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Java Util.random方法代码示例

本文整理汇总了Java中net.dmulloy2.util.Util.random方法的典型用法代码示例。如果您正苦于以下问题:Java Util.random方法的具体用法?Java Util.random怎么用?Java Util.random使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.dmulloy2.util.Util的用法示例。


在下文中一共展示了Util.random方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onEntityDamageLowest

import net.dmulloy2.util.Util; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.LOWEST)
public void onEntityDamageLowest(EntityDamageEvent event)
{
	if (event.isCancelled() || event.getDamage() <= 0 || ! gracefulRollEnabled)
		return;

	if (event.getCause() != DamageCause.FALL)
		return;

	Entity entity = event.getEntity();
	if (plugin.isDisabledWorld(entity))
		return;

	if (entity instanceof Player)
	{
		if (Util.random(gracefulRollOdds) == 0)
		{
			event.setDamage(0);
			Player player = (Player) entity;
			player.sendMessage(plugin.getPrefix() + FormatUtil.format(plugin.getMessage("graceful_roll")));
		}
	}
}
 
开发者ID:dmulloy2,项目名称:SwornRPG,代码行数:24,代码来源:EntityListener.java

示例2: onEntityDeath

import net.dmulloy2.util.Util; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR)
public void onEntityDeath(EntityDeathEvent event)
{
	Entity killer = event.getEntity().getKiller();
	if (killer instanceof Player)
	{
		Player player = (Player) killer;
		double health = player.getHealth();
		double maxHealth = player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue();

		if (health > 0.0D && health < maxHealth)
		{
			PlayerData data = plugin.getPlayerDataCache().getData(player);
			int level = data.getLevel(25);

			if (Util.random(75 / level) == 0)
			{
				player.setHealth(Math.min(health + 1.0D, maxHealth));

				double heartsStolen = (player.getHealth() - health) / 2;
				player.sendMessage(plugin.getPrefix() + FormatUtil.format(plugin.getMessage("life_steal"),
						heartsStolen, getName(event.getEntity())));
			}
		}
	}
}
 
开发者ID:dmulloy2,项目名称:SwornRPG,代码行数:27,代码来源:EntityListener.java

示例3: onPlayerToggleSprint

import net.dmulloy2.util.Util; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerToggleSprint(PlayerToggleSprintEvent event)
{
	if (! speedBoostEnabled || event.isCancelled())
		return;

	Player player = event.getPlayer();
	if (plugin.isDisabledWorld(player))
		return;

	if (! player.isSprinting() || player.getGameMode() != GameMode.SURVIVAL)
		return;

	if (plugin.isSwornNationsEnabled() && plugin.getSwornNationsHandler().isApplicable(player, false))
		return;

	if (Util.random(speedBoostOdds) == 0)
	{
		player.addPotionEffect(new PotionEffect(PotionEffectType.SPEED, speedBoostDuration, speedBoostStrength));
		player.sendMessage(plugin.getPrefix() + FormatUtil.format(plugin.getMessage("speed_boost")));
	}
}
 
开发者ID:dmulloy2,项目名称:SwornRPG,代码行数:23,代码来源:PlayerListener.java

示例4: run

import net.dmulloy2.util.Util; //导入方法依赖的package包/类
@Override
public void run()
{
	if (! Config.hourlyRewardsEnabled)
	{
		getServer().getScheduler().cancelTask(rewardTask);
		return;
	}

	String message = getMessage("hourly_reward");
	String serverName = Config.serverName;

	for (Player player : Util.getOnlinePlayers())
	{
		List<String> rewards = Config.hourlyRewards;
		if (! rewards.isEmpty())
		{
			int rand = Util.random(rewards.size());
			String entry = rewards.get(rand);
			if (entry != null)
			{
				String[] split = entry.split(";");
				String command = replacePlayerVars(split[0], player);
				getServer().dispatchCommand(getServer().getConsoleSender(), command);

				player.sendMessage(FormatUtil.format(message, serverName, split[1]));
			}
		}
	}
}
 
开发者ID:dmulloy2,项目名称:TeamSparkle,代码行数:31,代码来源:TeamSparkle.java

示例5: onEntityDamageByEntity

import net.dmulloy2.util.Util; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR)
public void onEntityDamageByEntity(EntityDamageByEntityEvent event)
{
	if (event.isCancelled() || event.getDamage() <= 0 || ! instaKillEnabled)
		return;

	Entity damaged = event.getEntity();
	if (plugin.isDisabledWorld(damaged))
		return;

	if (! (damaged instanceof Player))
	{
		Entity damager = event.getDamager();
		if (damager instanceof Player)
		{
			Player player = (Player) damager;
			if (player.getGameMode() == GameMode.CREATIVE)
				return;

			if (damaged instanceof LivingEntity)
			{
				LivingEntity lentity = (LivingEntity) damaged;
				if (lentity.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue() < 100.0D)
				{
					if (Util.random(instaKillOdds) == 0)
					{
						lentity.setHealth(0.0D);
						player.sendMessage(plugin.getPrefix() + FormatUtil.format(plugin.getMessage("insta_kill")));
					}
				}
			}
		}
	}
}
 
开发者ID:dmulloy2,项目名称:SwornRPG,代码行数:35,代码来源:EntityListener.java

示例6: randomElement

import net.dmulloy2.util.Util; //导入方法依赖的package包/类
private static <E> E randomElement(E[] elements)
{
	return elements[Util.random(elements.length)];
}
 
