当前位置: 首页>>代码示例>>Java>>正文


Java BlockDispenser.getFacing方法代码示例

本文整理汇总了Java中net.minecraft.block.BlockDispenser.getFacing方法的典型用法代码示例。如果您正苦于以下问题:Java BlockDispenser.getFacing方法的具体用法?Java BlockDispenser.getFacing怎么用?Java BlockDispenser.getFacing使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.block.BlockDispenser的用法示例。


在下文中一共展示了BlockDispenser.getFacing方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: dispenseStack

import net.minecraft.block.BlockDispenser; //导入方法依赖的package包/类
public ItemStack dispenseStack(IBlockSource dispenser, ItemStack cartItemStack)
{
	EntityMinecartBase entityMinecartBase;
	World world = dispenser.getWorld();
	boolean cartSpawned = false;
	if(ItemStackUtils.isItemInstanceOf(cartItemStack, ItemMinecartBase.class))
	{
		ItemMinecartBase itemMinecartBase = (ItemMinecartBase)cartItemStack.getItem();
		entityMinecartBase = itemMinecartBase.getEntityFromItem(world, cartItemStack);

		if(entityMinecartBase != null)
		{
			EnumFacing enumfacing = BlockDispenser.getFacing(dispenser.getBlockMetadata());
			BlockPos blockpos = dispenser.getBlockPos().offset(enumfacing);
			cartSpawned = itemMinecartBase.placeCart(cartItemStack, world, blockpos, entityMinecartBase);
		}
	}

	if(!cartSpawned)
	{
		cartItemStack = super.dispenseStack(dispenser, cartItemStack);
	}

	return cartItemStack;
}
 
开发者ID:BrassGoggledCoders,项目名称:MoarCarts,代码行数:26,代码来源:CartDispenserBehavior.java

示例2: dispenseStack

import net.minecraft.block.BlockDispenser; //导入方法依赖的package包/类
public ItemStack dispenseStack(IBlockSource source, ItemStack stack)
  {
float y = 1.1F;
      World var3 = source.getWorld();
      IPosition var4 = BlockDispenser.getIPositionFromBlockSource(source);
      EnumFacing var5 = BlockDispenser.getFacing(source.getBlockMetadata());
      
      IProjectile var6 = this.getProjectileEntity(var3, var4, stack.getItemDamage());
      if(var6 != null)
      {
      	var6.setThrowableHeading((double)var5.getFrontOffsetX(), 0.10000000149011612D*y, (double)var5.getFrontOffsetY(), this.func_82500_b(), this.func_82498_a());
      	var3.spawnEntityInWorld((Entity)var6);
      	stack.splitStack(1);
      }
      return stack;
  }
 
开发者ID:TheAwesomeGem,项目名称:MineFantasy,代码行数:17,代码来源:DispenseBombMF.java

示例3: dispenseStack

import net.minecraft.block.BlockDispenser; //导入方法依赖的package包/类
public ItemStack dispenseStack(IBlockSource source, ItemStack stack)
  {
float y = 1.1F;
      World var3 = source.getWorld();
      IPosition var4 = BlockDispenser.getIPositionFromBlockSource(source);
      EnumFacing enumfacing = BlockDispenser.getFacing(source.getBlockMetadata());
      
      IProjectile iprojectile = this.getProjectileEntity(var3, var4, stack.getItemDamage());
      if(iprojectile != null)
      {
      	iprojectile.setThrowableHeading((double)enumfacing.getFrontOffsetX(), (double)((float)enumfacing.getFrontOffsetY() + 0.1F), (double)enumfacing.getFrontOffsetZ(), this.func_82500_b(), this.func_82498_a());
      	var3.spawnEntityInWorld((Entity)iprojectile);
      	stack.splitStack(1);
      }
      return stack;
  }
 
开发者ID:TheAwesomeGem,项目名称:MineFantasy,代码行数:17,代码来源:DispenseArrowMF.java

示例4: dispenseStack

import net.minecraft.block.BlockDispenser; //导入方法依赖的package包/类
/**
 * Dispense the specified stack, play the dispense sound and spawn particles.
 */
public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
{
    EnumFacing enumfacing = BlockDispenser.getFacing(par1IBlockSource.getBlockMetadata());
    IPosition iposition = BlockDispenser.getIPositionFromBlockSource(par1IBlockSource);
    double d0 = iposition.getX() + (double)((float)enumfacing.getFrontOffsetX() * 0.3F);
    double d1 = iposition.getY() + (double)((float)enumfacing.getFrontOffsetX() * 0.3F);
    double d2 = iposition.getZ() + (double)((float)enumfacing.getFrontOffsetZ() * 0.3F);
    World world = par1IBlockSource.getWorld();
    Random random = world.rand;
    double d3 = random.nextGaussian() * 0.05D + (double)enumfacing.getFrontOffsetX();
    double d4 = random.nextGaussian() * 0.05D + (double)enumfacing.getFrontOffsetY();
    double d5 = random.nextGaussian() * 0.05D + (double)enumfacing.getFrontOffsetZ();
    world.spawnEntityInWorld(new EntitySmallFireball(world, d0, d1, d2, d3, d4, d5));
    par2ItemStack.splitStack(1);
    return par2ItemStack;
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:20,代码来源:DispenserBehaviorFireball.java

