this, 0, 6);
shape2.addBox(0F, 0F, 0F, 8, 8, 1);
shape2.setRotationPoint(-4F, 12F, 5F);
shape2.setTextureSize(64, 32);
shape2.mirror = true;
setRotation(shape2, 0F, 0F, 0F);
this.gaugeModule = gaugeModule;
}
示例2: ModelStickybomb
import net.minecraft.client.model.ModelRenderer; //导入方法依赖的package包/类
public ModelStickybomb() {
textureWidth = 16;
textureHeight = 32;
Shape1 = new ModelRenderer(this, 0, 6);
Shape1.addBox(0F, 0F, 0F, 3, 3, 5);
Shape1.setRotationPoint(-1F, -1F, -2F);
Shape1.setTextureSize(16, 32);
Shape1.mirror = true;
Shape2 = new ModelRenderer(this, 0, 14);
Shape2.addBox(0F, 0F, 0F, 3, 5, 3);
Shape2.setRotationPoint(-1F, -2F, -1F);
Shape2.setTextureSize(16, 32);
Shape2.mirror = true;
Shape3 = new ModelRenderer(this, 0, 0);
Shape3.addBox(0F, 0F, 0F, 5, 3, 3);
Shape3.setRotationPoint(-2F, -1F, -1F);
Shape3.setTextureSize(16, 32);
Shape3.mirror = true;
}
示例3: Mortar_Model
import net.minecraft.client.model.ModelRenderer; //导入方法依赖的package包/类
public Mortar_Model()
{
textureWidth = 64;
textureHeight = 32;
Barrel = new ModelRenderer(this, 0, 0);
Barrel.addBox(0F, 0F, 0F, 18, 5, 5);
Barrel.setRotationPoint(0F, 0F, -1.5F);
Barrel.setTextureSize(64, 32);
Barrel.mirror = true;
setRotation(Barrel, 0F, 0F, 0F);
Stock2 = new ModelRenderer(this, 0, 11);
Stock2.addBox(0F, 0F, 0F, 5, 3, 2);
Stock2.setRotationPoint(-4F, 1F, 0F);
Stock2.setTextureSize(64, 32);
Stock2.mirror = true;
setRotation(Stock2, 0F, 0F, 0F);
Stock3 = new ModelRenderer(this, 15, 11);
Stock3.addBox(0F, 0F, 0F, 6, 3, 2);
Stock3.setRotationPoint(-8F, 2F, 0F);
Stock3.setTextureSize(64, 32);
Stock3.mirror = true;
setRotation(Stock3, 0F, 0F, 0F);
}
示例4: ModelSyringe
import net.minecraft.client.model.ModelRenderer; //导入方法依赖的package包/类
public ModelSyringe() {
textureWidth = 32;
textureHeight = 32;
Shape1 = new ModelRenderer(this, 0, 6);
Shape1.addBox(0F, 0F, 1F, 1, 1, 5);
Shape1.setRotationPoint(0F, 0F, 0F);
Shape1.setTextureSize(32, 32);
Shape1.mirror = true;
Shape2 = new ModelRenderer(this, 0, 0);
Shape2.addBox(-1F, -1F, 0F, 3, 3, 1);
Shape2.setRotationPoint(0F, 0F, 0F);
Shape2.setTextureSize(32, 32);
Shape2.mirror = true;
Shape3 = new ModelRenderer(this, 8, 0);
Shape3.addBox(-0.5F, -0.5F, -3F, 2, 2, 3);
Shape3.setRotationPoint(0F, 0F, 0F);
Shape3.setTextureSize(32, 32);
Shape3.mirror = true;
Shape4 = new ModelRenderer(this, 0, 0);
Shape4.addBox(-1F, -1F, -4F, 3, 3, 1);
Shape4.setRotationPoint(0F, 0F, 0F);
Shape4.setTextureSize(32, 32);
Shape4.mirror = true;
}
示例5: ModelVacuumPump
import net.minecraft.client.model.ModelRenderer; //导入方法依赖的package包/类
public ModelVacuumPump() {
textureWidth = 64;