开发者ID:dmulloy2,项目名称:SwornAPI,代码行数:5,代码来源:SpecialEntities.java

示例7: onBlockPlace

import net.dmulloy2.util.Util; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onBlockPlace(BlockPlaceEvent event)
{
	final Player player = event.getPlayer();
	if (player.getGameMode() == GameMode.CREATIVE)
		return;

	Block block = event.getBlock();
	if (plugin.isDisabledWorld(block))
		return;

	Material material = block.getType();
	if (! material.isBlock() || redemptionBlacklist.contains(material))
		return;

	PlayerData data = plugin.getPlayerDataCache().getData(player);

	int chance = universalChance != -1 ? universalChance : 300 / data.getLevel(100);
	if (Util.random(chance) == 0)
	{
		final ItemStack itemStack = new ItemStack(material);
		MaterialData materialData = block.getState().getData();
		if (materialData != null)
			itemStack.setData(materialData);

		class DelayedGiveTask extends BukkitRunnable
		{
			@Override
			public void run()
			{
				InventoryUtil.giveItem(player, itemStack);

				String itemName = MaterialUtil.getName(itemStack);
				player.sendMessage(plugin.getPrefix() + FormatUtil.format(plugin.getMessage("building_redeem"), itemName));
			}
		}

		// Run the next tick to hopefully fix duplication
		new DelayedGiveTask().runTaskLater(plugin, 20L);
	}
}
 
开发者ID:dmulloy2,项目名称:SwornRPG,代码行数:42,代码来源:BlockRedemption.java

示例8: onEntityTame

import net.dmulloy2.util.Util; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onEntityTame(EntityTameEvent event)
{
	AnimalTamer owner = event.getOwner();
	if (owner instanceof Player)
	{
		Player player = (Player) owner;
		if (! plugin.isDisabledWorld(player))
		{
			// XP Gain
			String mobname = FormatUtil.getFriendlyName(event.getEntity().getType());
			String article = FormatUtil.getArticle(mobname);

			String message = plugin.getPrefix() +
					FormatUtil.format(plugin.getMessage("taming_gain"), xpGain, article, mobname);
			plugin.getExperienceHandler().handleXpGain(player, xpGain, message);

			// Wolf/Ocelot's Pal
			PlayerData data = plugin.getPlayerDataCache().getData(player);

			int level = data.getLevel(50);
			if (Util.random(150 / level) == 0)
			{
				if (event.getEntity() instanceof Wolf)
				{
					Wolf wolf = (Wolf) player.getLocation().getWorld().spawnEntity(player.getLocation(), EntityType.WOLF);
					wolf.setOwner(player);
				}
				else if (event.getEntity() instanceof Ocelot)
				{
					Ocelot ocelot = (Ocelot) player.getLocation().getWorld().spawnEntity(player.getLocation(), EntityType.OCELOT);
					ocelot.setOwner(player);
				}
			}

			// Taming Bomb!
			if (Util.random(150 / level) == 0)
			{
				boolean sendMessage = false;
				List<Entity> entities = player.getNearbyEntities(10, 10, 10);
				if (entities.size() > 0)
				{
					for (Entity entity : entities)
					{
						if (entity != null && entity instanceof Tameable)
						{
							Tameable tameable = (Tameable) entity;
							if (! tameable.isTamed())
							{
								tameable.setOwner(player);
								sendMessage = true;
							}
						}
					}
				}

				if (sendMessage)
				{
					player.sendMessage(plugin.getPrefix() + FormatUtil.format(plugin.getMessage("tame_bomb")));
				}
			}
		}
	}
}
 
开发者ID:dmulloy2,项目名称:SwornRPG,代码行数:65,代码来源:Taming.java

示例9: tick

import net.dmulloy2.util.Util; //导入方法依赖的package包/类
public void tick()
{
	this.duration -= 1;

	if (duration < 0)
	{
		plugin.removeEffect(this);
		return;
	}

	double yRad = radius;
	if (type.equals(Effect.MOBSPAWNER_FLAMES))
	{
		yRad = 0.75D;

		for (Player player : Util.getOnlinePlayers())
		{
			if (player.getWorld().getUID() == location.getWorld().getUID())
			{
				if (location.distance(player.getLocation()) < radius)
				{
					player.setFireTicks(20);
				}
			}
		}
	}

	for (double i = -radius; i <= radius; i += 1.0D)
	{
		for (double ii = -radius; ii <= radius; ii += 1.0D)
		{
			for (double iii = 0.0D; iii <= yRad * 2.0D; iii += 1.0D)
			{
				int rand = Util.random(8);
				if (rand == 2)
				{
					Location newloc = location.clone().add(i, iii - 1.0D, ii);
					Location testLoc = location.clone().add(0.0D, yRad - 1.0D, 0.0D);
					if (newloc.distance(testLoc) <= radius)
					{
						byte dat = (byte) Util.random(8);

						if (specialDat > -1)
							dat = specialDat;

						newloc.getWorld().playEffect(newloc, type, dat);
					}
				}
			}
		}
	}
}
 
开发者ID:dmulloy2,项目名称:SwornGuns,代码行数:53,代码来源:EffectType.java


注:本文中的net.dmulloy2.util.Util.random方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。