本文整理汇总了Java中master.flame.danmaku.danmaku.model.IDrawingCache.get方法的典型用法代码示例。如果您正苦于以下问题:Java IDrawingCache.get方法的具体用法?Java IDrawingCache.get怎么用?Java IDrawingCache.get使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类master.flame.danmaku.danmaku.model.IDrawingCache
的用法示例。
在下文中一共展示了IDrawingCache.get方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: evictAllNotInScreen
import master.flame.danmaku.danmaku.model.IDrawingCache; //导入方法依赖的package包/类
private void evictAllNotInScreen(boolean removeAllReferences) {
if (mCaches != null) {
IDanmakuIterator it = mCaches.iterator();
while (it.hasNext()) {
BaseDanmaku danmaku = it.next();
IDrawingCache<?> cache = danmaku.cache;
boolean hasReferences = cache != null && cache.hasReferences();
if (removeAllReferences && hasReferences) {
if (cache.get() != null) {
mRealSize -= cache.size();
cache.destroy();
}
entryRemoved(true, danmaku, null);
it.remove();
continue;
}
if (danmaku.hasDrawingCache() == false || danmaku.isOutside()) {
entryRemoved(true, danmaku, null);
it.remove();
}
}
// mCaches.clear();
}
mRealSize = 0;
}
示例2: evictAllNotInScreen
import master.flame.danmaku.danmaku.model.IDrawingCache; //导入方法依赖的package包/类
private void evictAllNotInScreen(boolean removeAllReferences) {
if (mCaches != null) {
IDanmakuIterator it = mCaches.iterator();
while (it.hasNext()) {
BaseDanmaku danmaku = it.next();
IDrawingCache<?> cache = danmaku.cache;
boolean hasReferences = cache != null && cache.hasReferences();
if (removeAllReferences && hasReferences) {
if (cache.get() != null) {
mRealSize -= cache.size();
cache.destroy();
}
entryRemoved(true, danmaku, null);
it.remove();
continue;
}
if (danmaku.isOutside()) {
entryRemoved(true, danmaku, null);
it.remove();
}
}
// mCaches.clear();
}
mRealSize = 0;
}
示例3: evictAllNotInScreen
import master.flame.danmaku.danmaku.model.IDrawingCache; //导入方法依赖的package包/类
private synchronized void evictAllNotInScreen(boolean removeAllReferences) {
if (mCaches != null) {
IDanmakuIterator it = mCaches.iterator();
while (it.hasNext()) {
BaseDanmaku danmaku = it.next();
IDrawingCache<?> cache = danmaku.cache;
boolean hasReferences = cache != null && cache.hasReferences();
if (removeAllReferences && hasReferences) {
if (cache.get() != null) {
mRealSize -= cache.size();
cache.destroy();
}
entryRemoved(true, danmaku, null);
it.remove();
continue;
}
if (danmaku.hasDrawingCache() == false || danmaku.isOutside()) {
entryRemoved(true, danmaku, null);
it.remove();
}
}
// mCaches.clear();
}
mRealSize = 0;
}
示例4: evictAllNotInScreen
import master.flame.danmaku.danmaku.model.IDrawingCache; //导入方法依赖的package包/类
private void evictAllNotInScreen(boolean removeAllReferences) {
if (this.mCaches != null) {
IDanmakuIterator it = this.mCaches.iterator();
while (it.hasNext()) {
BaseDanmaku danmaku = it.next();
IDrawingCache<?> cache = danmaku.cache;
boolean hasReferences;
if (cache == null || !cache.hasReferences()) {
hasReferences = false;
} else {
hasReferences = true;
}
if (removeAllReferences && hasReferences) {
if (cache.get() != null) {
this.mRealSize -= cache.size();
cache.destroy();
}
entryRemoved(true, danmaku, null);
it.remove();
} else if (!danmaku.hasDrawingCache() || danmaku.isOutside()) {
entryRemoved(true, danmaku, null);
it.remove();
}
}
}
this.mRealSize = 0;
}
示例5: addDanmakuAndBuildCache
import master.flame.danmaku.danmaku.model.IDrawingCache; //导入方法依赖的package包/类
private final void addDanmakuAndBuildCache(BaseDanmaku danmaku) {
if (danmaku.isTimeOut() || (danmaku.time > mCacheTimer.currMillisecond + mContext.mDanmakuFactory.MAX_DANMAKU_DURATION && !danmaku.isLive)) {
return;
}
if (danmaku.priority == 0 && danmaku.isFiltered()) {
return;
}
IDrawingCache<?> cache = danmaku.getDrawingCache();
if (cache == null || cache.get() == null) {
buildCache(danmaku, true);
}
}
示例6: findReuseableCache
import master.flame.danmaku.danmaku.model.IDrawingCache; //导入方法依赖的package包/类
private BaseDanmaku findReuseableCache(BaseDanmaku refDanmaku,
boolean strictMode,
int maximumTimes) {
IDanmakuIterator it = mCaches.iterator();
int slopPixel = 0;
if (!strictMode) {
slopPixel = mDisp.getSlopPixel() * 2;
}
int count = 0;
while (it.hasNext() && count++ < maximumTimes) { // limit maximum times
BaseDanmaku danmaku = it.next();
IDrawingCache<?> cache = danmaku.getDrawingCache();
if (cache == null || cache.get() == null) {
continue;
}
if (danmaku.paintWidth == refDanmaku.paintWidth
&& danmaku.paintHeight == refDanmaku.paintHeight