textureHeight = 64;
turbineCase = new ModelRenderer(this, 0, 47);
turbineCase.addBox(0F, 0F, 0F, 1, 4, 1);
turbineCase.setRotationPoint(-0.5F, 14.1F, 0F);
turbineCase.setTextureSize(64, 64);
turbineCase.mirror = true;
setRotation(turbineCase, 0F, 0F, 0F);
top = new ModelRenderer(this, 0, 47);
top.addBox(0F, 0F, 0F, 6, 1, 12);
top.setRotationPoint(-3F, 13F, -6F);
top.setTextureSize(64, 64);
top.mirror = true;
setRotation(top, 0F, 0F, 0F);
blade = new ModelRenderer(this, 0, 0);
blade.addBox(0F, 0F, 0F, 1, 4, 2);
blade.setRotationPoint(-0.5F, 14F, -3F);
blade.setTextureSize(64, 64);
blade.mirror = true;
setRotation(blade, 0F, 0F, 0F);
}
示例6: ModelDummy
import net.minecraft.client.model.ModelRenderer; //导入方法依赖的package包/类
public ModelDummy()
{
textureWidth = 64;
textureHeight = 32;
head = new ModelRenderer(this, 0, 0);
head.addBox(-8F, -16F, -8F, 16, 16, 16);
head.setRotationPoint(0F, 0F, 0F);
head.setTextureSize(64, 32);
head.mirror = true;
setRotation(head, 0F, 0F, 0F);
rightarm = new ModelRenderer(this, 0, 0);
rightarm.addBox(-3F, -2F, -2F, 4, 12, 4);
rightarm.setRotationPoint(-9F, -2F, 0F);
rightarm.setTextureSize(64, 32);
rightarm.mirror = true;
setRotation(rightarm, 0F, 0F, 0F);
leftarm = new ModelRenderer(this, 48, 0);
leftarm.addBox(-1F, -2F, -2F, 4, 12, 4);
leftarm.setRotationPoint(9F, -3F, 0F);
leftarm.setTextureSize(64, 32);
leftarm.mirror = true;
setRotation(leftarm, 0F, 0F, 0F);
}
示例7: ModelCropSupport
import net.minecraft.client.model.ModelRenderer; //导入方法依赖的package包/类
public ModelCropSupport() {
textureWidth = 64;
textureHeight = 64;
Shape1 = new ModelRenderer(this, 0, 16);
Shape1.addBox(0F, 0F, 0F, 1, 9, 1);
Shape1.setRotationPoint(-8.5F, 11.5F, -8.5F);
Shape1.setTextureSize(64, 64);
Shape1.mirror = true;
setRotation(Shape1, 0F, 0F, 0F);
Shape2 = new ModelRenderer(this, 4, 16);
Shape2.addBox(0F, 0F, 0F, 1, 9, 1);
Shape2.setRotationPoint(7.5F, 11.5F, -8.5F);
Shape2.setTextureSize(64, 64);
Shape2.mirror = true;
setRotation(Shape2, 0F, 0F, 0F);
Shape3 = new ModelRenderer(this, 0, 16);
Shape3.addBox(0F, 0F, 0F, 1, 9, 1);
Shape3.setRotationPoint(-8.5F, 11.5F, 7.5F);
Shape3.setTextureSize(64, 64);
Shape3.mirror = true;
setRotation(Shape3, 0F, 0F, 0F);
Shape4 = new ModelRenderer(this, 0, 16);
Shape4.addBox(0F, 0F, 0F, 1, 9, 1);
Shape4.setRotationPoint(7.5F, 11.5F, 7.5F);
Shape4.setTextureSize(64, 64);
Shape4.mirror = true;
setRotation(Shape4, 0F, 0F, 0F);
}
示例8: CoinTosser_Model
import net.minecraft.client.model.ModelRenderer; //导入方法依赖的package包/类
public CoinTosser_Model()
{
textureWidth = 64;
textureHeight = 32;
Barrel = new ModelRenderer(this, 0, 24);
