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Java NPC.isSpawned方法代码示例

本文整理汇总了Java中net.citizensnpcs.api.npc.NPC.isSpawned方法的典型用法代码示例。如果您正苦于以下问题:Java NPC.isSpawned方法的具体用法?Java NPC.isSpawned怎么用?Java NPC.isSpawned使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.citizensnpcs.api.npc.NPC的用法示例。


在下文中一共展示了NPC.isSpawned方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: run

import net.citizensnpcs.api.npc.NPC; //导入方法依赖的package包/类
@Override
public void run(String playerID) throws QuestRuntimeException {
	// this event should not run if the player is offline
	if (PlayerConverter.getPlayer(playerID) == null) {
		currentPlayer = null;
		return;
	}
	NPC npc = CitizensAPI.getNPCRegistry().getById(id);
	if (npc == null) {
		BetonQuest.getInstance().getLogger().warning("NPC with ID " + id + " does not exist");
		return;
	}
	if (!npc.isSpawned()) {
		return;
	}
	if (currentPlayer == null) {
		npc.getNavigator().setTarget(loc.getLocation(playerID));
		currentPlayer = playerID;
		movingNPCs.add(npc);
		Bukkit.getPluginManager().registerEvents(ths, BetonQuest.getInstance());
	} else {
		for (EventID event : failEvents) {
			BetonQuest.event(playerID, event);
		}
	}
}
 
开发者ID:Co0sh,项目名称:BetonQuest,代码行数:27,代码来源:NPCMoveEvent.java

示例2: applyVisibility

import net.citizensnpcs.api.npc.NPC; //导入方法依赖的package包/类
/**
 * Updates the visibility of the specified NPC for this player.
 * 
 * @param player the player
 * @param npcID ID of the NPC
 */
public void applyVisibility(Player player, Integer npcID) {
    boolean hidden = true;
    Set<ConditionID> conditions = npcs.get(npcID);
    if (conditions == null || conditions.isEmpty()) {
        hidden = false;
    } else {
        for (ConditionID condition : conditions) {
            if (!BetonQuest.condition(PlayerConverter.getID(player), condition)) {
                hidden = false;
                break;
            }
        }
    }

    NPC npc = CitizensAPI.getNPCRegistry().getById(npcID);

    if (npc.isSpawned()) {
        if (hidden) {
            hider.hideEntity(player, npc.getEntity());
        } else {
            hider.showEntity(player, npc.getEntity());
        }
    }
}
 
开发者ID:Co0sh,项目名称:BetonQuest,代码行数:31,代码来源:NPCHider.java

示例3: execute

import net.citizensnpcs.api.npc.NPC; //导入方法依赖的package包/类
@Override
protected void execute(Event evt) {
  NPCRegistry registry = CitizensAPI.getNPCRegistry();
  NPC respawn = registry.getById(id.getSingle(evt).intValue());
  if (respawn.isSpawned() == true) {
    Skript.warning("This NPC is still alive!");
  } else {
    respawn.spawn(location.getSingle(evt));
  }
}
 
开发者ID:eyesniper2,项目名称:skRayFall,代码行数:11,代码来源:EffSpawnCitizen.java

示例4: activateEffects

import net.citizensnpcs.api.npc.NPC; //导入方法依赖的package包/类
private void activateEffects() {

        // display effects for all players
        for (Player player : Bukkit.getOnlinePlayers()) {

            // get NPC-effect assignments for this player
            Map<Integer, Effect> assignments = players.get(player.getUniqueId());
            
            // skip if there are no assignments for this player
            if (assignments == null) {
                continue;
            }

            // display effects on all NPCs
            for (Entry<Integer, Effect> entry : assignments.entrySet()) {
                Integer id = entry.getKey();
                Effect effect = entry.getValue();

                // skip this effect if it's not its time
                if (tick % effect.interval != 0) {
                    continue;
                }

                // get the NPC from its ID
                NPC npc = CitizensAPI.getNPCRegistry().getById(id);
                
                // skip if there are no such NPC or it's not spawned or not visible
                if (npc == null || !npc.isSpawned() ||
                        (NPCHider.getInstance() != null && NPCHider.getInstance().isInvisible(player, npc))) {
                    continue;
                }
                
                // prepare effect location
                Location loc = npc.getStoredLocation().clone();
                loc.setPitch(-90);

                // fire the effect
                EffectLibIntegrator.getEffectManager().start(
                        effect.name,
                        effect.settings,
                        new DynamicLocation(loc, null),
                        new DynamicLocation(null, null),
                        null,
                        player);
                
            }
        }
    }
 
开发者ID:Co0sh,项目名称:BetonQuest,代码行数:49,代码来源:CitizensParticle.java


注:本文中的net.citizensnpcs.api.npc.NPC.isSpawned方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。