本文整理汇总了Java中net.minecraft.block.BlockCommandBlock.isNextToSuccessfulCommandBlock方法的典型用法代码示例。如果您正苦于以下问题:Java BlockCommandBlock.isNextToSuccessfulCommandBlock方法的具体用法?Java BlockCommandBlock.isNextToSuccessfulCommandBlock怎么用?Java BlockCommandBlock.isNextToSuccessfulCommandBlock使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.block.BlockCommandBlock
的用法示例。
在下文中一共展示了BlockCommandBlock.isNextToSuccessfulCommandBlock方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: setAuto
import net.minecraft.block.BlockCommandBlock; //导入方法依赖的package包/类
public void setAuto(boolean autoIn)
{
boolean flag = this.auto;
this.auto = autoIn;
if (!flag && autoIn && !this.powered && this.world != null && this.getMode() != TileEntityCommandBlock.Mode.SEQUENCE)
{
Block block = this.getBlockType();
if (block instanceof BlockCommandBlock)
{
BlockPos blockpos = this.getPos();
BlockCommandBlock blockcommandblock = (BlockCommandBlock)block;
this.conditionMet = !this.isConditional() || blockcommandblock.isNextToSuccessfulCommandBlock(this.world, blockpos, this.world.getBlockState(blockpos));
this.world.scheduleUpdate(blockpos, block, block.tickRate(this.world));
if (this.conditionMet)
{
blockcommandblock.propagateUpdate(this.world, blockpos);
}
}
}
}
示例2: setAuto
import net.minecraft.block.BlockCommandBlock; //导入方法依赖的package包/类
public void setAuto(boolean autoIn)
{
boolean flag = this.auto;
this.auto = autoIn;
if (!flag && autoIn && !this.powered && this.worldObj != null && this.getMode() != TileEntityCommandBlock.Mode.SEQUENCE)
{
Block block = this.getBlockType();
if (block instanceof BlockCommandBlock)
{
BlockPos blockpos = this.getPos();
BlockCommandBlock blockcommandblock = (BlockCommandBlock)block;
this.conditionMet = !this.isConditional() || blockcommandblock.isNextToSuccessfulCommandBlock(this.worldObj, blockpos, this.worldObj.getBlockState(blockpos));
this.worldObj.scheduleUpdate(blockpos, block, block.tickRate(this.worldObj));
if (this.conditionMet)
{
blockcommandblock.propagateUpdate(this.worldObj, blockpos);
}
}
}
}