&& danmaku.underlineColor == refDanmaku.underlineColor
&& danmaku.borderColor == refDanmaku.borderColor
&& danmaku.textColor == refDanmaku.textColor
&& danmaku.text.equals(refDanmaku.text)) {
return danmaku;
}
if (strictMode) {
continue;
}
if (!danmaku.isTimeOut()) {
break;
}
if (cache.hasReferences()) {
continue;
}
float widthGap = cache.width() - refDanmaku.paintWidth;
float heightGap = cache.height() - refDanmaku.paintHeight;
if (widthGap >= 0 && widthGap <= slopPixel &&
heightGap >= 0 && heightGap <= slopPixel) {
return danmaku;
}
}
return null;
}
示例7: draw
import master.flame.danmaku.danmaku.model.IDrawingCache; //导入方法依赖的package包/类
@Override
public RenderingState draw(IDisplayer disp, IDanmakus danmakus, long startRenderTime) {
int lastTotalDanmakuCount = mRenderingState.totalDanmakuCount;
mRenderingState.reset();
IDanmakuIterator itr = danmakus.iterator();
int orderInScreen = 0;
mStartTimer.update(SystemClock.uptimeMillis());
int sizeInScreen = danmakus.size();
BaseDanmaku drawItem = null;
while (itr.hasNext()) {
drawItem = itr.next();
if (!drawItem.hasPassedFilter()) {
mContext.mDanmakuFilters.filter(drawItem, orderInScreen, sizeInScreen, mStartTimer, false, mContext);
}
if (drawItem.time < startRenderTime
|| (drawItem.priority == 0 && drawItem.isFiltered())) {
continue;
}
if (drawItem.isLate()) {
IDrawingCache<?> cache = drawItem.getDrawingCache();
if (mCacheManager != null && (cache == null || cache.get() == null)) {
mCacheManager.addDanmaku(drawItem);
}
break;
}
if (drawItem.getType() == BaseDanmaku.TYPE_SCROLL_RL){
// 同屏弹幕密度只对滚动弹幕有效
orderInScreen++;
}
// measure
if (!drawItem.isMeasured()) {
drawItem.measure(disp, false);
}
// layout
mDanmakusRetainer.fix(drawItem, disp, mVerifier);
// draw
if (!drawItem.isOutside() && drawItem.isShown()) {
if (drawItem.lines == null && drawItem.getBottom() > disp.getHeight()) {
continue; // skip bottom outside danmaku
}
int renderingType = drawItem.draw(disp);
if(renderingType == IRenderer.CACHE_RENDERING) {
mRenderingState.cacheHitCount++;
} else if(renderingType == IRenderer.TEXT_RENDERING) {
mRenderingState.cacheMissCount++;
if (mCacheManager != null) {
mCacheManager.addDanmaku(drawItem);
}
}
mRenderingState.addCount(drawItem.getType(), 1);
mRenderingState.addTotalCount(1);
if (mOnDanmakuShownListener != null
&& drawItem.firstShownFlag != mContext.mGlobalFlagValues.FIRST_SHOWN_RESET_FLAG) {
drawItem.firstShownFlag = mContext.mGlobalFlagValues.FIRST_SHOWN_RESET_FLAG;
mOnDanmakuShownListener.onDanmakuShown(drawItem);
}
}
}
mRenderingState.nothingRendered = (mRenderingState.totalDanmakuCount == 0);
mRenderingState.endTime = drawItem != null ? drawItem.time : RenderingState.UNKNOWN_TIME;
if (mRenderingState.nothingRendered) {
mRenderingState.beginTime = RenderingState.UNKNOWN_TIME;
}
mRenderingState.incrementCount = mRenderingState.totalDanmakuCount - lastTotalDanmakuCount;
mRenderingState.consumingTime = mStartTimer.update(SystemClock.uptimeMillis());
return mRenderingState;
}
示例8: draw
import master.flame.danmaku.danmaku.model.IDrawingCache; //导入方法依赖的package包/类
@Override
public int draw(BaseDanmaku danmaku) {
float top = danmaku.getTop();
float left = danmaku.getLeft();
if (canvas != null) {
Paint alphaPaint = null;
boolean needRestore = false;
if (danmaku.getType() == BaseDanmaku.TYPE_SPECIAL) {
if (danmaku.getAlpha() == AlphaValue.TRANSPARENT) {
return IRenderer.NOTHING_RENDERING;
}
if (danmaku.rotationZ != 0 || danmaku.rotationY != 0) {
saveCanvas(danmaku, canvas, left, top);
needRestore = true;
}
int alpha = danmaku.getAlpha();
if (alpha != AlphaValue.MAX) {
alphaPaint = ALPHA_PAINT;
alphaPaint.setAlpha(danmaku.getAlpha());
}
}
// skip drawing when danmaku is transparent
if (alphaPaint != null && alphaPaint.getAlpha() == AlphaValue.TRANSPARENT) {
return IRenderer.NOTHING_RENDERING;
}
// drawing cache
boolean cacheDrawn = false;
int result = IRenderer.CACHE_RENDERING;
IDrawingCache<?> cache = danmaku.getDrawingCache();
if (cache != null) {
DrawingCacheHolder holder = (DrawingCacheHolder) cache.get();
if (holder != null) {
cacheDrawn = holder.draw(canvas, left, top, alphaPaint);
}
}
if (!cacheDrawn) {
if (alphaPaint != null) {
PAINT.setAlpha(alphaPaint.getAlpha());
} else {
resetPaintAlpha(PAINT);
}
drawDanmaku(danmaku, canvas, left, top, false);
result = IRenderer.TEXT_RENDERING;
}
if (needRestore) {
restoreCanvas(canvas);
}
return result;
}
return IRenderer.NOTHING_RENDERING;
}