当前位置: 首页>>代码示例>>Java>>正文


Java GuiScreen.drawHoveringText方法代码示例

本文整理汇总了Java中net.minecraft.client.gui.GuiScreen.drawHoveringText方法的典型用法代码示例。如果您正苦于以下问题:Java GuiScreen.drawHoveringText方法的具体用法?Java GuiScreen.drawHoveringText怎么用?Java GuiScreen.drawHoveringText使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.gui.GuiScreen的用法示例。


在下文中一共展示了GuiScreen.drawHoveringText方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: drawItemstackTooltip

import net.minecraft.client.gui.GuiScreen; //导入方法依赖的package包/类
private void drawItemstackTooltip(ItemStack stack, int x, int y, int mouseX, int mouseY, GuiScreen notebook)
{
	if (mouseX >= x && mouseY >= y && mouseX <= x + 16 && mouseY <= y + 16)
	{
		if (stack != null && !stack.isEmpty())
		{
			// A seperate matrix because tooltip rendering changes a bunch of things that we don't want
			GlStateManager.pushMatrix();
			GlStateManager.pushAttrib();

			// Cache the itemstack for drawing
			net.minecraftforge.fml.client.config.GuiUtils.preItemToolTip(stack);

			// Actually draw the tooltip
			notebook.drawHoveringText(notebook.getItemToolTip(stack), mouseX, mouseY);

			// Goodbye cached itemstack
			net.minecraftforge.fml.client.config.GuiUtils.postItemToolTip();

			// Matrix now gone see u again soon
			GlStateManager.popAttrib();
			GlStateManager.popMatrix();
		}
	}
}
 
开发者ID:raphydaphy,项目名称:ArcaneMagic,代码行数:26,代码来源:NotebookEntryCraftingRecipe.java

示例2: drawProgressText

import net.minecraft.client.gui.GuiScreen; //导入方法依赖的package包/类
public static void drawProgressText(GuiScreen gui, int mouseX, int mouseY, int progress, int maxProgress, boolean reverse){
    if(maxProgress > 0){
        int i = (int) ((progress / (maxProgress * 1.0F)) * 100.0);
        if(reverse){
            i = 100 - i;
        }
        gui.drawHoveringText(i + "%", mouseX, mouseY);
    }
}
 
开发者ID:canitzp,项目名称:Metalworks,代码行数:10,代码来源:Util.java

示例3: mouseDrawTank

import net.minecraft.client.gui.GuiScreen; //导入方法依赖的package包/类
public void mouseDrawTank(GuiScreen gui, int mouseX, int mouseY, int energy, int max){
    if(mouseX >= this.x && mouseX <= this.x + 16 && mouseY >= this.y && mouseY <= this.y + 62){
        gui.drawHoveringText(Util.formatEnergy(energy) + " / " + Util.formatEnergy(max), mouseX, mouseY);
    }
}
 
开发者ID:canitzp,项目名称:Metalworks,代码行数:6,代码来源:GuiEnergyBar.java

示例4: mouseDrawUsage

import net.minecraft.client.gui.GuiScreen; //导入方法依赖的package包/类
public void mouseDrawUsage(GuiScreen gui, int mouseX, int mouseY, int energy, int usage){
    if(mouseX >= this.x && mouseX <= this.x + 16 && mouseY >= this.y && mouseY <= this.y + 62){
        gui.drawHoveringText(Lists.newArrayList(Util.formatEnergy(energy), "Usage: " + Util.formatEnergy(usage)), mouseX, mouseY);
    }
}
 
开发者ID:canitzp,项目名称:Metalworks,代码行数:6,代码来源:GuiEnergyBar.java


注:本文中的net.minecraft.client.gui.GuiScreen.drawHoveringText方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。