Barrel.addBox(0F, 0F, 0F, 18, 4, 4);
Barrel.setRotationPoint(0F, -1F, -1F);
Barrel.setTextureSize(64, 32);
Barrel.mirror = true;
setRotation(Barrel, 0F, 0F, 0F);
Stock1 = new ModelRenderer(this, 45, 27);
Stock1.addBox(0F, 0F, 0F, 7, 3, 2);
Stock1.setRotationPoint(-6F, 1F, 0F);
Stock1.setTextureSize(64, 32);
Stock1.mirror = true;
setRotation(Stock1, 0F, 0F, 0F);
Stock2 = new ModelRenderer(this, 45, 27);
Stock2.addBox(0F, 0F, 0F, 7, 3, 2);
Stock2.setRotationPoint(-11F, 2F, -0.1F);
Stock2.setTextureSize(64, 32);
Stock2.mirror = true;
setRotation(Stock2, 0F, 0F, 0F);
Ammo = new ModelRenderer(this, 0, 18);
Ammo.addBox(0F, 0F, 0F, 12, 2, 3);
Ammo.setRotationPoint(4F, 3F, -0.5F);
Ammo.setTextureSize(64, 32);
Ammo.mirror = true;
setRotation(Ammo, 0F, 0F, 0F);
Trigger = new ModelRenderer(this, 45, 24);
Trigger.addBox(0F, 0F, 0F, 3, 1, 1);
Trigger.setRotationPoint(-1F, -2F, 0.5F);
Trigger.setTextureSize(64, 32);
Trigger.mirror = true;
setRotation(Trigger, 0F, 0F, 0F);
}
示例9: ModelFlowDetector
import net.minecraft.client.model.ModelRenderer; //导入方法依赖的package包/类
public ModelFlowDetector(ModuleFlowDetector flowDetector){
textureWidth = 64;
textureHeight = 32;
shape1 = new ModelRenderer(this, 0, 8);
shape1.addBox(-1F, -3F, -2F, 2, 1, 5);
shape1.setRotationPoint(0F, 16F, 4.5F);
shape1.setTextureSize(64, 32);
shape1.mirror = true;
setRotation(shape1, 0F, 0F, 0F);
this.flowDetector = flowDetector;
}
示例10: Potatosser_Model
import net.minecraft.client.model.ModelRenderer; //导入方法依赖的package包/类
public Potatosser_Model()
{
textureWidth = 64;
textureHeight = 32;
Barrel1 = new ModelRenderer(this, 0, 13);
Barrel1.addBox(0F, 0F, 0F, 6, 4, 3);
Barrel1.setRotationPoint(0F, -1F, -1.5F);
Barrel1.setTextureSize(64, 32);
Barrel1.mirror = true;
setRotation(Barrel1, 0F, 0F, 0F);
Barrel2 = new ModelRenderer(this, 0, 0);
Barrel2.addBox(0F, 0F, 0F, 16, 6, 6);
Barrel2.setRotationPoint(6F, -1F, -3F);
Barrel2.setTextureSize(64, 32);
Barrel2.mirror = true;
setRotation(Barrel2, 0F, 0F, 0F);
Stock1 = new ModelRenderer(this, 19, 13);
Stock1.addBox(0F, 0F, 0F, 6, 3, 2);
Stock1.setRotationPoint(-5F, 1F, -1F);
Stock1.setTextureSize(64, 32);
Stock1.mirror = true;
setRotation(Stock1, 0F, 0F, 0F);
Stock2 = new ModelRenderer(this, 19, 13);
Stock2.addBox(0F, 0F, 0F, 6, 3, 2);
Stock2.setRotationPoint(-8F, 2F, -1F);
Stock2.setTextureSize(64, 32);
Stock2.mirror = true;
setRotation(Stock2, 0F, 0F, 0F);
Trigger = new ModelRenderer(this, 0, 21);
Trigger.addBox(0F, 0F, 0F, 7, 2, 1);
Trigger.setRotationPoint(-1F, 3F, -0.5F);
Trigger.setTextureSize(64, 32);
Trigger.mirror = true;
setRotation(Trigger, 0F, 0F, 0F);
