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Java BlockCommandBlock.isNextToSuccessfulCommandBlock方法代码示例

本文整理汇总了Java中net.minecraft.block.BlockCommandBlock.isNextToSuccessfulCommandBlock方法的典型用法代码示例。如果您正苦于以下问题:Java BlockCommandBlock.isNextToSuccessfulCommandBlock方法的具体用法?Java BlockCommandBlock.isNextToSuccessfulCommandBlock怎么用?Java BlockCommandBlock.isNextToSuccessfulCommandBlock使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.block.BlockCommandBlock的用法示例。


在下文中一共展示了BlockCommandBlock.isNextToSuccessfulCommandBlock方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: setAuto

import net.minecraft.block.BlockCommandBlock; //导入方法依赖的package包/类
public void setAuto(boolean autoIn)
{
    boolean flag = this.auto;
    this.auto = autoIn;

    if (!flag && autoIn && !this.powered && this.world != null && this.getMode() != TileEntityCommandBlock.Mode.SEQUENCE)
    {
        Block block = this.getBlockType();

        if (block instanceof BlockCommandBlock)
        {
            BlockPos blockpos = this.getPos();
            BlockCommandBlock blockcommandblock = (BlockCommandBlock)block;
            this.conditionMet = !this.isConditional() || blockcommandblock.isNextToSuccessfulCommandBlock(this.world, blockpos, this.world.getBlockState(blockpos));
            this.world.scheduleUpdate(blockpos, block, block.tickRate(this.world));

            if (this.conditionMet)
            {
                blockcommandblock.propagateUpdate(this.world, blockpos);
            }
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:24,代码来源:TileEntityCommandBlock.java

示例2: setAuto

import net.minecraft.block.BlockCommandBlock; //导入方法依赖的package包/类
public void setAuto(boolean autoIn)
{
    boolean flag = this.auto;
    this.auto = autoIn;

    if (!flag && autoIn && !this.powered && this.worldObj != null && this.getMode() != TileEntityCommandBlock.Mode.SEQUENCE)
    {
        Block block = this.getBlockType();

        if (block instanceof BlockCommandBlock)
        {
            BlockPos blockpos = this.getPos();
            BlockCommandBlock blockcommandblock = (BlockCommandBlock)block;
            this.conditionMet = !this.isConditional() || blockcommandblock.isNextToSuccessfulCommandBlock(this.worldObj, blockpos, this.worldObj.getBlockState(blockpos));
            this.worldObj.scheduleUpdate(blockpos, block, block.tickRate(this.worldObj));

            if (this.conditionMet)
            {
                blockcommandblock.propagateUpdate(this.worldObj, blockpos);
            }
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:24,代码来源:TileEntityCommandBlock.java


注:本文中的net.minecraft.block.BlockCommandBlock.isNextToSuccessfulCommandBlock方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。