示例5: dispenseStack

import net.minecraft.block.BlockDispenser; //导入方法依赖的package包/类
/**
 * Dispense the specified stack, play the dispense sound and spawn particles.
 */
public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
{
    EnumFacing enumfacing = BlockDispenser.getFacing(par1IBlockSource.getBlockMetadata());
    double d0 = par1IBlockSource.getX() + (double)enumfacing.getFrontOffsetX();
    double d1 = (double)((float)par1IBlockSource.getYInt() + 0.2F);
    double d2 = par1IBlockSource.getZ() + (double)enumfacing.getFrontOffsetZ();
    Entity entity = ItemMonsterPlacer.spawnCreature(par1IBlockSource.getWorld(), par2ItemStack.getItemDamage(), d0, d1, d2);

    if (entity instanceof EntityLivingBase && par2ItemStack.hasDisplayName())
    {
        ((EntityLiving)entity).setCustomNameTag(par2ItemStack.getDisplayName());
    }

    par2ItemStack.splitStack(1);
    return par2ItemStack;
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:20,代码来源:DispenserBehaviorMobEgg.java

示例6: dispenseStack

import net.minecraft.block.BlockDispenser; //导入方法依赖的package包/类
/**
 * Dispense the specified stack, play the dispense sound and spawn particles.
 */
public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
{
    ItemBucket itembucket = (ItemBucket)par2ItemStack.getItem();
    int i = par1IBlockSource.getXInt();
    int j = par1IBlockSource.getYInt();
    int k = par1IBlockSource.getZInt();
    EnumFacing enumfacing = BlockDispenser.getFacing(par1IBlockSource.getBlockMetadata());

    if (itembucket.tryPlaceContainedLiquid(par1IBlockSource.getWorld(), i + enumfacing.getFrontOffsetX(), j + enumfacing.getFrontOffsetY(), k + enumfacing.getFrontOffsetZ()))
    {
        par2ItemStack.itemID = Item.bucketEmpty.itemID;
        par2ItemStack.stackSize = 1;
        return par2ItemStack;
    }
    else
    {
        return this.defaultDispenserItemBehavior.dispense(par1IBlockSource, par2ItemStack);
    }
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:23,代码来源:DispenserBehaviorFilledBucket.java

示例7: dispenseStack

import net.minecraft.block.BlockDispenser; //导入方法依赖的package包/类
/**
 * Dispense the specified stack, play the dispense sound and spawn particles.
 */
public ItemStack dispenseStack(IBlockSource source, ItemStack stack)
{
    World world = source.getWorld();
    IPosition iposition = BlockDispenser.getDispensePosition(source);
    EnumFacing enumfacing = BlockDispenser.getFacing(source.getBlockMetadata());
    IProjectile iprojectile = this.getProjectileEntity(world, iposition);
    iprojectile.setThrowableHeading((double)enumfacing.getFrontOffsetX(), (double)((float)enumfacing.getFrontOffsetY() + 0.1F), (double)enumfacing.getFrontOffsetZ(), this.func_82500_b(), this.func_82498_a());
    world.spawnEntityInWorld((Entity)iprojectile);
    stack.splitStack(1);
    return stack;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:15,代码来源:BehaviorProjectileDispense.java

示例8: dispenseStack

import net.minecraft.block.BlockDispenser; //导入方法依赖的package包/类
/**
 * Dispense the specified stack, play the dispense sound and spawn particles.
 */
protected ItemStack dispenseStack(IBlockSource source, ItemStack stack)
{
    EnumFacing enumfacing = BlockDispenser.getFacing(source.getBlockMetadata());
    IPosition iposition = BlockDispenser.getDispensePosition(source);
    ItemStack itemstack = stack.splitStack(1);
    doDispense(source.getWorld(), itemstack, 6, enumfacing, iposition);
    return stack;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:12,代码来源:BehaviorDefaultDispenseItem.java