}
示例11: AATH_Model
import net.minecraft.client.model.ModelRenderer; //导入方法依赖的package包/类
public AATH_Model()
{
textureWidth = 32;
textureHeight = 32;
BarrelFull = new ModelRenderer(this, 0, 0);
BarrelFull.addBox(0F, 0F, 0F, 5, 3, 3);
BarrelFull.setRotationPoint(0F, 0F, -1.533333F);
BarrelFull.setTextureSize(32, 32);
BarrelFull.mirror = true;
setRotation(BarrelFull, 0F, 0F, 0F);
Stock1 = new ModelRenderer(this, 9, 7);
Stock1.addBox(0F, 0F, 0F, 2, 2, 2);
Stock1.setRotationPoint(-2F, 1F, -1F);
Stock1.setTextureSize(32, 32);
Stock1.mirror = true;
setRotation(Stock1, 0F, 0F, 0F);
Stock2 = new ModelRenderer(this, 0, 7);
Stock2.addBox(0F, 0F, 0F, 2, 3, 2);
Stock2.setRotationPoint(-3F, 2F, -1F);
Stock2.setTextureSize(32, 32);
Stock2.mirror = true;
setRotation(Stock2, 0F, 0F, 0F);
Stock3 = new ModelRenderer(this, 0, 13);
Stock3.addBox(0F, 0F, 0F, 2, 3, 2);
Stock3.setRotationPoint(-4F, 3F, -1F);
Stock3.setTextureSize(32, 32);
Stock3.mirror = true;
setRotation(Stock3, 0F, 0F, 0F);
Trigger = new ModelRenderer(this, 0, 19);
Trigger.addBox(0F, 0F, 0F, 3, 2, 1);
Trigger.setRotationPoint(-1F, 2.466667F, -0.5333334F);
Trigger.setTextureSize(32, 32);
Trigger.mirror = true;
setRotation(Trigger, 0F, 0F, 0F);
}
示例12: ModelElevatorBase
import net.minecraft.client.model.ModelRenderer; //导入方法依赖的package包/类
public ModelElevatorBase() {
textureWidth = 64;
textureHeight = 64;
pole1 = new ModelRenderer(this, 0, 17);
pole1.addBox(0F, 0F, 0F, 2, 14, 2);
pole1.setRotationPoint(-1F, 9F, -1F);
pole1.setTextureSize(64, 64);
pole1.mirror = true;
setRotation(pole1, 0F, 0F, 0F);
pole2 = new ModelRenderer(this, 0, 17);
pole2.addBox(0F, 0F, 0F, 4, 14, 4);
pole2.setRotationPoint(-2F, 9F, -2F);
pole2.setTextureSize(64, 64);
pole2.mirror = true;
setRotation(pole2, 0F, 0F, 0F);
pole3 = new ModelRenderer(this, 0, 17);
pole3.addBox(0F, 0F, 0F, 6, 14, 6);
pole3.setRotationPoint(-3F, 9F, -3F);
pole3.setTextureSize(64, 64);
pole3.mirror = true;
setRotation(pole3, 0F, 0F, 0F);
pole4 = new ModelRenderer(this, 0, 17);
pole4.addBox(0F, 0F, 0F, 8, 14, 8);
pole4.setRotationPoint(-4F, 9F, -4F);
pole4.setTextureSize(64, 64);
pole4.mirror = true;
setRotation(pole4, 0F, 0F, 0F);
floor = new ModelRenderer(this, 0, 0);
floor.addBox(0F, 0F, 0F, 16, 1, 16);
floor.setRotationPoint(-8F, 8F, -8F);
floor.setTextureSize(64, 64);
floor.mirror = true;
setRotation(floor, 0F, 0F, 0F);
}
示例13: EnderNymous_Model
import net.minecraft.client.model.ModelRenderer; //导入方法依赖的package包/类
public EnderNymous_Model()
{
textureWidth = 32;
textureHeight = 32;
Stock1 = new ModelRenderer(this, 0, 7);
Stock1.addBox(0F, 0F, 0F, 2, 2, 2);