示例9: dispenseStack

import net.minecraft.block.BlockDispenser; //导入方法依赖的package包/类
@Override
public ItemStack dispenseStack(IBlockSource blocksource, ItemStack itemstack)
{
    World world = blocksource.getWorld();
    IPosition pos = BlockDispenser.getDispensePosition(blocksource);
    EnumFacing face = BlockDispenser.getFacing(blocksource.getBlockMetadata());
    IProjectile projectile = getProjectileEntity(world, pos, itemstack);
    projectile.setThrowableHeading(face.getFrontOffsetX(), face.getFrontOffsetY() + getYVel(), face.getFrontOffsetZ(), getVelocity(), getDeviation());
    world.spawnEntityInWorld((Entity) projectile);
    itemstack.splitStack(1);
    return itemstack;
}
 
开发者ID:Archiving,项目名称:ARKCraft-Code,代码行数:13,代码来源:DispenseWeaponProjectile.java

示例10: dispenseStack

import net.minecraft.block.BlockDispenser; //导入方法依赖的package包/类
@Override
public ItemStack dispenseStack(IBlockSource block, ItemStack stack) {
	EnumFacing facing = BlockDispenser.getFacing(block.getBlockMetadata());
	double dx = block.getX() + facing.getFrontOffsetX();
       double dy = ((float) block.getBlockPos().getY() + 0.2F);
       double dz= block.getZ() + facing.getFrontOffsetZ();
	Entity entity = ((ItemCustomEgg) stack.getItem()).spawnCreature(block.getWorld(), stack.getItemDamage(), dx, dy, dz);
	if (entity instanceof EntityLivingBase && stack.hasDisplayName()) {
		((EntityLiving) entity).setCustomNameTag(stack.getDisplayName());
	}
	stack.splitStack(1);
	return stack;
}
 
开发者ID:coolAlias,项目名称:ZeldaSwordSkills,代码行数:14,代码来源:BehaviorDispenseCustomMobEgg.java

示例11: dispenseStack

import net.minecraft.block.BlockDispenser; //导入方法依赖的package包/类
/**
 * Dispense the specified stack, play the dispense sound and spawn particles.
 */
public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
{
    EnumFacing enumfacing = BlockDispenser.getFacing(par1IBlockSource.getBlockMetadata());
    World world = par1IBlockSource.getWorld();
    double d0 = par1IBlockSource.getX() + (double)((float)enumfacing.getFrontOffsetX() * 1.125F);
    double d1 = par1IBlockSource.getY() + (double)((float)enumfacing.getFrontOffsetY() * 1.125F);
    double d2 = par1IBlockSource.getZ() + (double)((float)enumfacing.getFrontOffsetZ() * 1.125F);
    int i = par1IBlockSource.getXInt() + enumfacing.getFrontOffsetX();
    int j = par1IBlockSource.getYInt() + enumfacing.getFrontOffsetY();
    int k = par1IBlockSource.getZInt() + enumfacing.getFrontOffsetZ();
    int l = world.getBlockId(i, j, k);
    double d3;

    if (BlockRailBase.isRailBlock(l))
    {
        d3 = 0.0D;
    }
    else
    {
        if (l != 0 || !BlockRailBase.isRailBlock(world.getBlockId(i, j - 1, k)))
        {
            return this.behaviourDefaultDispenseItem.dispense(par1IBlockSource, par2ItemStack);
        }

        d3 = -1.0D;
    }

    EntityMinecart entityminecart = EntityMinecart.createMinecart(world, d0, d1 + d3, d2, ((ItemMinecart)par2ItemStack.getItem()).minecartType);

    if (par2ItemStack.hasDisplayName())
    {
        entityminecart.setMinecartName(par2ItemStack.getDisplayName());
    }

    world.spawnEntityInWorld(entityminecart);
    par2ItemStack.splitStack(1);
    return par2ItemStack;
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:42,代码来源:BehaviorDispenseMinecart.java

示例12: dispenseStack

import net.minecraft.block.BlockDispenser; //导入方法依赖的package包/类
/**
 * Dispense the specified stack, play the dispense sound and spawn particles.
 */
protected ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
{
    EnumFacing enumfacing = BlockDispenser.getFacing(par1IBlockSource.getBlockMetadata());
    int i = par1IBlockSource.getXInt() + enumfacing.getFrontOffsetX();
    int j = par1IBlockSource.getYInt() + enumfacing.getFrontOffsetY();
    int k = par1IBlockSource.getZInt() + enumfacing.getFrontOffsetZ();
    AxisAlignedBB axisalignedbb = AxisAlignedBB.getAABBPool().getAABB((double)i, (double)j, (double)k, (double)(i + 1), (double)(j + 1), (double)(k + 1));
    List list = par1IBlockSource.getWorld().selectEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb, new EntitySelectorArmoredMob(par2ItemStack));

    if (list.size() > 0)
    {
        EntityLivingBase entitylivingbase = (EntityLivingBase)list.get(0);
        int l = entitylivingbase instanceof EntityPlayer ? 1 : 0;
        int i1 = EntityLiving.getArmorPosition(par2ItemStack);
        ItemStack itemstack1 = par2ItemStack.copy();
        itemstack1.stackSize = 1;
        entitylivingbase.setCurrentItemOrArmor(i1, itemstack1);  //BUGFIX Forge: Vanilla bug fix associated with fixed setCurrentItemOrArmor indexs for players.

        if (entitylivingbase instanceof EntityLiving)
        {
            ((EntityLiving)entitylivingbase).setEquipmentDropChance(i1, 2.0F);
        }

        --par2ItemStack.stackSize;
        return par2ItemStack;
    }
    else
    {
        return super.dispenseStack(par1IBlockSource, par2ItemStack);
    }
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:35,代码来源:BehaviorDispenseArmor.java

示例13: dispenseStack

import net.minecraft.block.BlockDispenser; //导入方法依赖的package包/类
/**
 * Dispense the specified stack, play the dispense sound and spawn particles.
 */
protected ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
{
    EnumFacing enumfacing = BlockDispenser.getFacing(par1IBlockSource.getBlockMetadata());
    World world = par1IBlockSource.getWorld();
    int i = par1IBlockSource.getXInt() + enumfacing.getFrontOffsetX();
    int j = par1IBlockSource.getYInt() + enumfacing.getFrontOffsetY();
    int k = par1IBlockSource.getZInt() + enumfacing.getFrontOffsetZ();
    EntityTNTPrimed entitytntprimed = new EntityTNTPrimed(world, (double)((float)i + 0.5F), (double)((float)j + 0.5F), (double)((float)k + 0.5F), (EntityLivingBase)null);
    world.spawnEntityInWorld(entitytntprimed);
    --par2ItemStack.stackSize;
    return par2ItemStack;
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:16,代码来源:DispenserBehaviorTNT.java

示例14: dispenseStack

import net.minecraft.block.BlockDispenser; //导入方法依赖的package包/类
/**
 * Dispense the specified stack, play the dispense sound and spawn particles.
 */
public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
{
    EnumFacing enumfacing = BlockDispenser.getFacing(par1IBlockSource.getBlockMetadata());
    World world = par1IBlockSource.getWorld();
    int i = par1IBlockSource.getXInt() + enumfacing.getFrontOffsetX();
    int j = par1IBlockSource.getYInt() + enumfacing.getFrontOffsetY();
    int k = par1IBlockSource.getZInt() + enumfacing.getFrontOffsetZ();
    Material material = world.getBlockMaterial(i, j, k);
    int l = world.getBlockMetadata(i, j, k);
    Item item;

    if (Material.water.equals(material) && l == 0)
    {
        item = Item.bucketWater;
    }
    else
    {
        if (!Material.lava.equals(material) || l != 0)
        {
            return super.dispenseStack(par1IBlockSource, par2ItemStack);
        }

        item = Item.bucketLava;
    }

    world.setBlockToAir(i, j, k);

    if (--par2ItemStack.stackSize == 0)
    {
        par2ItemStack.itemID = item.itemID;
        par2ItemStack.stackSize = 1;
    }
    else if (((TileEntityDispenser)par1IBlockSource.getBlockTileEntity()).addItem(new ItemStack(item)) < 0)
    {
        this.defaultDispenserItemBehavior.dispense(par1IBlockSource, new ItemStack(item));
    }

    return par2ItemStack;
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:43,代码来源:DispenserBehaviorEmptyBucket.java

示例15: dispenseStack

import net.minecraft.block.BlockDispenser; //导入方法依赖的package包/类
/**
 * Dispense the specified stack, play the dispense sound and spawn particles.
 */
public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
{
    World world = par1IBlockSource.getWorld();
    IPosition iposition = BlockDispenser.getIPositionFromBlockSource(par1IBlockSource);
    EnumFacing enumfacing = BlockDispenser.getFacing(par1IBlockSource.getBlockMetadata());
    IProjectile iprojectile = this.getProjectileEntity(world, iposition);
    iprojectile.setThrowableHeading((double)enumfacing.getFrontOffsetX(), (double)((float)enumfacing.getFrontOffsetY() + 0.1F), (double)enumfacing.getFrontOffsetZ(), this.func_82500_b(), this.func_82498_a());
    world.spawnEntityInWorld((Entity)iprojectile);
    par2ItemStack.splitStack(1);
    return par2ItemStack;
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:15,代码来源:BehaviorProjectileDispense.java


注:本文中的net.minecraft.block.BlockDispenser.getFacing方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。