Stock1.setRotationPoint(-2F, 1F, -1F);
Stock1.setTextureSize(32, 32);
Stock1.mirror = true;
setRotation(Stock1, 0F, 0F, 0F);
Stock2 = new ModelRenderer(this, 0, 12);
Stock2.addBox(0F, 0F, 0F, 2, 3, 2);
Stock2.setRotationPoint(-3F, 2F, -1F);
Stock2.setTextureSize(32, 32);
Stock2.mirror = true;
setRotation(Stock2, 0F, 0F, 0F);
Stock3 = new ModelRenderer(this, 0, 12);
Stock3.addBox(0F, 0F, 0F, 2, 3, 2);
Stock3.setRotationPoint(-4F, 3F, -1F);
Stock3.setTextureSize(32, 32);
Stock3.mirror = true;
setRotation(Stock3, 0F, 0F, 0F);
Trigger = new ModelRenderer(this, 9, 7);
Trigger.addBox(0F, 0F, 0F, 3, 2, 1);
Trigger.setRotationPoint(-1F, 2.466667F, -0.5333334F);
Trigger.setTextureSize(32, 32);
Trigger.mirror = true;
setRotation(Trigger, 0F, 0F, 0F);
Barrel = new ModelRenderer(this, 0, 0);
Barrel.addBox(0F, -3F, -1.466667F, 10, 3, 3);
Barrel.setRotationPoint(0F, 3F, 0F);
Barrel.setTextureSize(32, 32);
Barrel.mirror = true;
setRotation(Barrel, 0F, 0F, 0F);
Barrel2 = new ModelRenderer(this, 8, 11);
Barrel2.addBox(0F, -4.5F, -1F, 10, 1, 2);
Barrel2.setRotationPoint(0F, 3F, 0F);
Barrel2.setTextureSize(32, 32);
Barrel2.mirror = true;
setRotation(Barrel2, 0F, 0F, 0F);
Barrel3 = new ModelRenderer(this, 8, 3);
Barrel3.addBox(8F, -4F, -0.5F, 1, 1, 1);
Barrel3.setRotationPoint(0F, 3F, 0F);
Barrel3.setTextureSize(32, 32);
Barrel3.mirror = true;
setRotation(Barrel3, 0F, 0F, 0F);
Barrel4 = new ModelRenderer(this, 8, 3);
Barrel4.addBox(1F, -4F, -0.5F, 1, 1, 1);
Barrel4.setRotationPoint(0F, 3F, 0F);
Barrel4.setTextureSize(32, 32);
Barrel4.mirror = true;
setRotation(Barrel4, 0F, 0F, 0F);
}
示例14: MediGun_Model
import net.minecraft.client.model.ModelRenderer; //导入方法依赖的package包/类
public MediGun_Model()
{
textureWidth = 32;
textureHeight = 32;
Barrel = new ModelRenderer(this, 0, 0);
Barrel.addBox(0F, 0F, 0F, 13, 4, 3);
Barrel.setRotationPoint(0F, 0F, -1F);
Barrel.setTextureSize(32, 32);
Barrel.mirror = true;
setRotation(Barrel, 0F, 0F, 0F);
Beacon = new ModelRenderer(this, 0, 8);
Beacon.addBox(0F, 0F, 0F, 4, 3, 2);
Beacon.setRotationPoint(13F, 0.5F, -0.5F);
Beacon.setTextureSize(32, 32);
Beacon.mirror = true;
setRotation(Beacon, 0F, 0F, 0F);
Stock1 = new ModelRenderer(this, 13, 8);
Stock1.addBox(0F, 0F, 0F, 2, 3, 2);
Stock1.setRotationPoint(-2F, 1F, -0.5333334F);
Stock1.setTextureSize(32, 32);
Stock1.mirror = true;
setRotation(Stock1, 0F, 0F, 0F);
Stock2 = new ModelRenderer(this, 13, 8);
Stock2.addBox(0F, 0F, 0F, 2, 3, 2);
Stock2.setRotationPoint(-3F, 2F, -0.5F);
Stock2.setTextureSize(32, 32);
Stock2.mirror = true;
setRotation(Stock2, 0F, 0F, 0F);
Stock3 = new ModelRenderer(this, 0, 14);
Stock3.addBox(0F, 0F, 0F, 6, 3, 2);
Stock3.setRotationPoint(-8F, 3F, -0.5F);
Stock3.setTextureSize(32, 32);
Stock3.mirror = true;
setRotation(Stock3, 0F, 0F, 0F);
Trigger = new ModelRenderer(this, 0, 20);
Trigger.addBox(0F, 0F, 0F, 4, 3, 1);
Trigger.setRotationPoint(-2F, 3.466667F, 0F);
Trigger.setTextureSize(32, 32);
Trigger.mirror = true;
setRotation(Trigger, 0F, 0F, 0F);
}
示例15: FrostLancer_Model
import net.minecraft.client.model.ModelRenderer; //导入方法依赖的package包/类
public FrostLancer_Model()
{
textureWidth = 64;
textureHeight = 32;
Barrel = new ModelRenderer(this, 0, 27);
Barrel.addBox(0F, 0F, 0F, 30, 3, 2);
Barrel.setRotationPoint(0F, -1F, 0F);
Barrel.setTextureSize(64, 32);
Barrel.mirror = true;
setRotation(Barrel, 0F, 0F, 0F);
Frame = new ModelRenderer(this, 0, 20);
Frame.addBox(0F, 0F, 0F, 28, 2, 4);
Frame.setRotationPoint(0F, 1F, -1F);
Frame.setTextureSize(64, 32);
Frame.mirror = true;
setRotation(Frame, 0F, 0F, 0F);
ScopeBase1 = new ModelRenderer(this, 4, 17);
ScopeBase1.addBox(0F, 0F, 0F, 2, 1, 1);
ScopeBase1.setRotationPoint(7F, -2F, 0.5F);
ScopeBase1.setTextureSize(64, 32);
ScopeBase1.mirror = true;
setRotation(ScopeBase1, 0F, 0F, 0F);
ScopeBase2 = new ModelRenderer(this, 4, 17);
ScopeBase2.addBox(0F, 0F, 0F, 2, 1, 1);
ScopeBase2.setRotationPoint(11F, -2F, 0.5F);
ScopeBase2.setTextureSize(64, 32);
ScopeBase2.mirror = true;
setRotation(ScopeBase2, 0F, 0F, 0F);
Scope = new ModelRenderer(this, 11, 17);
Scope.addBox(0F, 0F, 0F, 10, 1, 1);
Scope.setRotationPoint(5F, -3F, 0.5333334F);
Scope.setTextureSize(64, 32);
Scope.mirror = true;
setRotation(Scope, 0F, 0F, 0F);
Stock1 = new ModelRenderer(this, 34, 15);
Stock1.addBox(0F, 0F, 0F, 7, 2, 2);
Stock1.setRotationPoint(-6F, 2F, 0F);
Stock1.setTextureSize(64, 32);
Stock1.mirror = true;
setRotation(Stock1, 0F, 0F, 0F);
Stock2 = new ModelRenderer(this, 34, 15);
Stock2.addBox(0F, 0F, 0F, 7, 2, 2);
Stock2.setRotationPoint(-11F, 3F, -0.1F);
Stock2.setTextureSize(64, 32);
Stock2.mirror = true;
setRotation(Stock2, 0F, 0F, 0F);
Stock3 = new ModelRenderer(this, 53, 12);
Stock3.addBox(0F, 0F, 0F, 3, 5, 2);
Stock3.setRotationPoint(-1F, 0F, -0.1F);
Stock3.setTextureSize(64, 32);
Stock3.mirror = true;
setRotation(Stock3, 0F, 0F, 0F);
Ammo = new ModelRenderer(this, 38, 0);
Ammo.addBox(0F, 0F, 0F, 8, 4, 5);
Ammo.setRotationPoint(4F, 4F, -1.5F);
Ammo.setTextureSize(64, 32);
Ammo.mirror = true;
setRotation(Ammo, 0F, 0F, 0F);
Ammo2 = new ModelRenderer(this, 38, 10);
Ammo2.addBox(0F, 0F, 0F, 6, 1, 2);
Ammo2.setRotationPoint(5F, 3F, 0F);
Ammo2.setTextureSize(64, 32);
Ammo2.mirror = true;
setRotation(Ammo2, 0F, 0F, 0F);
}